Grim Dawn

Grim Dawn

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rojimboo Dec 8, 2019 @ 5:35pm
Damage halved bug, after Illusionist?
I got to Ultimate level 76 with my Warder.

I never used the Illusionist before, but my gear was so ugly, I decided to now. Spent some iron bits to transmog all but weapon.

After this I noticed I was doing about half the damage numbers than before, having changed nothing...?

It's very strange, and only affects one save character.

My Primal Strike should be hitting for about 40k-55k (not dps, just damage every 3s), on a training dummy. I get usually half that, around 20-30kish. These are white, non-crit numbers.

I remember before frequently hitting 40-50k white number damage on mobs. Also my default weapon attack is doing half, Cadence, and some other minor damage abilities.

I tested another character, a lvl 15 Spellbreaker. It said Olexas flash freeze should do 187 cold damage, plus some frostburn. Tested it on training dummy. 187 damage consistently.

I'm playing on Linux, is it possible there is some nifty anti-piracy trick that triggered due to it? I've never heard of this kind of particular bug.

I've tried
- removing all illusions
- reinstalling game, including removing all files beforehand so the settings are default (the saves it picked up from Steam Cloud though)
- running in both Win10 and Linux

Anyway to rescue this particular character? Was so close to DLC content after Ultimate main campaign almost finished...
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Showing 1-15 of 17 comments
powbam Dec 8, 2019 @ 5:40pm 
Originally posted by rojimboo:
Anyway to rescue this particular character?
You could zip up the characters save folder and email it to:
support@crateentertainment.com
- with a detailed description. This way they could perhaps look at it directly to try to determine if something is wrong and if so possibly even fix it.
Last edited by powbam; Dec 8, 2019 @ 5:41pm
rojimboo Dec 8, 2019 @ 6:07pm 
I couldn't replicate the bug with my lvl 15 toon, after applying illusionist.

So it might not have anything to do with it.

Maybe something I did in playing around in graphics settings on Linux?

Is there even an anti-piracy measure that halves your damage globally on a save character?


Originally posted by powbam:
Originally posted by rojimboo:
Anyway to rescue this particular character?
You could zip up the characters save folder and email it to:
support@crateentertainment.com
- with a detailed description. This way they could perhaps look at it directly to try to determine if something is wrong and if so possibly even fix it.
ok then.
powbam Dec 8, 2019 @ 6:12pm 
Originally posted by rojimboo:
Is there even an anti-piracy measure that halves your damage globally on a save character?
Not that I've heard of. As far as I'm aware the x64 Steam version is supposed to work just fine with Proton (tho Crate does not directly or officially support Linux - they did toss Linux users a bone by making it at least playable).
Last edited by powbam; Dec 8, 2019 @ 6:13pm
sarcastic_godot Dec 8, 2019 @ 6:45pm 
@rojimboo:

...just wondering: Might it be that you accidentially swapped your weapons?
rojimboo Dec 8, 2019 @ 6:47pm 
Originally posted by suicidal_godot:
@rojimboo:

...just wondering: Might it be that you accidentially swapped your weapons?
yeah i double checked to make sure :)

i dont have a second weapon anyways, so it was clear.

i also made sure to have all my buffs/auras on.
rojimboo Dec 8, 2019 @ 6:53pm 
If I get GD Stash to install, I'll try to twink a toon to same level with same stats and devotions.

Then I give him the same gear through transfer stash, and test it.

If it works ok, then something is borked with that particular character's save.

If the issue persists, maybe the transmog/illusions borked the gear.

Dammit, I just wanna play, I have 4-5 days time only. Next time is end of January :(
sarcastic_godot Dec 8, 2019 @ 7:09pm 
You can also try one other thing - faster, though it might cost you some money:

Go to the Kory, the Keeper, the NPC in Devils Crossing, right next to the entry gate and a few steps away from the riftgate, and make him remove all Illusions.

The cost comes when and if you want to reapply the illusions.

If that should restore your damage, it's definitely an Illusionist bug, which should absolutely be reported to, and fixed by Crate...
rojimboo Dec 8, 2019 @ 9:27pm 
Originally posted by suicidal_godot:
You can also try one other thing - faster, though it might cost you some money:

Go to the Kory, the Keeper, the NPC in Devils Crossing, right next to the entry gate and a few steps away from the riftgate, and make him remove all Illusions.

The cost comes when and if you want to reapply the illusions.

If that should restore your damage, it's definitely an Illusionist bug, which should absolutely be reported to, and fixed by Crate...
Unfortunately removing all illusions didn't help.

I'm also starting to think, that it has not much to do with the illusionist stuff, as I tried to transmog on another char, but the damage was unaffected.
rojimboo Dec 8, 2019 @ 9:34pm 
So I tried to narrow it down a bit.

I created a new toon, and the objective was to make him the same as my original toon in level, stash and gear, but under a different save and toon.

I did that using GD stash, gave him enough attribute and devotion and skill points, exp and resources, and made new gear from scratch that was similar, though not the same exactly.

Then I copied the progress on Ultimate to pick up where I left off by copying the 'Ultimate' folder under the character save. It worked, all the quest progression was there, and i just unlocked all the rift gates until that point.

But. The damage halved bug is now still there. It boggles the mind. The only gear that was similar, was the

Wildcaller 3 set
astral legwraps

both help Primal Strike

I'm going to try and see if different gear helps with the damage bug.
rojimboo Dec 8, 2019 @ 9:41pm 
I give up.

I unequipped all gear on the new toon, no illusionist ever used, etc, and used my bare fists on the training dummy.

Damage about half of what it should be.

It seems gear independent.

It's like there's a handicap/modifier for global damage per hit, for these two characters on Ultimate.
Originally posted by rojimboo:
used my bare fists on the training dummy.

Damage about half of what it should be.
what do you mean, "half damage of what is should be"?
what "should" your damage be (according to you) with naked fist, and how do you arrive at that number, and what are the vario8us damages being dealt?
screenshots/vids could potentially help people see/figure out what might be going on or if you potentially are missing something obvious (tho the primal strike suddenly dropping in half does sound weird),
Last edited by gNuff!~©~gNom3™; Dec 8, 2019 @ 10:05pm
rojimboo Dec 8, 2019 @ 10:08pm 
Originally posted by gNuff!~©~gNom3™:
Originally posted by rojimboo:
used my bare fists on the training dummy.

Damage about half of what it should be.
what do you mean, "half damage of what is should be"?
what "should" your damage be (according to you) with naked fist, and how do you arrive at that number, and what are the vario8us damages being dealt?
minimum damage per hit, discounting damage over time effects. with any skill if weapon equipped, or with naked fists, just the 'weapon attack' damage per hit.

exactly like in my op, where i had a lvl 15 arcanist and olexra's flash freeze stated 187 cold damage per hit plus some frost burn damage. The white number i saw was 187 and later some dot ticks.
youc annot compare that straight up on your lvl 15 test char (on normal?) vs your lvl 76 on Ultimate training dummy gets different stats/defenses that would mitigate partial damage
hence why i'm asking "what number" do you think you should attack it for, and where do you get that number from
because if you are going by sheet values alone, then you are forgetting training dummy's defense on Ultimate
that why i'm curious about your "fist" attempt/value on the second char, what values you have/why since you need to take dummys armor and resistances into effect depending on your dmg output

but on the main char, primal strike "suddenly" dropping in half damage one moment to the other sounds curious, however, if it's because it's from x to y mob, there could be "reasons"; if you were practicing on training dummy in your 70s, saw one value, and then shortly later on same dummy saw half value then something is (potentially) amiss -unless you forgot something (like RR or something), since training dummy's defenses should not rise that much across a couple of levels on the same diffiulty setting. But there is a bit difference from normal to ultimate dummy
hence why screenshots/vids can help people see/disect what might potentially be wrong, if it's something as simple as applying wrong values in "mind"
Last edited by gNuff!~©~gNom3™; Dec 8, 2019 @ 10:16pm
rojimboo Dec 8, 2019 @ 10:47pm 
Originally posted by gNuff!~©~gNom3™:
youc annot compare that straight up on your lvl 15 test char (on normal?) vs your lvl 76 on Ultimate training dummy gets different stats/defenses that would mitigate partial damage
hence why i'm asking "what number" do you think you should attack it for, and where do you get that number from
because if you are going by sheet values alone, then you are forgetting training dummy's defense on Ultimate
that why i'm curious about your "fist" attempt/value on the second char, what values you have/why since you need to take dummys armor and resistances into effect depending on your dmg output

but on the main char, primal strike "suddenly" dropping in half damage one moment to the other sounds curious, however, if it's because it's from x to y mob, there could be "reasons"; if you were practicing on training dummy in your 70s, saw one value, and then shortly later on same dummy saw half value then something is (potentially) amiss -unless you forgot something (like RR or something), since training dummy's defenses should not rise that much across a couple of levels on the same diffiulty setting. But there is a bit difference from normal to ultimate dummy
hence why screenshots/vids can help people see/disect what might potentially be wrong, if it's something as simple as applying wrong values in "mind"
Ah ok, it seems the training dummy defenses scale with difficulty.

I'm comparing the sheet damage per hit on page 2 tab, to training dummies in this case. I thought that was reasonable based on the lvl 15 toon on normal test, that showed me the correct expected value always. Turns out on Ultimate, even the dummies are ultimate xd

Ok, so I tried the dummies on Normal and I was doing a lot more damage, but still a bit below minimum expected value. I mean, how could Olexra do the precise expected cold damage value on the dummy every single time, whereas lightning damage gets mitigated by about 10%? Are the resistances on the dummy different for cold and lightning?

And on Ultimate the dummies have a whopping 50-60% elemental resistances? Wow. That threw me off completely.

Right, ok, so I have no way of testing anymore. Maybe mobs in a particular area happened to be more resistant to especially lightning, my main damage type, and that's why I was seeing much lower numbers, and the boss took like forever to kill. I can't revert to a point where I was consistently doing much higher damage though, so, I can't really say for sure.

I don't even know anymore. All I know is dummies are dumb.
no they should definitely not have like 50% elemental resistances on Ultimate
but you will see somewhat lower dmg on Ultimate (depending on your resist reduct) since primal strike deals phys and lightning
https://www.grimtools.com/monsterdb/1294/skills you can set the dummy's lvl to match your ingame, and select Normal/Elite/Ultimate (GT defaults to ultimate)
dummy has 18% elemental resistance, and 5% phys resistance on Ultimate and 937 armor at lvl 76
this means you first need to subtract 937 dmg from your attack which deals physical dmg, then after that 5% of the physical portion remaining and 18% of any elemental portion (break downs should be visible in sheet p2 when hover over Primal strike)
^this then changes depending on your resist redcut, but it's never just "straight" sheet dmg to target dummy, there is always a dmg formula being appllied, one way up or down.

On normal dummy doesn't have resists, so damage is higher and only need to subtract armor from any potential physical dmg portion, and should be much closer to sheet (before resist reduct, which could increase dmg)

depending on how far you are off/below, something could be wrong, but could also just be something "obvious" we are missing/not seeing
Last edited by gNuff!~©~gNom3™; Dec 8, 2019 @ 10:57pm
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Date Posted: Dec 8, 2019 @ 5:35pm
Posts: 17