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If you're thinking that sounds OP as hell it isn't. DoTs don't stack with DoT from the same "source" of DoT - only the highest DPS actually deals damage. If you crit something with a 3 second DoT spell then a moment later make a regular hit with the same spell you'll only apply damage from the critical hit until that first DoT's duration runs out, at which point you then start dealing non-crit damage until the second DoT's duration ends.
if the description say: +50% frostburn damage with +50% increase duration it mean it increase the damage and the duration.
example you have a skill that cause frostburn 10, with duration 2 second with the effect of it you can have 15 frost burn damage and 3 second duration, not the skill duration but the effect of poison, electrocute, burn, frost burn & vitality decay on that skill. there also a skill modifier that allow the skill to extend it duration.
there also a dot damage like fire or chaos that deal damage per second, which can't be reducing the duration you take with "% reduction in burn duration" but you can minimalize the damage with resistance.
So, that means each source counts for everything, not jsut for the note where it stands on.
All sources....no matter where, will build a global multiplier.
Weapon attacks, skills, flat weapon values, devotion, everything claes up?
When i have 100%:
- a 5s proc becomes a 10s proc
- a 5s flat dot value becomes a 10s flat dot value
- a 3s skill duration becomes a 6s skill duration?
no matter what where i get that duration bonus from?
For me it sounds awesome, the mechanic itself.... i dont care about the limitation of each source, it would be funny enough for me.
Right?!
When i have 100%:
- a 5s proc becomes a 10s proc
- a 5s flat dot value becomes a 10s flat dot value
- a 3s skill duration becomes a 6s skill duration?
no matter what where i get that duration bonus from?
^^ thanks in advance
yes, if the burn, vitality decay, trouma, bleeding, frostburn, poison or electrocute.
- a 5s flat dot value becomes a 10s flat dot value
yes, if the burn, vitality decay, trouma, bleeding, frostburn, poison or electrocute.
- a 3s skill duration becomes a 6s skill duration?
no unless there was increase duration with the name of skill in effect or the skill, example "bloody pox" "black death" increase the duration of bloody pox skill, but it also increase the bleeding damage and duration, which increase the bleeding duration not the bloody pox duration.
I read and heard of that dps remains the same, so, 9 dps
Will blade arcs dot do 54 bleed over 6 seconds then?
EDIT:
I don't mean "skill MODIFIER". I mean simply all those basic "xx damage with xx% increased duration".
Much appreciated!