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Long answer: base game allows for respeccing of basic skills, passives, and devotion points for a small fee while the expansion adds the ability to respec attribute points and mastery points on top of that. So the only thing that isn't respeccable is the classes you stick with,
Thanks.
Note that at the start of Act 5, the Spirit Guide has fled Devil's Crossing; you will not be able to change skills or Devotions until you establish a new base in the Coven Refuge. On the other hand, you will still have to go to the inventor's apprentice at the Crossing to separate items from components. She never relocates.
How dare you say that! Sahdina didn't flee from Devil's Crossing, she gave her life fighting that aetherial behemoth. Shame on you.
Hey, I wasn't there at the time, I was busy killing the Loghorrean at Fort Ikon. In the chaotic aftermath of the attack, the folks at Devil's Crossing gave me confused and conflicting accounts. I preferred to believe that she managed to flee to safer environs.
I'll suggest to John Bourbon that we dedicate a statue to her memory.
Iirc there's a gravestone at DC with her name on it.