Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
later on you can use the conflagration relic (channeled fire ray spell).
arcanist doesn't really have proper fire spells - tempest, devastation and aether ray are mixed fire/aether, flash freeze and sky shards are cold/lightning and panettis is elemental + aether.
if you have the first expansion, i think inquisitor makes for a better fire mage with kalastor (fire rune), ignaffar (flamethrower) and aura of censure (fire aura) skills.
demo does have some fire stuff, but none of it actually looks like mage spells - you have mines, grenades, molotov cocktails, canister bombs and even mortars, but none of that stuff really matches the idea of a classic fire mage.
No wands, you say? Sure about that? I mean, yes they're called "scepters", but there's still a bunch of wands.
https://www.grimtools.com/db/category/scepters/items
In fact, just counting the ones with "wand" in the name, there's like 28 or so.
Hmm thanks for the advice mate, really helpful :). Yeah in this game i see there is really no pure "spellcaster" builds, i mean as Fire sorcerer even if i would choose Inquisitor, It does not offer any fun abilitys to play with, most of the skills are buffs?. There is Arcane missiles which i can increase fire% Damage on at higher level, but cost alot of mana to spam. i would like to think playing as a fire mage could be fun later when you have enough Devotion points to spend on the Pheonix flames and Meteor shower etc.
also arcanist aether ray builds had a bit of a resurgence lately i think (i think the spell was buffed in a recent patch). if you don't mind shooting green glowing stuff, devastation, aether ray and tempest are all fairly strong.
also a druid (shaman/arcanist) can be played as a fairly straightforward spellcaster with with sky shards and wind devils (possibly with ice spikes and later chain lightning component skills as spammable filler attacks).
and then there are also a bunch of other somewhat more sinister caster types with poison, vitality or chaos damage spells.
BWC = Yes
Callidor's Tempest = Yes
TSS = Yes (via Damage Conversion)
Grenado = Yes (if you consider it a ranged skill then no)
PRM = Yes
AAR = Yes
Stun Jacks = Yes (via conversion)
Then obviously Use Devastation with any build you decide on.
there are also transmuters in the game, a mechanic that changes a skill.
So what is possible is fire transmuting via some certain gear(or class talent) for some specific skills
Like Forcewave, so even tho soldier isn't a firebased class, you can make a main skill from soldier completely firebased. This could then pair well with other classes that have some fire boosts, say like making a Commando (Demolitionist+Solider) and going nuts spamming Fire Forcewave.
There are also items that "grant X skill". Stuff where you get a skill not otherwise available, and there are plenty of granted fire skills.
So overall, yes, you can make a "Fire Mage", whether or not picking Arcanist to support it will be the most efficient is then another matter that will depend on your skills and gear choice in the end
I've seen someone who managed a sorcerer that was huge in damage on an AAR , that my spellbinder could never produce that beneficial or I would never have come up with as an itembuild as well.
I would need to meet that player again to check the inventory, though it was converted a lot and was one of the strongest AAR users I've had in my lobbys so far and the Character inspired me to switch more into Spirit back then, because the DMG was that immense.
(Mythical Mark of Calamitous Desires alone also has fire conversion to mortar trap https://www.grimtools.com/db/items/11718)
How is it with a skill like Devastation in combination with a Devotion like Revenant.
Does each hit of Devastation have a chance to trigger the Effect?
Should I have gone to trainingdummy and tried it?
I could use some support on leveling though , if I should have a good personal look at Sorcerer.
Is there a Way to get the Huge Resistance Shred of Subzero to work properly? -100% or more with the huge amount of Flat RR on that build should do some good right ?
With all that Grim Dawn it wasn't possible to get more and higher Characters then I've managed....
FoI works fine except it isn't available to the sorcerer class.
nope. Well at least that's my opinion i suppose. Plenty people take OFF for cc and supposedly "trash aoe RR", even in some endgame builds i think i've seen. But the way i see it is, anything the OFF RR will apply to, is stuff that dies anyway if you sneeze at it... so usually the points (for me) is better spent elsewhere. (and i suck so much at piloting i usually die "if" i needed it for cc anyway
personally i don't like leveling with Panetti, i know some do it, but i could never make it work beyond early support, as other stuff would just nuke better. The okay thing about Sorcerer i suppose is you can go either way, in terms of main mastery. I can't really say which works best, since it depends on your playstyle and gear. But going Arcanist/AAR/"other" -with Demo support with thermite mines, blast shield Ulzuins wrath and general buffs works fine, like going Demo Firestrike/regular with arcanist support with maiven, mirror, arcane will etc buffs and maybe a bonus spell. iirc only AAR and devastation requires offhand, so you're still free to use whatever/ranged/shield etc if you like feel most comfortable with
Just sorta keep in mind, even with blast shield, and Demo buffs and Maiven+Mirror, you're still not exactly "tanky", tho you don't really have to be super squishy while leveling either, but it does feel like it sorta naturally becomes a mild kiter