Grim Dawn

Grim Dawn

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RTBear May 24, 2019 @ 9:06pm
remove arcane monsters
Running into a very rare monsters that just suddenly removes all your buffs and you drop dead, not really a fun experience.
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Showing 1-15 of 23 comments
Faust Wither May 24, 2019 @ 9:21pm 
well bois, experience is not always fun.
Rikkore May 24, 2019 @ 9:24pm 
I do believe that it's a pretty annoying mob but I think it's nice to have since it makes you play differently. Usually just running away and trying to bait that one arcane mob on you so you solo it to death
Zandal Raiyne May 24, 2019 @ 10:32pm 
It adds challenge to the game especially at the latter stages. If you think the debuff is problematic, then you're probably not ready to face that level of challenge yet. You have to be always on your toes you know, the game shouldn't be one that you can sleep walk through the harder mobs even with end game gears. I like the mechanic, and am having fun with it. hence,

My fun > Your fun. :P
Last edited by Zandal Raiyne; May 24, 2019 @ 10:32pm
RTBear May 25, 2019 @ 12:14pm 
challenge? there is no challenge to losing all your buffs and consumables, it is just an annoyance that leads to almost instant death
Aria Athena May 25, 2019 @ 12:22pm 
For me the problem is not so much that you lose your buffs, but that you have to change bars and reactivate them one by one.

I would have greatly preferred it if arcane mobs just blocked the effects of your buffs for 4-5 secs.
Ficelle May 25, 2019 @ 12:39pm 
im sure the guy who puts arcane mobs in the game has never ever played hardcore in all his life
And certainly not melee hardcore....

If they were easy to spot, it wouldnt be that much of a problem

But when they are in a pack of 30+ various mobs including some boss, all moving at light speed from the other side of the screen...suddenly losing all your buffs (and all devotions attached to these buffs) is almost instant death
Sia May 25, 2019 @ 12:50pm 
Originally posted by Aria Athena:
For me the problem is not so much that you lose your buffs, but that you have to change bars and reactivate them one by one.

I would have greatly preferred it if arcane mobs just blocked the effects of your buffs for 4-5 secs.
This^
HighLanderPony May 25, 2019 @ 2:48pm 
Originally posted by Ficelle:
im sure the guy who puts arcane mobs in the game has never ever played hardcore in all his life
And certainly not melee hardcore....

If they were easy to spot, it wouldnt be that much of a problem

But when they are in a pack of 30+ various mobs including some boss, all moving at light speed from the other side of the screen...suddenly losing all your buffs (and all devotions attached to these buffs) is almost instant death

That sounds pretty rough. Thankfully I don't feel compelled to play more so there's no dilemma. lol
Zandal Raiyne May 25, 2019 @ 3:52pm 
Originally posted by RTBear:
challenge? there is no challenge to losing all your buffs and consumables, it is just an annoyance that leads to almost instant death

I don't die from it, and neither should you - unless you dive half asleep inside a mob. Which you shouldn't do quite frankly, if you play on the latter levels (Shattered Realm etc) you should know this is a bad idea.

Its easy to deal with in softcore if you're aware of your surroundings. You do understand that only certain enemies debuff, right? See preventive measures below this post.

Also, do you see anyone in hardcore complaining? The answer is also, no. So is the problem it or you?

Originally posted by Aria Athena:
For me the problem is not so much that you lose your buffs, but that you have to change bars and reactivate them one by one.

I would have greatly preferred it if arcane mobs just blocked the effects of your buffs for 4-5 secs.

You'll get used to switching if you use a lot of skills. I switch often as my items and some skills are on the second bar. Eg. ACluster, ointmens, summons, etc. It's just a hotkey you can bind to whatever tickles your fancy, a bit of practice and you'll get the gist.

Originally posted by Ficelle:
im sure the guy who puts arcane mobs in the game has never ever played hardcore in all his life
And certainly not melee hardcore....

If they were easy to spot, it wouldnt be that much of a problem

But when they are in a pack of 30+ various mobs including some boss, all moving at light speed from the other side of the screen...suddenly losing all your buffs (and all devotions attached to these buffs) is almost instant death

You can kite the monsters and not attract/break off mob by backing off. The point here is not to "stay" inside a mob and spam. A decent character even without buffs will survive seconds at least - and you can also counter debuff them to stop them from debuffing. Yeah, you can do that.

Instead of switching to pure offense, you can also play more defensively. There are quite a lot of players here who've cleared Ultimate Hardcore, and dont have issues with it.

Here are points worth considering if you have issues with debuffs,

-debuffs only come from "certain" enemy types
-these certain enemy types are usually discernable miles away (arcanists, nemesis, etc)
-they dont rush towards you unless you enter their "proximity"
-you can break off this "proximity" chase by moving back
-there are "skills" runes now that allow you to move away very quickly
-there is an audio cue from being debuffed
-your buffs are always present below, if they're gone - you either run or rebuff yourself
-rebuffing can be done in a split second, no problem
-debuffs happen in a cycle, enemies also need to cool down from using it
-there are defensive devotions that help you survive
-there are Aether Clusters you can use to compensate for damage spikes
-there are also ointments that you can Hotkey in your bar for more survivability

Lastly,
-you can debuff your enemies too so they "cant" use the debuff skills on you.
Eg. Soldiers "Howl", cleansing waters devotion (slows and rips buffs from enemies), etc.

P.S.
-if you plan on sleeping your way through a run, and want to stand still in the center of multiple mobs soaking damage without a care in the world - i'd suggest doing a standard Ultimate farming route instead. A decent character should practically have no chance of dying there - and wont be bothered by these harder (extremely rare) enemy types.

Last edited by Zandal Raiyne; May 25, 2019 @ 4:26pm
zverozvero May 25, 2019 @ 4:22pm 
For non purple clad gladiatorial tanks in melee only usable advice here is keeping eyes peeled for purple glow mobs. Constantly. Then checking them hastily for Arcane and kite till dispel bomb is tossed. If you cant nuke them in few seconds - repeate. When dispell does catch you it'll be death in half second should there be any more chaff around and gear aint supreme.

Far less trouble for ranged/kiting characters off course but for melee its huge gear check.
RTBear May 25, 2019 @ 4:37pm 
there sure is a lot of effort to defend a poor and unfun game mechanic in here, maybe some games aren't perfect

so poor and unfun that it is rarer than some nemesis spawns
Last edited by RTBear; May 25, 2019 @ 4:41pm
RodHull May 25, 2019 @ 4:37pm 
Originally posted by Reventage:
Originally posted by Aria Athena:
For me the problem is not so much that you lose your buffs, but that you have to change bars and reactivate them one by one.

I would have greatly preferred it if arcane mobs just blocked the effects of your buffs for 4-5 secs.
This^

This x 2

I love GD have wasted way to many hours on it but Arcane mobs are poorly designed I detest them for the above reason

Same way that the game forces you to pick up and combine 4 partial components, when it could drop 4 times less components but drop them completed. Its just annoying
Last edited by RodHull; May 25, 2019 @ 4:39pm
Zandal Raiyne May 25, 2019 @ 4:43pm 
Originally posted by RTBear:
there sure is a lot of effort to defend a poor and unfun game mechanic in here, maybe some games aren't perfect

After all the details that were posted, you go back to your "own" definition of fun while ignoring many mechanics that are inherently part of the harder parts in the game.

So if the discussion is at this level only, then ignore the logical points provided that will help you in the game. Let's just put it in terms relatable to your diction - my fun and the rest of the community who have adapted > your fun.
Last edited by Zandal Raiyne; May 25, 2019 @ 4:45pm
RTBear May 25, 2019 @ 4:44pm 
Originally posted by RodHull:
Originally posted by Reventage:
This^

This x 2
I think it's a fine compromise so this x3
RodHull May 25, 2019 @ 4:46pm 
Jokes aside I have always presumed that there is some engine limitation that prevents it just blocking auras cause thats just the most obvious way to design them, but then id still argue in their current form they shouldnt exist its just annoying and not fun, not in a 'wow how challenging' way, just in a 'well thats boring' (jogs offscreen reapplies buffs) 'sigh' sort of way
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Date Posted: May 24, 2019 @ 9:06pm
Posts: 23