Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
TBH I think every regular on this forum is wondering why you're still playing Grim Dawn.
Everything you've stated about Grim Dawn so far has been full of (unjustified and showing a lack of knowledge IMO) negativity towards it.
Anyway, yes there are more bosses added once you get hated enough by the factions. They're called Nemesis bosses. There's also celestial bosses which few have ever beaten on Ultimate, they're that hard to defeat.
As for the 1st expac adding 'very little' I beg to differ. So much extra gear and real estate was added it near doubles the size of the game. And if you aren't impressed with the 1st expac, then highly recommend NOT getting the 2nd one, as YOU won't be able see the value it adds and will simply come here and spout more negativity.
Ofc, you're entitled to your opinion, and free to voice it here like anyone else, but like I stated already - why are you torturing yourself with such an 'awful' game?
Have you tried paying attention to what's happening on the screen? To me it's painfully obvious what to do after defeating Log but common sense ain't common practice, case in point.
Congratulations, I guess?
For a Titan Quest and Diablo 2 veteran, it's weird that you seem to miss the fact that there are 3 difficulties to play through. And not to spoil anything too much, there are some Ultimate-only quests and unique bosses that unlocked when you reach max rep. Not to mention the fact that there's an entire Mythical Legendary item tier you won't come across on Normal/Veteran.
To sum up, though, given how much you've been whining about the game lately, I'd suggest moving on to another title. There's nothing wrong with not liking Grim Dawn.
You're 'wtfing' a lot for someone that has access to the same information as the rest of us both in-game and outside of it.
Did you play through D2 once and call it a day?
I'm on my first character and i've pieced together enough to know that higher faction rep provides access to better gear and that higher difficulties have better rewards.
You're 'lol wtfing' enough that i suspect you don't like the game and want everyone else to not like it, you're trolling or just being obtuse.
First of all, this _is_ a small-indie-studio game, not a game created with 500 support staff like the Diablo series. And, yes, there are places where this shows.
Less obviously, this has its plus sides, too... ...like e.g. new content being added every now and then, with free updates.
Also, on the other hand, there are challenges:
It's more gear-focused than titan Quest, and the builds are not (yet?) subject to power drain and SkillPointFlation. So one of the things this game's fans derive quite some pleasure from is making ends meet with the limitations you have. Also, there are way more balls to juggle with the extra layers of complexity - e.g. by having to acquire Augments from mutually exclusive factions, finding the necessary components for the relic you strive for, yadda yadds...
Your criticism about map and landscape monotony is IMHO pretty petty - I see quite some difference between the swampy coastline north of Devi's Crossing, the crypts and deserts around Arkovia, the aether-devastated caves and landscapes around Homestead, and the Necropolis or the war-torn cityscapes. Also, a lot of maps are pretty labyrinthine (as are the pathways between map-map gateways), I personally like the multi-entrance tunnels, and there's a lot of hidden treasures that one can find.
So, if you're not into puzzling and tweaking, well, this might not be the game for you. I do, however, strongly dissent your comment regarding Diablo 2 having a better storyline than Grim Dawn. It's simple, streamlined, and linear, and the main difference is that the Act bosses are a wee more ... pompous. Yet so easily defeated once you know their moves...
And for story-focus with significantly less character-building, you might prefer other games... ...from the games I like I could suggest / recommend e.g. Borderlands 2 or Secret World Legends.
TL;DR:
This is a game for the Tinkerer / Explorer type gamer. If you're the Faster Blaster type, this probably isn't for you...
GD maps seemed varied enough. Dank basements, temperate swamps, rotting towns, foot hills, a blood-red forest, battlefields, creepy caves and those dark dimensions. That's just getting started too.
Once I finished TQ I felt like I was done, but the first time I finished GD, I felt like I was just getting started. The class combos and devotions and gearing up, I will probably keep playing this game for years.
Sorry OP, I don't agree with you.
What's the point? What are you hoping to achieve hopping into the forums and exposing your heavily misinformed opinion?
It's not anyone's fault you are clueless and incapable of using Google to corroborate what to do next, how to access certain areas or where are the hidden bosses located.
To answer your question this game is a grind fest...just like all the types in this genre. It is no better or worse just different but similar. is it unpolished? Nah it feels like any other game in this genre....it tells an interesting story.....
If you're saying that about all games that do that, that's one thing. But OP is comparing this to TQ, which also does that exact same thing. So, no he doesn't get to use that as a legitimate complaint, since he'd have to lambast his precious TQ for doing it as well.
The answer is actually much more simple. It's a game that simply utilizes the older mechanics much more than more modern takes on the genre do now. The content is plenty. Enough so that it took them years to make that entire base game.
Did you pick up and actually read any of the lore documents scattered around the game world?
1. I like the game or wouldnt buy it.
2. Its not as good as i expected.
3. Asking questions is not allowed around here? Any criticism over the game and you all cry about it yet call me a whiner? Im a vet arpg player if you cant see my points and the flaws in this game youre just a blind fan boi of the game... it has many issues but also many good points over other arpgs.
4. You cant defend the campaign. Its literally dog crap. Every dungeon is the same thing. 2 levels for the last dungeon is the worst ending ive ever seen in an arpg.... even diablo 3 had a better ending. You simply cant say that was an epic ending and it was DLC ffs!!! D3 dlc last boss is actually an epic boss, even titanquest dlc hades boss has a full fking castle with a cool last boss. How can you say the last boss is cool? And the fact when you kill it nothing happens :/ mindless defending it. Its literally undefendable and they could of did a better job.
5. I also see half the world map empty. I feel like there should be content there? Is the rest the other DLC? I even see a port on the map with a name yet cant reach it.
6. Dont get me wrong i love the shrine and star gimmick of the game. It adds another layer. Very well done. I like the fluid combat i just dont like how theres no unique bosses like TQ or D3 but youve said theres more? I look at screen shots for the dlc and see a huge demon but he obv must be locked to another difficulty because i never see him...
Get off your high horses because im not worshipping the game. Its good but most of its flaws stick out so bad its hard to not talk about them... specially after playing one of their older games. Just because i criticise the game doesnt mean i dont like it, im just disappointed in some areas. You really need to get out of the house if you feel directly offended from what i say... literally attacking me because i dont like certain points...
But again i actually see the devs doing the same thing to people posting any criticism on these forums so youre all the same around here i guess. No wonder people use reddit these days.
Look, the Faction stuff is explained in the game. It is also explained at the Grim Dawn site , which is its manual. Just attempt to buy something from any faction, and it becomes clear using mouseover. Also check your relations to the Factions, and you will see you go up with one and down with others. Not really a surprise if you read any of the written notes that can be found in the game as you play, either.
So you just missed out on 3-4 of the in-game methods to know what you should have known by playing the game. Did you play much?
Also, mousing over is exactly the same way as in Titan's Quest, the tips are the same method, the basic mechanics are the same. So, how can you be surprised by that, for good or for ill?
Now, the last boss or two being a "wall", whatever that means, that might be a fair statement, I've not got that far. As for the builds being different, that's one of the reasons for the gear having more effect, having synergies, and for having more than one mastery if you want to go hybrid.
Also, it is way, Way, WAY less buggy than Titan Quest, especially than the Anniversary Edition which keeps getting patched and just keeps getting Nordic'd I suppose.
You asked questions and made comments and people responded. That's the usual result of posting.
Now, part of the repetitive nature you might have felt with Grim Dawn, is that there is a constant Grim and Dark Mood to the setting. This is consistent throughout the game. Diablo 2 has more variety in that way, but is mostly dark as well. TQ is much more colorful and sometimes comes across pedantic and childish, when you talk to the NPCs and do some of the quests. But that was true for Sacred Gold as well.
If by the first DLC you mean The Crucible -- yeah that's just a glorified Arena where you can grind. So that would not seem to add much. Ashes of Monmouth adds fair amount, although arguably not as much as TQ's Immortal Throne, true, or maybe as much as Diablo 2's expansion.
I find that the simpler presentation of the story seems more realistic, less distracting, and gets me thinking I have a genuine purpose rather than say Titan Quest, where I seem to be the next Hercules. I don't want to be thinking I'm a God or God's Child until I prove it. In that way, Diablo series and Grim Dawn do it right. Torchlight 1 similarly. I'm here to do a job or try to cleanse an area, then the situation expands. That is presented thru the various tomes, scrolls, letters you find.
So, maybe the end Bosses aren't much on Normal or Normal Veteranized -- not a surprise in this sort of game. Diablo series had Blizzard funds for the voiceovers and the movies -- so no comparision there in terms of presentation is guaranteed. Arguably, Diablo 2 series had bosses that were hard even in Normal, although not like there were many other games to compare it to in the aRPG genre at the time. Bosses were key gateways and obstacles to Chapters in Diablo 2.
And yes, as you get noticed by Factions and side with one more than another, they send more agents after you. Champions etc appear more. And difficulty levels as well as removing key obstacles like the Early Bridge which I think needs iron bits to remove, is key to opening areas.
So as much as you claim to be giving a knowledgeable and complete review, your obvious -- just saying -- obvious lack of knowledge of the game's features and mechanics, as well as your obvious lack of accuracy in both your style of writing, and understanding of what you aim to write about, makes it obvious that your review is nowhere near knowledgeable or complete.
And I'm being kind here. I don't care to defend Grim Dawn series over TQ -- most of the devs for GD were part of the teams that made both, before Nordic came in, add a few TQ features to the Anniversary Edition, and bugged it up, plus spewed out a terribly buggy Ragnarok expansion to TQ:AE, which is probably now passable in quality after many updates.
If you did not enjoy the game and played it understanding and using all the features, I'd just say that it is your opinion and right. But you don't seem to even know the game. Hey, maybe it was just too many stouts pre-post or during play.
But what did you expect as a response? I've probably played less than 40 hours but aim to play more one day when I have more time. I've read a lot on the game and recall some of that. But I'm not even an aficionado. And I saw the holes in your post to the point of shaking my head in disbelief as I read it.
One's mileage may vary with the Grim Dawn experience, but put in the mileage before calculating your mpg or your estimate may be way off and due to just city driving on the hills of San Francisco.