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Doing some quick theory crafting I was able to get 4 Mortar Traps with a cool down of only 2.7 seconds, by using Pyran's Ruminations set, Mythical Anderos' Amplifier, Mythical Dawnshard Grip, and Mythical Stone of Halakor (for global skill CD reduction). You'd need the Mythical versions of everything but Halakor, since the normal versions either don't boost Mortar Trap or don't have the CD reduction. Unless someone else can confirm that player speed buffs affect it, that kind of thing is probably the closest you'd get, as there's no direct attack speed increase for Mortar Trap.
Edit for clarity: Just to be clear, the 2.7 second CD is between casts of Mortar Trap, not the Traps attacks.
Edited for accuracy.
Although way back in beta, you could increase it's rate of fire by spamming the pet attack command.
Edit:
And with different gearing, you could get 7 Mortars with a .7s cooldown (before % cooldown reductions) They wouldn't be as strong, but you'd have a ton of them
Wow. I'm sort of curious how you would do that, but not too much since I don't use MT myself. Also, would it have viable defenses/resistances? I'm pretty sure you'd be hard pressed to use what I came up with in real game play.
I'd bet someone (not me!) could come up with a build that's at least playable with that, if not end game capable.