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报告翻译问题
PRM has 2 drawbacks: a) it doesnt has a weapon damage component, so no life steal and b) it is too fast, hance unsuited for resetting your cooldowns. The longer the cooldown of a skill, the higher the chance to reset your cooldowns. So most ppl go for Callidors with transmuter for resetting, Bone Harvest, Devastation or any mix.
Here's a link to a spellbinder: https://www.grimtools.com/calc/w26wnOAV
Thx ZarahNeander! The link provides an Ultimate lvl100 build with all the legendary equip. -and it looks great. It's a WMD. I'm just building a platoon of Veteran classes from DC as far as I can get them. Ultimate is a loooong way away for me. Forgotten Gods will be out before I'm anywhere close to Ultimate. It gives me an idea of the point spread and which masteries/devotions for that style though.
Also, no weapons have elemental damage component? That's a shame because armor & devotions give bonuses to elemental dmg.
Anyway for later game acts I'll probably respec pts. so my toon can withstand the punishment. I wonder why Crate made so many awesome masteries but only certain ones synergize or can carry the toon through to finish.
They all can beat the game, some just have a much easier time than others. That's the price we pay for real diversity of mechanics in GD. Likewise for synergy - some require gear to find it, others don't.
Spellbinder is one of the easiest, smoothest match-ups in the game. It definitely offers a very low bar for breaking into the hardest endgame content.
Elemental damage is not worth your time for a Spellbinder - you don't want elemental. You want to convert it all to Aether because that's the damage type you have the biggest bonus for & the most resist reduction for.
A good PRM Spellbinder would probably be halfway between what ZarahNeander posted and this https://www.grimtools.com/calc/1NXMwl92 and might use this medal https://www.grimtools.com/db/items/11363 (which affixes you get doesn't really matter) to fully convert PRM's damage to Aether.
That Mage Hunter build is from this thread http://www.grimdawn.com/forums/showthread.php?t=67602 by Chthon on Crate's forums. Mage Hunter has better gear support for PRM (whether Aether or Elemental) but you can definitely go with Spellbinder too.
The whole chaining immunity style of play ZarahNeander spoke about is very popular and very strong, but personally for me its to fiddly keeping track of multiple cooldowns at all times constant rotations its very input intensive, and for an old fart with sausage fingers like me not a great way to play haha
RodHull has a point: the "classic" spellbinder is a piano build, lots of skills, lots of cooldowns, lots of rotation. If that isn't your cup of tea.....
The: spellbinder is also quite gear-dependent, my spellbinder wasnt that tanky in the beginning. I feel (never played a PRM build), that PRM is easier to gear.
https://www.youtube.com/watch?v=prx2xIJODTI
But as is pointed out: kinda gear & choice specific. Looks like he's focused his Mage Hunter on elemental dmg and not aether.. I don't mind what kind of dmg as long as I stick to 1 or 2 types because once I've made that choice and put pts. into skills/devotions/gear/etc. it becomes a chore to switch everything over to another dmg type. Ultimately I'll probably build around whatever epics' dmg drop for me. But I want to keep this toon a caster/distance fighter -less close combat, no pets.