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no
if the skill does fire (or burn) damage, the % fire (or burn) damage bonus applies (ie. yes)
yes, % elemental damage only affects fire, cold and lightning
no (that doesn't make any sense mathematically)
all damage includes both direct damage and dot. "all retaliation" affects all retaliation subtypes (fire retaliation, phyiscal retaliation etc.)
yes. your % damage bonuses also affect devotion powers and item procs
not sure. i *think* spirit cover all dots other than bleed & trauma.
yes
additive. that's the general rule for pretty much every % number in the game
Spirit handles all DoT damage except bleed and IT, which are cunning related. This means that spirit boosts burn, frostburn, electrocute, poison, and vitality decay. Pierce, Aether, and Chaos have no DoT component.
Special note about elemental damage:
30 elemental damage = 10 fire/10 cold/10 lightning
+30% elemental damage = +30% fire/+30% cold/+30% lightning
If playing with partner, if both use the same aura like flame touch, does the 2 aura stack? or depends on whose skill is higher?
The occultist hellhound can be summoned twice provided by item effect, does the aura of hellfire stack with each other? if it does, the player will get twice the effect? how about if 2 different person summon 1 hellhound each?
What does reflective damage counted as? for example if the enemy hit me with a fire damage, and burning effect, the reflected damage is the fire only or including the burning? if i also have a fire retaliation, is it a separate damage count? if i have 10% reflect, and receive a 100 fire damage and 100 burning per second, and i have a 50 fire retaliation, how much damage is hitting the enemy? 10 fire, 10 burning per second, and 50 fire retaliation? and then the amount is reduced by the enemy fire resistance?
Is the reflected damage affected by % addition of all damage, my fire damage %, or other modifier?
RE: partner skill overlap, the higher value of the two skills will apply
RE: multiple aura sources, I believe they stack. You can equip two items that give an aura (like whirling blades) and have both running at once so it should be the same with hellhounds I think
RE: reflect, this was removed in a previous version of the game. You can't reflect damage anymore.
As such the damage reflected by the boss is my own damage, depending on how much % reflection of the boss, and its % damage or the particular damage type?
Retaliation damage can not be reflected by the boss? Aura damage can be reflected?
auras and retaliation can be reflected, I think, but I'd have to test to say for sure on retaliation
Lots of enemies have some sort of reflect ability they'll cast, just watch for the spiky aura and consider waiting it out instead of attacking while active.
It was never effective on players; because of the hp:damage difference (monsters have huge hp and deal pathetic damage compared to a player) you would have to stack more % reflect than could be found and then you're still reflecting the same type of damage the monster deals - meaning they're usually pretty resistant to it. It also meant that when a humanoid monster spawned with a reflect-affix shield nearby players would almost spontaneously explode - the reflect amount could be bigger than monsters' reflect auras and it would stack, too. Plus you couldn't see it.
The damage reflected is the damage you dealt, reduced by your resistances, armor, % absorption, etc. I'm not 100% about retaliation (last time I built a retaliation build they had to be supertanks who wouldn't notice anyway) but all player-sourced damage can be reflect. IE not damage from pets (not even player-scaled pets) but otherwise everything.
if a battlemage with bulwark and maiven sphere of protection, does the absorbed damage stack? or may be multiplicative? overcap max bulwark 20% absorb and maiven 30% absorb stacking seems like a bit overpower?
how about resist stun, freeze etc by scar of battle, conversion, or other skill?
CC resists stack additively just like main resistances like fire or vitality.