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Those numbers are not timers. For example, I had 2 stacks of Golemborn and they ended in less than a second.
GD is kind of designed such that you can ignore the masses of complexity under the surface if you just want to beat Normal/Veteran, but for those who want to do everything on Ultimate (or just like having all these mechanics to play with) you have a higher knowledge requirement. It was sort of targeted at the people who were let down by D3 and don't like the online-only design aspects of PoE.
The numbers you're seeing are the seconds left on it before the effect is over, then it enters a cooldown phase (6 seconds at max, reduced by cdr like other spells) which is signaled by the same identical icon, but with a red coverup. Once that expires, the spell either reactivates automatically (if you're still under 70% hp), or it waits for you to hit the threshold again.
Judging by the difficulties you're having lately on AoM, it's quite likely that your hp is under the threshold more often than not, and thus you see the icon permanently up.
Also, I think that you're probably mis-wording your situation. By "stacking" we mean that multiple effects are up at the same time. You would have to be seeing multiple icons of Arcane Will one next to the other, which is impossible due to the recharge timer.
https://ibb.co/hCjTxz
https://ibb.co/jWP6je
https://ibb.co/dSHsPe
Furthermore, I built this hero for him to become stronger the longer fights goes. So, I took the interaction of arcane will for it to stack upon herself as other effects do. At the moment, skill is stated to recharge at 4.7 seconds while its duration is 6 seconds. I would be surprised if it does not and that would annoy me immenselly as rules of this game would become very arbitrary.
The recharge timer being lower means it will take less to reactivate once it expires. But even if you managed to get it to 0, all you'd gain would be a 100% uptime (at 70% hp) of the skill.