Grim Dawn

Grim Dawn

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Slash Feb 14, 2018 @ 3:59am
How about spears?
What do u think will it be ok in setting of GD?
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Showing 1-15 of 30 comments
Carl!!!! Feb 14, 2018 @ 4:24am 
i think they'd fit in with the setting just fine if they were 2 handed weapons. not sure if 1h spears would fit as well. But it would also require new animations, so maybe in a future expansion.
Azunai Feb 14, 2018 @ 4:55am 
there are some halberds in the game (in the 2H axe category). that's essentially a more modern hybrid weapon combining a spear and an axe. imo, plain old spears would seem a bit too primitive for the setting.

perhaps as starter weapons, but once you're out of the noob zone and start replacing the improvised rags and scrap stuff with proper equipment, it would seem odd that people who have access to repeater rifles and revolvers would still use spears.

melee weapons (and armor) as a whole seem a bit anachronistic, but steel swords and halberds are at least a bit less outdated than spears - they were still used IRL a few centuries after the invention of gunpowder.
Sinyoshi Feb 14, 2018 @ 6:24am 
I almost agree, but then again you can use plain clubs as a weapon in the beginning, which themselves are equally primitive.

I'd love to see bows, staves, grenade launchers, and potentially bazookas added since Demolitionists can use mortars.

Each would fit in a sense as bows would be upright crossbows basically, staves would work as wands, tomes, and focuses exist, and the launchers/bazookas are self explainitory.
Last edited by Sinyoshi; Feb 14, 2018 @ 6:24am
frdnwsm Feb 14, 2018 @ 7:55am 
Historically, spears have come in both 1 and 2 handed flavors. The Zulu assagai comes to mind as an example of the former used as a stabbing weapon, while the Roman pilum would be classified as thrown. Both were used in conjuncton with a shield.
Last edited by frdnwsm; Feb 14, 2018 @ 8:01am
Fendelphi Feb 14, 2018 @ 8:22am 
Spears became obselete when heavier armor became available(it could still be used against horses and light infantry though). It would would often simply glance off.
It's primary benefit was the added range and "number of weapons" you could point towards a single enemy, making it an efficient "peasent fighting tool".
However, as more advanced weapons(especially gunpowder weapons) and more professional armies started appearing, the benefits of the spear was lost.

A Halberd would have a heavy cutting blade(could potentially hack into armor), and even hooks for pulling an opponent off balance, making it a more flexible tool. This kept the polearm weaponry going for a few hundred years more.

A club/mace/hammer on the other hand is very simple(easy to make and maintain), and has some effect even against heavy armor, due to the impact. A lot of tools can be made into a makeshift club of some merrit.

As for Cairn, we know a lot of the undead roam the land, so weapons like hammers and clubs(stuff that does not get caught in ribcages or glance off bone) would probably have been widely in use in armies before the Grim Dawn.
Spears might have been used when hunting, but if crossbows and firearms were readily available, even that seems less likely.
Halberds would have been available for the professional armies.

I love polearm based weapons in RPGs, but aside from what is already in game, I dont think it matches the era/style very well.
Aethere Feb 14, 2018 @ 11:59am 
How about pikes though? They're essentially a glorified spear, but historically they were used until the early 1700s and alongside early firearms. Not quite the Victorian era that Grim Dawn approximates, but fairly close.
Matthew Feb 14, 2018 @ 12:05pm 
Y'all being overly critical. You trade iron bits as a replacement for gold, because the world is in shambles and iron has worth in a world where survival is tough. You use strapped saw blades to tree stumps as weapons, because it is better than using your fists. Pretty sure when the undead are banging on your door and you have no guns in your house, you don't sit there and think "Gee, I sure would love to gun down these beasties from a distance, but I have no firearms. I suppose I will just lay down and die".

No, you take your broom handle and kitchen knife, strap the kitchen knife to the end of it and tada a spear. I don't know about you, but I'd much rather fight from the end of a broomstick than using a kitcken knife alone. The last thought on my mind would be "this is so out of style, I really cannot use this broom handle, I would be the laughing stock of the town... or what is left of it".

If axes are in the game, I see no reason why there couldn't be spears. Every single petty technical argument over obsolencence of spears can be applied to axes.

The reality is spears aren't in because it uses a different attack animation, the same reason why they are left out in most similar games like this. You can apply the same swinging animation to swords, maces, and axes, but you need to make an entirely seperate animation for spears. Game development being what it is, you get a better return on development costs by keeping the outlier out.

Pretty sure it was confirmed this is the same reason why they are reluctant to add bows. Different attack animation compared to xbows and rifles.
Myagony Feb 14, 2018 @ 12:36pm 
I've always thought the wep diversity was more than enough. Many different types of awesome looking weps. Plus adding more weps to such a large pool... ppl qq enough about rng already.
YontEvnKnow Feb 14, 2018 @ 12:48pm 
check out Grim Quest, a mod that adds in alot of the Titan Quest classes and even some equipment (including spears)

No idea how up to date it is with the recent patches.
frdnwsm Feb 14, 2018 @ 1:11pm 
Ooooh! I want to see the stats on the Mythical spear, Gungnir!
Fendelphi Feb 14, 2018 @ 2:00pm 
Originally posted by Matthew:
Y'all being overly critical. You trade iron bits as a replacement for gold, because the world is in shambles and iron has worth in a world where survival is tough. You use strapped saw blades to tree stumps as weapons, because it is better than using your fists. Pretty sure when the undead are banging on your door and you have no guns in your house, you don't sit there and think "Gee, I sure would love to gun down these beasties from a distance, but I have no firearms. I suppose I will just lay down and die".

No, you take your broom handle and kitchen knife, strap the kitchen knife to the end of it and tada a spear. I don't know about you, but I'd much rather fight from the end of a broomstick than using a kitcken knife alone. The last thought on my mind would be "this is so out of style, I really cannot use this broom handle, I would be the laughing stock of the town... or what is left of it".

If axes are in the game, I see no reason why there couldn't be spears. Every single petty technical argument over obsolencence of spears can be applied to axes.

The reality is spears aren't in because it uses a different attack animation, the same reason why they are left out in most similar games like this. You can apply the same swinging animation to swords, maces, and axes, but you need to make an entirely seperate animation for spears. Game development being what it is, you get a better return on development costs by keeping the outlier out.

Pretty sure it was confirmed this is the same reason why they are reluctant to add bows. Different attack animation compared to xbows and rifles.
Except axes in a more modern era(like Victorian) are vastly more common than a spear. And axes will be able to hack through some degree of metal armor, while spears are largely ineffective.

Same with bows. The bows that had the penetrating power to pierce heavy armor required a lot(!!) of training to use, while crossbows(and later gunpowder weapons) were much easier to wield and use, which is why they eventually replaced them.

As for makeshift spears, yeah, it would be possible, but you would not find anything better than that, since it has been omitted from military tradition for several hundred years.
A makeshift spear will also be incredible unsturdy, unless you have some proficiency in grafting a blade to a stick(it would probably be more efficient to simply use the blade to sharpen the stick).

Even more advanced spears and pikes would be very flimsy, due to weight limitations. They wont be as heavy and reinforced as a Halberd, because that would make them too slow and unwieldly(you rely on quick stabs for penetration power, rather than gravity assisted strikes).


But I think you are right about the technical aspect of it, too. It would be a whole new set of animations for a very small set of weapons, and to be honest, I dont think it would look good, or at least out of place.
I mean, to fit the setting, the strikes would have to be very heavy to have an effect, which would be difficult to animate for spears and the like.

But who knows, maybe they will add a steam-punk-esque spear in a future DLC/expansion/update(along with a class that specialize in it). I would play that.
Legion Feb 14, 2018 @ 2:18pm 
This is a setting where 1890's semi-automatic carbines, medieval broadswords, full plate mail,
bone-and-hide-clad tundra shamans, and grenade-wielding commados all exist. I think it can survive another anachronism like spears.
Fendelphi Feb 14, 2018 @ 2:26pm 
Originally posted by prometheus.mh:
This is a setting where 1890's semi-automatic carbines, medieval broadswords, full plate mail,
bone-and-hide-clad tundra shamans, and grenade-wielding commados all exist. I think it can survive another anachronism like spears.
True, which is why it would be awesome if they were mechanical/steam-punk by design. That would give them the power they historically required to deal with heavy armor too.
undefined Feb 14, 2018 @ 3:51pm 
Originally posted by Matthew:
Y'all being overly critical.

This is an internet forum. Everyone is a history expert, mathematician, and/or linguist, and they never pass up an opportunity to show everyone their staggering intellect. You get used to it!
powbam Feb 14, 2018 @ 4:02pm 
Originally posted by Fendelphi:
But who knows, maybe they will add a steam-punk-esque spear in a future DLC/expansion/update(along with a class that specialize in it). I would play that.
Originally posted by Fendelphi:
True, which is why it would be awesome if they were mechanical/steam-punk by design. That would give them the power they historically required to deal with heavy armor too.
Just an FYI, Zantai has been seen in the past commenting that when he was hired he was specifically instructed to avoid "steampunk" in GD.

What happened to the promised Steampunkiness, Crate?[www.grimdawn.com]
Originally posted by Zantai:
Uhh, steampunk is literally the opposite of what we aim for, as handed down by divine mandate from the highest reaches of Crate.

..just, ahem, wanted to clear the air on that. For those who don't know, "the highest reaches of Crate" would be medierra AKA Arthur Bruno AKA dude who founded Crate and licensed the TQ engine which eventually led to... Grim Dawn. Maybe Rhis (programmer) too.. as I believe he was in it from the start with medierra.

As for spears, we can look to Zantai yet again.

Spears and Grim Dawn?[www.grimdawn.com]
Originally posted by Zantai:
You don't see spears that often because they require their own animation set to look right. For that reason alone, adding spears to the game at this point is out of scope.

http://steamcommunity.com/app/219990/discussions/0/34094415988022189/#c34095131785715632
Originally posted by Zantai:
There will definitely be no spears in the initial release, perhaps in an expansion.

As has been said, they would require their own animation set to look right, and that is simply too costly given our team size. We do not have the rights to use TQ assets, nor would we want to anyway given how much has been changed.

Even tho he throws out a carrot in the second quote I would strongly advise you hopers out there not to hold your breath. I really don't see them doing this. Maybe, but probably not.
Last edited by powbam; Feb 14, 2018 @ 4:28pm
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Date Posted: Feb 14, 2018 @ 3:59am
Posts: 30