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perhaps as starter weapons, but once you're out of the noob zone and start replacing the improvised rags and scrap stuff with proper equipment, it would seem odd that people who have access to repeater rifles and revolvers would still use spears.
melee weapons (and armor) as a whole seem a bit anachronistic, but steel swords and halberds are at least a bit less outdated than spears - they were still used IRL a few centuries after the invention of gunpowder.
I'd love to see bows, staves, grenade launchers, and potentially bazookas added since Demolitionists can use mortars.
Each would fit in a sense as bows would be upright crossbows basically, staves would work as wands, tomes, and focuses exist, and the launchers/bazookas are self explainitory.
It's primary benefit was the added range and "number of weapons" you could point towards a single enemy, making it an efficient "peasent fighting tool".
However, as more advanced weapons(especially gunpowder weapons) and more professional armies started appearing, the benefits of the spear was lost.
A Halberd would have a heavy cutting blade(could potentially hack into armor), and even hooks for pulling an opponent off balance, making it a more flexible tool. This kept the polearm weaponry going for a few hundred years more.
A club/mace/hammer on the other hand is very simple(easy to make and maintain), and has some effect even against heavy armor, due to the impact. A lot of tools can be made into a makeshift club of some merrit.
As for Cairn, we know a lot of the undead roam the land, so weapons like hammers and clubs(stuff that does not get caught in ribcages or glance off bone) would probably have been widely in use in armies before the Grim Dawn.
Spears might have been used when hunting, but if crossbows and firearms were readily available, even that seems less likely.
Halberds would have been available for the professional armies.
I love polearm based weapons in RPGs, but aside from what is already in game, I dont think it matches the era/style very well.
No, you take your broom handle and kitchen knife, strap the kitchen knife to the end of it and tada a spear. I don't know about you, but I'd much rather fight from the end of a broomstick than using a kitcken knife alone. The last thought on my mind would be "this is so out of style, I really cannot use this broom handle, I would be the laughing stock of the town... or what is left of it".
If axes are in the game, I see no reason why there couldn't be spears. Every single petty technical argument over obsolencence of spears can be applied to axes.
The reality is spears aren't in because it uses a different attack animation, the same reason why they are left out in most similar games like this. You can apply the same swinging animation to swords, maces, and axes, but you need to make an entirely seperate animation for spears. Game development being what it is, you get a better return on development costs by keeping the outlier out.
Pretty sure it was confirmed this is the same reason why they are reluctant to add bows. Different attack animation compared to xbows and rifles.
No idea how up to date it is with the recent patches.
Same with bows. The bows that had the penetrating power to pierce heavy armor required a lot(!!) of training to use, while crossbows(and later gunpowder weapons) were much easier to wield and use, which is why they eventually replaced them.
As for makeshift spears, yeah, it would be possible, but you would not find anything better than that, since it has been omitted from military tradition for several hundred years.
A makeshift spear will also be incredible unsturdy, unless you have some proficiency in grafting a blade to a stick(it would probably be more efficient to simply use the blade to sharpen the stick).
Even more advanced spears and pikes would be very flimsy, due to weight limitations. They wont be as heavy and reinforced as a Halberd, because that would make them too slow and unwieldly(you rely on quick stabs for penetration power, rather than gravity assisted strikes).
But I think you are right about the technical aspect of it, too. It would be a whole new set of animations for a very small set of weapons, and to be honest, I dont think it would look good, or at least out of place.
I mean, to fit the setting, the strikes would have to be very heavy to have an effect, which would be difficult to animate for spears and the like.
But who knows, maybe they will add a steam-punk-esque spear in a future DLC/expansion/update(along with a class that specialize in it). I would play that.
bone-and-hide-clad tundra shamans, and grenade-wielding commados all exist. I think it can survive another anachronism like spears.
This is an internet forum. Everyone is a history expert, mathematician, and/or linguist, and they never pass up an opportunity to show everyone their staggering intellect. You get used to it!
What happened to the promised Steampunkiness, Crate?[www.grimdawn.com]
..just, ahem, wanted to clear the air on that. For those who don't know, "the highest reaches of Crate" would be medierra AKA Arthur Bruno AKA dude who founded Crate and licensed the TQ engine which eventually led to... Grim Dawn. Maybe Rhis (programmer) too.. as I believe he was in it from the start with medierra.
As for spears, we can look to Zantai yet again.
Spears and Grim Dawn?[www.grimdawn.com]
http://steamcommunity.com/app/219990/discussions/0/34094415988022189/#c34095131785715632
Even tho he throws out a carrot in the second quote I would strongly advise you hopers out there not to hold your breath. I really don't see them doing this. Maybe, but probably not.