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Then you take something like Sorcerer (Arcanist/Demolitionst) that have defensive cooldowns/passives, sure, but do not have any sources of flat or % hp gain or heals combined with the fact pretty much all Sorcerer focused gear is Caster Armour so has less flat armour than the DK heavy armour and don't tend to have physical resistance on most of it.
Then when you talk about players, a lot of the issues arise from people trying to facetank Bosses or Nemeses on a 'squishy', glass cannon type build because they can do it in another game or because their first build was tanky and they expect all builds to play the same. Also, mechnical game knowledge comes into play, biggest example off the top of my head is the need for 100% Armour absorption and as high an armour rating as possible (hence why something with Soldier has an advantage in that regard).
BUT, each build will struggle with certain bosses that other builds do not. Also, the likelihood of one build defeating ALL the bosses is pretty low. The celestial bosses generally require a focused build for that enemy. I've only been able to defeat two of them with a single build thus far, though I have seen the elite of the elite do it.
And those that are being one-shotted (or at least what feels like being one-shotted), because it did happen to me when I started, either lack resistances, health, armour, armour absortion, physical resistance, DA, some kind of circuit-breaker proc or all of the above.
If you have most of these (resistances being really key, gotta have them), then Ultimate isn't that bad. It's the biggest and baddest bosses that will truly test just how well you've built your character. Though, certain class combinations have a head start over others, particularly the Soldier class though the Occultist, Inquisitor, and Arcanist classes have nice damage reduction and/or physical resist skills. Necromancer and Shaman give sweet health bonuses, Demo has its awesome Blast Shield circuit-breaker proc. And I'm sure I'm missing others.
All that said, you can make even the most vulnerable class combinations tanky through devotions, items, etc. Their damage may be lessened by this, but you could also go the other route and make a glass cannon and just kill things so fast they don't have time to kill you. Will that work for every boss, certainly not.
Also 'build', 'gear', 'luck' etc are no excuses. If you play 'normally' without ever grinding and apply common sense (aka a basic understanding of game mechanics) nothing below nemesis can 1-shot you.
'1-shot' is often a lie: it's a combination of bad tactics ("chaaarge!!!"), stingy players ("dont use that component now cause I surely find something better") and what not that leads to 3-shots, but the player percieves it as '1-shot'
All in all they can easily 1 hit you, absoloutly possible, absoloutly feels liek they cheatin soemtimes, liek uhh... decorative powers they have, artifically power them up jsut in huge numbers and gadzillion defubs and skills, wich you obviosuly can't do yourself. I beated them both SOLO tho, so... that was soemthing, but I coudn't built a build which will kill every one of them and no, I didn't specialize any build to 1 celestia lboss only, which means I always do overcaps on main resists ect. ect.
Some Nemeses will spawn in closed off areas depending on their spawn point that session. A good example is Moosilauke spawning in UC or SoT.
Also you don't need to be that tanky to kill anything up to Lokarr, only Mogdrogen and Ravager requires the insanely high DA/% dodge/armour/resistances. Everything up to Lokarr just requires enough defenses to not die 1 hit/crit but mainly you need knowledge of the mechanics (game and boss/Nemesis/Celestial) and to not facetank literally everything. Case in point, I have an Elemental caster Deceiver that I use to farm Lokarr and it only has 13k hp, 2.5k DA and ~1,650 armour and I have to stay within a 4m radius of him to maximise my damage. I just know enough about the game now after over 1,700 hours to not die stupidly.