Grim Dawn

Grim Dawn

View Stats:
Siddha Aug 30, 2018 @ 8:34am
Optimizing equipment loadout
I'm a relatively novice player enjoying the game a lot. One of the aspects I enjoy quite a bit is all the stats and getting kitted out as well as possible with available equipment. One accumulates a lot of items along the way and it becomes difficult sometimes to choose an optimal loadout. So I thought to ask more experienced players for any tips about that. Have you any modus operandi you use to sort through items and equipment to optimize your setup?
< >
Showing 1-15 of 15 comments
Faust Wither Aug 30, 2018 @ 8:42am 
hmm, i'm more to defensive player that trying to survive in hardcore mode, well first off i'm trying get a good max HP, and then go on the resistance, till level 50. since you can play in veteran mode and the monster still weak i don't have improve my attack yet, but in the end the equipment will eventualy matching your resistance and provide you with attack bonus, pick the equipment that fit with your character major damage.

also there a calculation tool and provide you with game database:
https://www.grimtools.com/

here some example of good defense character:
https://www.grimtools.com/calc/8NKeWwjV
Last edited by Faust Wither; Aug 30, 2018 @ 9:03am
Matthew Aug 30, 2018 @ 9:11am 
You pretty much always want high resists across the board. Having all but one maxed is still dangerous as that one type will still pose a threat. I just lost a 80 something mid-Ultimate on HC because my bleed resist was only 23 while the others were maxed. It was my fault and I knew better, but live and learn (again) I suppose.

You also don't want to neglect Defensive Ability. You want to ideally have enough to never receive a critical hit from an enemy.

Those are the two main things I look for on new character builds. If I can't cap resists and stay in non-crit range, then the gear needs to change. I add this alot, but again: I play on HC, so my bias and priorities tend to be a bit different. Though I think you will find that most players who touch Grim Dawn's late game item tweaking phase typically look for similar things. Dead heroes deal zero damage, so you gotta make sure you stay alive before tweaking the other stats.

Beyond those two, a lot of it is personal preference.
Siddha Aug 30, 2018 @ 12:04pm 
Originally posted by Faust Wither:
hmm, i'm more to defensive player that trying to survive in hardcore mode, well first off i'm trying get a good max HP, and then go on the resistance, till level 50. since you can play in veteran mode and the monster still weak i don't have improve my attack yet, but in the end the equipment will eventualy matching your resistance and provide you with attack bonus, pick the equipment that fit with your character major damage.

also there a calculation tool and provide you with game database:
https://www.grimtools.com/

here some example of good defense character:
https://www.grimtools.com/calc/8NKeWwjV

That Necromancer is a single Mastery... is that a real character?
I thought a second mastery was necessary; even if only for the mastery bar?
Siddha Aug 30, 2018 @ 12:15pm 
@ Matthew - ouch! It must sting to lose an 80+ HC character
I also prefer HC ideally, but I've still to complete the game so until then SC
I lost my very first character on HC to Salazar.
Not knowing the game I didn't know he was there; or that the door would lock behind me.
I hardly knew what to do and he obliterated me.

Getting more specific....
Choosing an armor piece what stats do you prioritize?
Base armor rating.....or resistances....or other stats?
In other words what kind of trade-off are you likely to make
Would you choose a piece with lower base armor rating to get some other stat?

That's really what I meant
What do you prioritize when choosing for the various item slots?
Faust Wither Aug 30, 2018 @ 3:50pm 
Originally posted by Siddha:

That Necromancer is a single Mastery... is that a real character?
I thought a second mastery was necessary; even if only for the mastery bar?

well i'm pointing the equipment i using, you can ignore the class i'm using, that what i mean.

Originally posted by Siddha:
Getting more specific....
Choosing an armor piece what stats do you prioritize?
Base armor rating.....or resistances....or other stats?
In other words what kind of trade-off are you likely to make
Would you choose a piece with lower base armor rating to get some other stat?
What do you prioritize when choosing for the various item slots?

first off there was a time before reaching level 100, which you needed an lower level armor to survive, what your gonna need to do, is that 4/6 head/ shoulder/ belt/ glove/ boots/ pants, are prioritize at resist and increasing HP, while the 2/6 armor left are increasing your attack power. you might found it green or epic profide good bonus. is good if you can keep up with armor rating but sometime equipment like belt, you can left if the resistance/bonus are good because belt armor rating are low.

now the left is jawerly, mostly is rare to find an good epic of it, jawerly is like a bonus equipment to boost your character more, use it for attack bonus or resistance is free fro you to choose.

you might want create some component to increasing your resistance in armor, and some attack bonus aura on weapon(is really good for low level) ofcourse once you getting more and more faction reputation from playing you gain an acces to buy augments, for armor and weapon, Augments on Weapon and jawerly tend to have good offensive stat, while armor just provide you with resistance which is good for stabilize your endgame character resistance.
Last edited by Faust Wither; Aug 30, 2018 @ 3:51pm
Siddha Aug 30, 2018 @ 4:07pm 
Hi Faust Wither
Are you aware that the belt armor rating (including armor bonus from component) is added to each of the other 6 armor pieces. This means the belt armor value is actually 7X the base value plus any component bonus. This is why I prioritize armor rating in my choice of belt and in the component I add to the belt.
Faust Wither Aug 30, 2018 @ 4:16pm 
Armor in Grim Dawn is location-based. Whenever an enemy attacks you with a physical attack or skill, an area on your body will be randomly selected to take the hit. The probability goes as follows:

Head: 15%
Shoulders: 15%
Torso: 26%
Arms: 12%
Legs: 20%
Feet: 12%

What this means is that upgrading your equipment is equally important across all armor slots. Wearing low level leg armor can be tempting if it provides you with beneficial stats, but it can also spell your doom if a particularly strong attack lands on your legs. (taken from grimdawn website guide)

so belt work like a jawerly for me, also armor rating wont be effective if the armor absorb not 100%.
Last edited by Faust Wither; Aug 30, 2018 @ 4:17pm
Siddha Aug 30, 2018 @ 4:31pm 
Yes and the hit %s are shown on the character screen
One of the things I like about the game is how they show the figures and %s

The thing about the belt is its armor is added to every other piece of armor
So if you belt is 10 armor it is actually adding 70 armor to your build
and if you have a component in the belt that gives 10 armor that is added too
in that case your 10 armor belt will be adding 140 armor to your build

Good point about armor absorption
Valkez Aug 30, 2018 @ 4:43pm 
@Faust, Hp is hardly as useful as you make it out to be. It's merely extra tankiness on top of good defenses; alone, it wont do anything, and 10k hp at lvl 100 is enough to do pretty much any and everything, provided you have the defenses set up properly. The only hp boost on gear that I almost always pick is the Mark of Mogdrogen for boots, and that's still only if I don't need resistances or extra DA.

Also armor is something more "situational", unlike resistances. First of all, you have to understand that it's a flat reduction of physical damage; at high levels you will be taking huge amounts of it, so it's pointless to invest in armor if you cannot reach a good high amount of it (something above 3k armor at 100% absorption that is).
Then you have to consider your physical resistance, which is a rare stat but immensely helpful. Classes like the Witch Hunter generally have a low to crap armor (all of its sets are caster/light armor sets), but they can get some pretty good physical resistance from Dual Blades + Aspect of the Guardian, and that makes up for the lack of armor.
Then comes the damage reduction and absorption; again, we have masteries like the Necromancer that is rarely accompanied by heavy armor (I can think of Krieg's set and that's it), but it can still count on Ill Omen to reduce the enemy physical damage.
In these cases, when you find yourself with low armor amounts, you can simply ignore it and focus elsewhere to absorb/reduce physical damage. There are builds on the Compendium that can clear the Crucible's wave 170 on Gladiator without much but a scrap of armor, so it all gets down to your class and setup.



@OP, sorry for the wall of text. Generally though, follow Matthew's advice, that's pretty much the way to go. After resistances cap, DA at ~2.7k, you should prolly go for OA at ~3k, and then damage. Any piece of gear (usually jewelry and weapons) that give resistance reduction for your type of damage is generally great to have; then, flat damage (especially for dualwield builds) and attack speed (especially for faster weapons) or cast speed (if you're a caster) are most likely your best picks, and at last +% damage. No matter what though, try to always get a good, balanced mix of the (offensive) stats.
Faust Wither Aug 30, 2018 @ 4:44pm 
Originally posted by Siddha:
Yes and the hit %s are shown on the character screen
One of the things I like about the game is how they show the figures and %s

The thing about the belt is its armor is added to every other piece of armor
So if you belt is 10 armor it is actually adding 70 armor to your build
and if you have a component in the belt that gives 10 armor that is added too
in that case your 10 armor belt will be adding 140 armor to your build

Good point about armor absorption

ah i see, you using belt like that, but like i said before, "belt work like a jawerly for me", it clearly my personal point of view, it help me cover resist or increasing my attack, (in leveling phase). but as you can see at the end game build my belt is provide good armor rating and resistance.
Faust Wither Aug 30, 2018 @ 4:46pm 
Originally posted by Valkez:
@Faust, Hp is hardly as useful as you make it out to be. It's merely extra tankiness on top of good defenses; alone, it wont do anything, and 10k hp at lvl 100 is enough to do pretty much any and everything, provided you have the defenses set up properly. The only hp boost on gear that I almost always pick is the Mark of Mogdrogen for boots, and that's still only if I don't need resistances or extra DA.

like i post before: i'm more to defensive player that trying to survive in hardcore mode, well first off i'm trying get a good max HP, and then go on the resistance, till level 50

also the necromancer on the link is a preparation for upcoming FG content, because i love using a necromancer.

on to the endgame level is like valkez said.
Last edited by Faust Wither; Aug 30, 2018 @ 4:52pm
Valkez Aug 30, 2018 @ 4:50pm 
Originally posted by Faust Wither:
Originally posted by Valkez:
@Faust, Hp is hardly as useful as you make it out to be. It's merely extra tankiness on top of good defenses; alone, it wont do anything, and 10k hp at lvl 100 is enough to do pretty much any and everything, provided you have the defenses set up properly. The only hp boost on gear that I almost always pick is the Mark of Mogdrogen for boots, and that's still only if I don't need resistances or extra DA.

like i post before: i'm more to defensive player that trying to survive in hardcore mode, well first off i'm trying get a good max HP, and then go on the resistance, till level 50

I've read, and that's what I meant. You don't get hp before the resistances, because resistances are the first, main layer of defense against incoming hits. Even if you're a defensive player, especially if you're a defensive player.
Faust Wither Aug 30, 2018 @ 4:55pm 
Originally posted by Valkez:
Originally posted by Faust Wither:

like i post before: i'm more to defensive player that trying to survive in hardcore mode, well first off i'm trying get a good max HP, and then go on the resistance, till level 50

I've read, and that's what I meant. You don't get hp before the resistances, because resistances are the first, main layer of defense against incoming hits. Even if you're a defensive player, especially if you're a defensive player.

certainly, but you can't always expecting have the resistance you need when you get equipment right? so fist off i'm caping my health at "save" level like 3000 at level 30, 5000 at level 40, 7000 at level 50, now at level 50 where i mostly spending time to max out resistance till level 100, is just a personal tactic in hardcore playing. and as you know necromancer have low health if don't increase spectral binding.

also my devotion is more to receive and return + life steal, my skill is provide enemy debuff reducting thier attack.
Last edited by Faust Wither; Aug 30, 2018 @ 5:59pm
Siddha Aug 30, 2018 @ 6:14pm 
What I have been doing with armor is to prioritize base armor rating - meaning I wont even consider a piece that does not have X base armor (x depending on current level).
Then I look at its resistances; after that I consider any other stats, favoring boosts to physique & cunning, or relevant damage.
When looking at jewelry I look first for resistances; then any other stats, favoring boosts to physique & cunning etc.

So that is the kind of thing I meant when I asked my question....
Procedures and priorities you follow to choose items
I guess players develop their own procedures and priorities depending on their mastery and level and what area of the world they will be in.

I am only in the 40s at the moment and most items are yellow
I rarely find a green or blue that is better than the yellows I already have
I have lots of blues in my stash with no use for them
Last edited by Siddha; Aug 30, 2018 @ 6:17pm
Faust Wither Aug 30, 2018 @ 6:43pm 
Originally posted by Siddha:
I guess players develop their own procedures and priorities depending on their mastery and level and what area of the world they will be in.

exacly it progressing, with the target end game build, you just collect what you need to survive first, so you don't die easly. also stun resist, poison and bleeding reduction sometime is needed but it pretty much cover up by devotion if you have that is. you in a good track keep it up. but know this, there are enemy that can deal % of your max health so becarefull.

if you not lazy you can check monster database to see what the most damage they deal and what resistance to be first maxed to face them.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Aug 30, 2018 @ 8:34am
Posts: 15