Grim Dawn

Grim Dawn

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Warlord Mar 6, 2018 @ 7:19pm
QoL Features: What would you like to see?
It was mentioned that new Quality of Life features would be coming in the new expansion later this year.

Personally I'd love to see the Shared Stash be a place we can Deposit or Withdraw Iron so that any of our characters can access it.
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Showing 1-15 of 63 comments
Firstly i would love to see an Autopick Function for Components and materials, maybe also an Function where Components are automatically put together once you pick up.

Secondly i would love to have an overhauled Crafting-Menu, where you don't have to fuzzle over the Crafting-Menu, but it "auto"-craft the Materials and such automatically or atleast an Shortcut-system where you simply can click on the Material and if it is something craftable it moves you to the Material.

Third i would love to see the Difficulty System overhauled. There shoudl still be Veteran, Elite and Ultimate, but you don't need to replay three times. Like Veteran you choose your Difficulty but keep the Progress which you already have, and if you really want to replay the Story/Campaign, then there should be an new-game+ Option.
Last edited by TheLightningYu | Mike; Mar 6, 2018 @ 7:49pm
Gwyd1on Mar 6, 2018 @ 11:26pm 
Only thing I can think of off the top of my head is when comparing gear stats, new with old, it offers a third window giving a "end result if you switch to this gear."
AkumulatoR Mar 7, 2018 @ 2:29am 
I want a button in a shared stash that takes all components from inventory and all bags at once, combines them, puts them in shared stash and sorts the stash.

Or even better, additional, component only tab in shared stash with a button described above to free a tab fot all those new mythical legendaries that we'll be farming.

Also, quests that require mats like ancient hearts should take one from the stash if it's not in the inventory. Right now they're a pain in the ass.
Last edited by AkumulatoR; Mar 7, 2018 @ 2:32am
Deathbit Mar 7, 2018 @ 2:58am 
Autopickup Components .... regardless if we have modded it to work on a semi resonable level.. i would like to see it hardcoded into the bloody game from the devs.. so we can not have to worry about trying to have faulty work arounds in the mods we try and make >.<
Last edited by Deathbit; Mar 7, 2018 @ 2:58am
Rom.Z Mar 7, 2018 @ 5:00am 
Search function for devotion tree, stash, and inventory
McCloud Mar 7, 2018 @ 5:06am 
Originally posted by TIG3R:
Search function for devotion tree, stash, and inventory

and Blacksmith. Though would want it to search by affix keywords (bleed damage, pierce, cold resist, etc) and not the item/componant name--that would be useless if it only did that.
Carl!!!! Mar 7, 2018 @ 5:47am 
Not QoL per say, but I would love to have non combat pets so we all have a companion to save the world with and maybe have them pick up stuff, or even hireling types that we could only somewhat equip, and if they die, pay some sort of fee to revive them. Or they could even have perma death (but be lootable to get their equipment back).

More lightning, chaos and cold constellations would be cool. Also being able to have more of the buff devotion skills be able to be bound to pets.
hedgewitch Mar 7, 2018 @ 6:48am 
Originally posted by Deathbit #vLc:
Autopickup Components .... regardless if we have modded it to work on a semi resonable level.. i would like to see it hardcoded into the bloody game from the devs.. so we can not have to worry about trying to have faulty work arounds in the mods we try and make >.<

This. If you don't use mods, you spend a LOT of time picking up components. Auto pickup of components would be huge in terms of minimizing fuss, especially now that so many more seem to drop after AOM.

Also, some increas in stash would be great--the shared stash especially--maybe something magically expandable, like the old Diablo Horardic Cubes, that you could buy/quest for and put in the existing inventory tabs.
z0mbird Mar 7, 2018 @ 7:07am 
Originally posted by Dresden:
Not QoL per say, but I would love to have non combat pets so we all have a companion to save the world with and maybe have them pick up stuff, or even hireling types that we could only somewhat equip, and if they die, pay some sort of fee to revive them. Or they could even have perma death (but be lootable to get their equipment back).

More lightning, chaos and cold constellations would be cool. Also being able to have more of the buff devotion skills be able to be bound to pets.
Agreed! Having a hireling/follower system like Diablo 2 would be BONKERS. I'd love to be able to equip a friend with items and have them fight by my side. Would be epic!
coturnix Mar 7, 2018 @ 7:21am 
When you hover the mouse over an item you have equiped all the components you can attach to it illuminate (i mean things like antivenom salve, ancient armor plate...). Very handy, but the moment you move your mouse from the equpment the glow goes away, so you must remember wich components were illuminated.

It would come handy to introduce a way to keep the glow active so you can check the components. Maybe a little button next to each equipment slot that toogles it? It would also help with another little problem i have when checking components: huge popups with the item's characteristics that cloud everything under them, including a big chunk of the components in my inventory.
Carl!!!! Mar 7, 2018 @ 8:09am 
Originally posted by coturnix:
When you hover the mouse over an item you have equiped all the components you can attach to it illuminate (i mean things like antivenom salve, ancient armor plate...). Very handy, but the moment you move your mouse from the equpment the glow goes away, so you must remember wich components were illuminated.

It would come handy to introduce a way to keep the glow active so you can check the components. Maybe a little button next to each equipment slot that toogles it? It would also help with another little problem i have when checking components: huge popups with the item's characteristics that cloud everything under them, including a big chunk of the components in my inventory.

If you hold the ctrl button while hovering over an item, the info "cloud" disappears, so it makes it somewhat easier finding components for said piece, but you do still have to memorize them, or keep checking.
vitamin c Mar 7, 2018 @ 8:53am 
increasing game speed would be awesome qol change

titan quest AE has it too.
McCloud Mar 7, 2018 @ 10:05am 
I'm hoping one of the QoL features they're hinting at is a revamp on how mods are implimented. Having a 'custom' game mod that is a 'world' revamp or a new world entirely is one thing and makes sense but many mods just use hooking from sources outside the "official" mod capabilities because you have to create a whole new game (or have know how to convert your saves/character to a custom) then there's the problem of having just one mod.

It's why so many mods run an exe while running the game or run an exe to start the game or drop some files in the 'main' gd installation folder. Yes, these are mods but not exactly a true developer invisioned mod ("by the book" so to speak). Hell, most mods aren't even created with the gd mod creation toolkit.
Mad Dog Mar 7, 2018 @ 10:14am 
Some great improvement suggestions on here. I'm all about efficiency whilst not losing the actual playing of the game.

So larger global storage, to save manually having to go into each character and transfer around if you run out of room. (I have 10 characters at the minute and have no space left for top gear - it's a real nuisance trying to remember which character has what gear in their personal stash).

Ability to transfer Iron would be great. Auto collecting components as well. I hate trawling through the blacksmith to try and find an add on for specific items, so that's a cool idea to have it broken down.
Ljudva2 Mar 7, 2018 @ 12:34pm 
I would like:

- autopickup components
- increased stash size
- that the visual effects of the skills you use changes when you convert damage from one type to another
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Date Posted: Mar 6, 2018 @ 7:19pm
Posts: 63