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I don't think really deep with that since I don't adore that ray much.
The mana cost reduction effect of Mental Alacrity isn't really noticeable at first because of the cast speed boost - but it stacks additively with other sources of mana cost reduction so it can really be important when you get more. For an Aether Ray build, mana cost reduction blows any sort of mana regen bonus out of the water.
I don't know about that. Spells I'm more familiar with (Forcewave for example) act just like AAR with respect to benefiting from cast speed all the way to the 200% cap. It often isn't as valuable to cap cast speed as before AoM, though, since there are more ways to increase base damage and that sort of thing now.
The mana cost associated with increasing AAR's cast speed to the cap is also heavier than pretty much any other spell since it is so expensive for the damage dealt.
I don't know what other ways are you referring to. Did AoM add items with a weapon damage % component then or something? Otherwise I'm not sure why you wouldn't cap speed on AAR. I mean, many of the AAR skill boosting items have some cast speed on it, so it isn't like you go out of the way to get it.
Quote from Zantai here http://www.grimdawn.com/forums/showthread.php?t=69073&page=2
The thread itself is kind of garbage and devolved into some discussion about hardcore vs. casuals, but the quote does imply there is/was some difference in what is displayed in regards to channeling skills. How that actually affects damage, I have no idea :/
I'm not as familiar with current AAR setups because current AAR is relatively awful and I didn't even like it in vanilla GD. :/
Edit:
IIRC Matthew the TL;DR for that thread you quoted is that AAR displayed like twice the sheet DPS that it actually dealt.
But whatever, your point still stands in the end. AAR builds with too much speed early on just run out of mana quicker and feel even more clunkier to play than usual, so one ends up placing more emphasis on ways to increase damage other than speed anyway, though more due to mana management than dps efficiency.
Indeed. When I had rebuilt my hero, I put them into AAR. Before I barely used mana potions. Afterwards I was eating them like crazy all the time. Mana cost of this spell is immense.
Though, I want to ask you this. I would wish to avoid getting last upgrade for it. Is that upgrade necessary to invest in?
Yeah, it is kind of important for min/max tweaking. Raising OA and getting critical hits is only worth it if your crit % damage is high, and most of that is going to come from Disintegration + Elemental Balance.
For most of the game you can probably avoid it if you want, since just base skill levels and cast speed will scale damage high enough. When it comes down to burning higher health ultimate enemies though, higher OA and crit damage will make a difference.