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My fun > Your fun. :P
I would have greatly preferred it if arcane mobs just blocked the effects of your buffs for 4-5 secs.
And certainly not melee hardcore....
If they were easy to spot, it wouldnt be that much of a problem
But when they are in a pack of 30+ various mobs including some boss, all moving at light speed from the other side of the screen...suddenly losing all your buffs (and all devotions attached to these buffs) is almost instant death
That sounds pretty rough. Thankfully I don't feel compelled to play more so there's no dilemma. lol
I don't die from it, and neither should you - unless you dive half asleep inside a mob. Which you shouldn't do quite frankly, if you play on the latter levels (Shattered Realm etc) you should know this is a bad idea.
Its easy to deal with in softcore if you're aware of your surroundings. You do understand that only certain enemies debuff, right? See preventive measures below this post.
Also, do you see anyone in hardcore complaining? The answer is also, no. So is the problem it or you?
You'll get used to switching if you use a lot of skills. I switch often as my items and some skills are on the second bar. Eg. ACluster, ointmens, summons, etc. It's just a hotkey you can bind to whatever tickles your fancy, a bit of practice and you'll get the gist.
You can kite the monsters and not attract/break off mob by backing off. The point here is not to "stay" inside a mob and spam. A decent character even without buffs will survive seconds at least - and you can also counter debuff them to stop them from debuffing. Yeah, you can do that.
Instead of switching to pure offense, you can also play more defensively. There are quite a lot of players here who've cleared Ultimate Hardcore, and dont have issues with it.
Here are points worth considering if you have issues with debuffs,
-debuffs only come from "certain" enemy types
-these certain enemy types are usually discernable miles away (arcanists, nemesis, etc)
-they dont rush towards you unless you enter their "proximity"
-you can break off this "proximity" chase by moving back
-there are "skills" runes now that allow you to move away very quickly
-there is an audio cue from being debuffed
-your buffs are always present below, if they're gone - you either run or rebuff yourself
-rebuffing can be done in a split second, no problem
-debuffs happen in a cycle, enemies also need to cool down from using it
-there are defensive devotions that help you survive
-there are Aether Clusters you can use to compensate for damage spikes
-there are also ointments that you can Hotkey in your bar for more survivability
Lastly,
-you can debuff your enemies too so they "cant" use the debuff skills on you.
Eg. Soldiers "Howl", cleansing waters devotion (slows and rips buffs from enemies), etc.
P.S.
-if you plan on sleeping your way through a run, and want to stand still in the center of multiple mobs soaking damage without a care in the world - i'd suggest doing a standard Ultimate farming route instead. A decent character should practically have no chance of dying there - and wont be bothered by these harder (extremely rare) enemy types.
Far less trouble for ranged/kiting characters off course but for melee its huge gear check.
so poor and unfun that it is rarer than some nemesis spawns
This x 2
I love GD have wasted way to many hours on it but Arcane mobs are poorly designed I detest them for the above reason
Same way that the game forces you to pick up and combine 4 partial components, when it could drop 4 times less components but drop them completed. Its just annoying
After all the details that were posted, you go back to your "own" definition of fun while ignoring many mechanics that are inherently part of the harder parts in the game.
So if the discussion is at this level only, then ignore the logical points provided that will help you in the game. Let's just put it in terms relatable to your diction - my fun and the rest of the community who have adapted > your fun.