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Ein Übersetzungsproblem melden
That said, Reapers are not necessarily squishy. Nightblade has the best heal in the game (Pneumatic Burst), combined with amazing avoidance (Shadow Dance + Circle of Slaughter), armor and freeze/pierce resistance (Phantasmal Armor), while Necromancer has a sh*tton of hp (Spectral Binding). Both also have a good amount of passive DA, with Shadow Dance and Master of Death, to which you add the passive enemy OA debuff from Veil of Shadows, and possibly the active one from Blood Boil. In short, they're brokenly awesome.
And the "nuke -> run -> nuke -> run" tactic is ridiculous (sorry). I'd rather be safe and be like "hit -> hit -> hit -> hit".
Could you perhaps link us your build, or tell us what you're planning to do? Reapers can be played in a bunch of different ways, it'd help to know what you're actually aiming for.
I mean ask yourself whats the point of playing HC If you want to play a glass cannon, your just making life hard for yourself. Doable for sure but advisable absolutely not...
You say you are struggling, but against what? Is it mobs, heroes, bosses, some specific area?
Some guidelines:
- are your resistances good for the area
- do you have physical resistance
- do you have any low armor pieces
- is your HP high enough
- did you pick the defensive skills from the masteries
- do you have CC skills
- are you using consumables to boost resistances/HP
- are you using faction consumables, Courageous Tincture comes to mind
- did you get all the resistance reduction for your damage type
- attack/casting speed, cdr values
- does your gear have components, augments
- OA and DA
I feel like melee characters need all of the above.
You will need different things depending on where in the game you are, but if you are leveling have all of the CC skills and prioritize defense over offense.
Don't pay too much attention to items guys, I lost all my legendaries with my warder who died against alex so I don't have much to do a proper build.
Thing is, those stats and items should be sufficient to feel safe in the beginning of ultimate difficulty.. And still my character is struggling against basic monsters in the first acts of it.
I had to go a very defensive way in devotions but lost tons of damages with all my abilities.
That's a great way of surviving as a ranged glass cannon, but that's pretty frustrating for a reaper against solid monsters to stay safe and only cast bone harvests when you have such normal attack boosts.
That's what I thought too, just made this topic to be sure about this view or to get advices if my thought was wrong.
Seems like this defence is not quite enough for HC tho, at least when you don't have great itemization; the avoidance is pretty cool but does not save from hard hitting monsters and the HPs require something to keep them up, and the armor boost of Nightblade is not that high at the end. The main trouble being that it's a melee 2H build, while melee DW reaper might be tankier with the %phys res boost I guess.
Actually I was not planning something very accurate for this char, I had a lvl 94 Soulrend and wanted to use it.. But I also lost it so this char needs to farm it, and I don't think it can farm the Steps of Torment right now since it's struggling on basic things.. :/
The point was to have something to farm dungeons pretty fast. I'm far from being new in terms of hours played, but began in SC and lost a char who had a lot of items in HC so I don't have many items left. My warder had ~100k dps but bad AoE, wanted to have something with more DPS and/or more AoE but I lost tons of defence after the switch.
Hmm so I should probably put a point in nightblade's Frost Circle to get the CC..
I have some HP troubles too, and might need some augments but since I'm lvl 100 and struggling against basic monsters, faction farming will either be risky in ultimate or slow in elite.
- Merciless Repertoire is a waste; you're mostly cold/vit damage, and the +% cold part is negligible anyway;
- Anatomy of Murder, same thing, 3 points are enough to get the most out of +% cunning (if you need it), otherwise leave it at 1;
- Given your OA/DA, I would prefere Master of Death over Harbinger of Souls, but that's your call:
- There are a sh*tton of points spent on Reaping Strike and Necrotic Edge, you wont get too much out of them;
- Underleveled VoS / it's the same as getting more DA, something of which you lack;
- Underleveled Spectral Binding / you lack OA, and you even complained for your low hp, seriously man?;
- No Pneumatic Burst (and Shadow Dance) / best heal in the game + DA + avoidance;
- No Ring of Steel (and Circle of Slaughter) / AoE and avoidance;
- No ABB (and Lethal Assault) / OA and flat damage, also a good damaging skill for two-handers;
- No Siphon Souls (and Blood Boil) / AoE like Ring of Steel, great lifesteal and -OA;
- No Mark of Torment / damage absorption, nuff said;
- No Ill Omen / you have low armor and very low phys resist, this should be one of your best friends.
I'm not telling you to get all of the above, but at least SOME of them would make your life much easier.
Also, re-organize your devotion points. Murmur is something you totally want, and probably the Chariot as well.
Avatar of mercy or something of the kind is a must.
Do note i don't play hardcore. In this game you really can be oneshot with max ressists and 20k hp, so it's a bit of a risk playing hardcore.
The good news are, main campaign is much easier then crusible or super bosses. so as long as you know what you are doing and not challenge too strong bosses you should be able to complete it even with a squishy like char. Still would likely want it much tankier then you could afford in softcore. Maybe even go all the way to 20k hp or atleast 16k.
Well I'll tell u my view since I may learn some things by your answer afterwards,
- About Merciless Repertoire and Anatomy of Murder, I only took them for the %dmg in cold and vit. I must agree with you tho, I felt kinda bad leveling entire skills just for one stat but I felt I had no better option, which now I see was absolutely wrong.
- I feel kinda stupid about forgetting Pneumatic burst : I didn't pick it because I already built some Nightblades and I generally used it only for the heal part, so I forgot about the rest which is completely cool for my character.
- I took Harbinger of Souls over Master of Death because of the AS, mainly, which helps lifestealing a lot more, plus the other lifesteal things it offers. I feel like the OA/DA from MoD is not as great as a surviving thing since DA only allows up to 40% chances of dodging and I was counting on my build to reduce enough damages for the lifesteal to be the best defensive option (And I'd like it to be)
- I took Reaping Strike for the lifesteal and Necrotic Edge for the fear mainly. Those are defensive choices, what do you mean when you say I won't get much out of them ? I'm actually feeling like Necrotic Edge is what keeps my character alive the most.
- Totally agreeing about Veil of Shadow, I just had nothing left to spend into it, which may be solved with the removal of AoM and MR.
- Had no point left to put in Spectral Binding, and I don't feel like OA is an issue right now, and some more HP is cool, but I feel it's not what's gonna save me since I'm taking way too much damages; however Spectral Binding is definitely something I wanted to max but had no point left to.
- Definitely will pick Pneumastic Burst and Shadow Dance.
- I feel like Ring of Steel does not enough damages. I'm thinking about putting one point into it and one point into its modifier so I can use it as a CC only, what do you think about that ?
- Sh*t never used ABB, I didn't even check Lethal Assault, seems pretty dope too. You didn't even mention the freeze which looks pretty darn good.
- Do you think Siphon Souls and BB is that good ? I mean, I don't have tons of points to spend and Bone Harvest + attacks already lifesteal a lot.
- Mark of Torment is great but since if only affects one ennemy I didn't pick it because my current problem is against crowds. However it may change when I'll want to hit some nemesis so if my other changes solve crowds issues, I may take it for nemesis and bosses
- Didn't pick Ill Omen because I don't really like active skills tbh so I tend to check the toggles/passive ones and ignore others which might be kinda stupid when I'm looking for defenses and those defenses are given by active skills.
K so I've got a lot of things to refund. I'd like to read your answer about those things but I'm already pretty happy that you made me realize what I did terribly wrong.
Hehe my last char was a Warder with 27k hp, 4100 armor and 80% res everywhere and it still got nearly oneshot by Alex so I can't agree more.
However since I had to go HC to get the achievements, SC now feels kind of a cheat to me and I can't play it anymore.
I even tried super bosses but only managed to kill Bourbon, had to surrender against Mog and Rav. I'll try again when I'll have some gear and a stable farmer.
This.
If I look back at my failed HC adventures, the reasons for death were...
a) Human error. I'm not skilled enough to play squishy builds, simple as that. A good player can pilot his/her char through situations, that would prolly kill me. I'm not a good player ;) I need a generous HP pool for error tolerance
b) overly defensive build. Dead mobs can't kill you. I'm not advocating an all-out offense aproach, but the longer you spend with a mob, the higher the chance of messing it up.
c) not enough confidence. Ironically I often died when my HC instincts kicked in..omg 60% hp, ruuun, and the teleporting shotgunner/charger said "thank you"
But mostly a)
I only changed the skills, it looks like this now : https://www.grimtools.com/calc/0V0y19oZ
I'm wondering if Bone Harvest is really necessary now. I feel like it is, but also like I could remove some points somewhere and take ABB + modifier in nightblade.
So, as I said, I tried SoT like that. It felt much better in terms of tankiness; the damages are kinda low but the tankiness is dope.
I killed many heroes along the way, facetanking several at the time, and even took the SoT shrine which always felt very dangerous to me.
However, the SoT's priest guarding the door made me understand that my build is not correct yet, but I feel it is skill-wise (Or needs small adjusts).
Thanks a lot Valkez, I feel way more safer this way and am starting to feel like squishy characters can all be tweaked to fit HC well.
- I know %dam looks nice on paper, but in truth it's very little damage for far too many skill points (Anatomy of Murder gives less that 100% vit for 12 skill points!), don't get fooled by them. Merciless Repertoire can be good for poison builds because of the flat poison dot, but that's it; Anatomy of Murder is mostly for +%cunning and bonus damage against humans;
- Harbinger of Souls is absolutely fine for vitality builds, you should however consider that 1800 OA at level 100 is absolutely terrible (it was low even before AoM), also attack speed is less effective the slower your weapon is, and yours is terribly slow. I would prefere to reliably hit with every strike, and even better crit, than hoping to strike a 4th time every 3 hits;
- Reaping Strike and Necrotic Edge activation chance caps at level 9; past that, you get very small increases in terms of utility for each skill point spent. Also I wouldn't rely on fear effects as melee, especially if you survive on lifesteal, as it doesn't work on tough enemies, and you want the smaller ones close to leech upon them. Still, Necrotic Edge is a great skill;
- I never really invested into RoS for the damage (although it does quite a bit with two-handers), but for Circle of Slaughter. Those fumble and impaired aim effects work even against bosses and bypass OA, making it a great source of CC and an useful debuff against single targets as well, effective even with a few points. I suppose it's not mandatory, and I wouldn't pick it together with Siphon Souls, but it's worth mentioning when you're looking for help surviving;
- Siphon Souls is the kind of skill you use when there's people all around you. You already are using vit damage, so it's not a bad option; honestly, I would take it mostly for Blood Boil though. It's pretty much the same idea as RoS+CoS really, hence why I wouldn't pick both (although they do stack and work together);
- I mentioned Ill Omen for the -%physical dam debuff to enemies. It's like a cheaper, a bit worse version of War Cry, that also does damage but debuffs only physical damage. It might not help you too much against bosses, but has the potential to help you survive against heavy physical crowds, like those pesky aetherial hulks and titans.
As another point your OA is way to low at anything below 2000 on ultimate your going to wiff attacks and as your relying on life steal thats a death sentence.
Personally, I'd keep Phantasmal Armor mostly for the freeze resist. Given how he's relying mostly on spells, the energy regen isn't bad either, and the armor is still an acceptable bonus.
Also, I disagree on Shadow Strike, I think he might do better removing it and using Spectral Strike from the weapon instead.