Grim Dawn

Grim Dawn

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Pannathrax Feb 20, 2020 @ 6:44am
Question regarding direct damage and overtime damage
Let say if i am using fire damage for example,

Flametouch of the demolitionist add %fire damage and burn damage, so the fire part only affect direct fire damage like fire strike, and burn damage adds to explosive strike if it triggered?

Does it also affect fire retaliation? Item granted skill?

Arcanist Iskandra elemental exchange adds elemental damage %, does it only affect the fire damage but not burn damage? Is the % elemental damage increase divided as 1/3 fire, 1/3 lightning, 1/3 cold?

For the oathkeeper ascension, it adds all damage and all retaliation damage, does it means it add both fire and burn damage, and whatever retaliation damage from skill and item?

Is skill from devotion like meteor shower affected?

Does the duration damage increase benefit from spirit? cunning affect duration damage for bleed and internal trauma while the other duration damage are affected by spirit? Is poison affected by cunning?

Both fire and burn damage is reduced by the opponent's fire resistance?

if a skill add 20% fire, item add 20% fire, is that a additive 40% fire damage increase or multiplicative instead?
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Showing 1-9 of 9 comments
Azunai Feb 20, 2020 @ 7:00am 
Originally posted by Pannathrax:
Let say if i am using fire damage for example,

Flametouch of the demolitionist add %fire damage and burn damage, so the fire part only affect direct fire damage like fire strike, and burn damage adds to explosive strike if it triggered?
yes

Originally posted by Pannathrax:
Does it also affect fire retaliation?
no

Originally posted by Pannathrax:
Item granted skill?
if the skill does fire (or burn) damage, the % fire (or burn) damage bonus applies (ie. yes)

Originally posted by Pannathrax:
Arcanist Iskandra elemental exchange adds elemental damage %, does it only affect the fire damage but not burn damage?
yes, % elemental damage only affects fire, cold and lightning

Originally posted by Pannathrax:
Is the % elemental damage increase divided as 1/3 fire, 1/3 lightning, 1/3 cold?
no (that doesn't make any sense mathematically)

Originally posted by Pannathrax:
For the oathkeeper ascension, it adds all damage and all retaliation damage, does it means it add both fire and burn damage, and whatever retaliation damage from skill and item?
all damage includes both direct damage and dot. "all retaliation" affects all retaliation subtypes (fire retaliation, phyiscal retaliation etc.)

Originally posted by Pannathrax:
Is skill from devotion like meteor shower affected?
yes. your % damage bonuses also affect devotion powers and item procs

Originally posted by Pannathrax:
Does the duration damage increase benefit from spirit? cunning affect duration damage for bleed and internal trauma while the other duration damage are affected by spirit? Is poison affected by cunning?
not sure. i *think* spirit cover all dots other than bleed & trauma.

Originally posted by Pannathrax:
Both fire and burn damage is reduced by the opponent's fire resistance?
yes

Originally posted by Pannathrax:
if a skill add 20% fire, item add 20% fire, is that a additive 40% fire damage increase or multiplicative instead?
additive. that's the general rule for pretty much every % number in the game
Halcyon Feb 20, 2020 @ 8:53am 
There are a few multiplicative things like total damage and damage absorption, but otherwise most % numbers are additive.

Spirit handles all DoT damage except bleed and IT, which are cunning related. This means that spirit boosts burn, frostburn, electrocute, poison, and vitality decay. Pierce, Aether, and Chaos have no DoT component.


Special note about elemental damage:

30 elemental damage = 10 fire/10 cold/10 lightning

+30% elemental damage = +30% fire/+30% cold/+30% lightning
Pannathrax Feb 21, 2020 @ 5:39am 
The skill menhir bulwark provided damage absorption, does it reduce all type of damage including the related dot amount?

If playing with partner, if both use the same aura like flame touch, does the 2 aura stack? or depends on whose skill is higher?

The occultist hellhound can be summoned twice provided by item effect, does the aura of hellfire stack with each other? if it does, the player will get twice the effect? how about if 2 different person summon 1 hellhound each?

What does reflective damage counted as? for example if the enemy hit me with a fire damage, and burning effect, the reflected damage is the fire only or including the burning? if i also have a fire retaliation, is it a separate damage count? if i have 10% reflect, and receive a 100 fire damage and 100 burning per second, and i have a 50 fire retaliation, how much damage is hitting the enemy? 10 fire, 10 burning per second, and 50 fire retaliation? and then the amount is reduced by the enemy fire resistance?

Is the reflected damage affected by % addition of all damage, my fire damage %, or other modifier?
Last edited by Pannathrax; Feb 21, 2020 @ 5:50am
Halcyon Feb 21, 2020 @ 5:48am 
RE: menhir's bulwark, it reduces ALL incoming damage by the listed amount, including DoT

RE: partner skill overlap, the higher value of the two skills will apply

RE: multiple aura sources, I believe they stack. You can equip two items that give an aura (like whirling blades) and have both running at once so it should be the same with hellhounds I think

RE: reflect, this was removed in a previous version of the game. You can't reflect damage anymore.
Last edited by Halcyon; Feb 21, 2020 @ 5:49am
Pannathrax Feb 21, 2020 @ 5:58am 
I see, so the reflect is only available for some boss mob but no longer for the player?

As such the damage reflected by the boss is my own damage, depending on how much % reflection of the boss, and its % damage or the particular damage type?

Retaliation damage can not be reflected by the boss? Aura damage can be reflected?
Halcyon Feb 21, 2020 @ 6:01am 
any damage the enemy receives can be reflected if their aura is up and it will be the same type as when it was received, multipled by their reflect modifier but NOT by their % damage modifier of the same type.

auras and retaliation can be reflected, I think, but I'd have to test to say for sure on retaliation
KG Feb 21, 2020 @ 6:10am 
Originally posted by Pannathrax:
I see, so the reflect is only available for some boss mob but no longer for the player?

As such the damage reflected by the boss is my own damage, depending on how much % reflection of the boss, and its % damage or the particular damage type?

Retaliation damage can not be reflected by the boss? Aura damage can be reflected?

Lots of enemies have some sort of reflect ability they'll cast, just watch for the spiky aura and consider waiting it out instead of attacking while active.

It was never effective on players; because of the hp:damage difference (monsters have huge hp and deal pathetic damage compared to a player) you would have to stack more % reflect than could be found and then you're still reflecting the same type of damage the monster deals - meaning they're usually pretty resistant to it. It also meant that when a humanoid monster spawned with a reflect-affix shield nearby players would almost spontaneously explode - the reflect amount could be bigger than monsters' reflect auras and it would stack, too. Plus you couldn't see it.

The damage reflected is the damage you dealt, reduced by your resistances, armor, % absorption, etc. I'm not 100% about retaliation (last time I built a retaliation build they had to be supertanks who wouldn't notice anyway) but all player-sourced damage can be reflect. IE not damage from pets (not even player-scaled pets) but otherwise everything.
Last edited by KG; Feb 21, 2020 @ 6:10am
Pannathrax Feb 21, 2020 @ 9:30pm 
Originally posted by Halcyon:
RE: menhir's bulwark, it reduces ALL incoming damage by the listed amount, including DoT

if a battlemage with bulwark and maiven sphere of protection, does the absorbed damage stack? or may be multiplicative? overcap max bulwark 20% absorb and maiven 30% absorb stacking seems like a bit overpower?

how about resist stun, freeze etc by scar of battle, conversion, or other skill?
Last edited by Pannathrax; Feb 21, 2020 @ 9:32pm
Halcyon Feb 22, 2020 @ 3:20am 
Absorption % stacks but not additively. I believe it is applied sequentially, so two instances of 20 percent would yield approximately a 36% final reduction.

CC resists stack additively just like main resistances like fire or vitality.
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Date Posted: Feb 20, 2020 @ 6:44am
Posts: 9