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...\Documents\My Games\Grim Dawn\Settings
Goto your GD settings file and change * UPNPenable = false *
If this line is not there add it to end of the file and save. Make sure you do have permissions to do this or the change will not take.
If you are behind 2 or more routers, this can cause issues as well. If anyone is using wireless, this can also cause issues. Host should never be on wireless.
This helps in single player for some lag/rubberbanding issues. All players in your game needs to try this.
Lag is usually caused by hosts upload bandwidth. More players there are in game. more noticable it is.
I am hosting on a 1gbps connection up/down so I don't think that is the issue. He's on a 50/50mbps and I have the exact same problem when he hosts. I need to find other people to test against. Only reason I haven't done that before hand was we played for weeks with no issues and it seemingly came out of nowhere.
I did manage to get him to crash when we tried Crucible mode with one another. Here is the dump he sent to Crate, I've scrubbed out the steam ids, etc:
packet exceeds MTU of 1400. (MTU - max transmit unit)
Either game is creating a bad packet or you can try this tool to increase it to 1500.
https://www.speedguide.net/downloads.php
Set the MTU of your internet connection to 1500 and try again.
My networking skills are rusty, but iirc, routers can handle upto 1500 MTU by default.
In determining your network’s MTU size, you’ll need to know the following information to understand the concept of using certain commands through the command prompt.
• Ping: a command to determine the connectivity between your computer and a particular address (within the Local network or the internet).
• URL or local address: the web address or the IP address of the server you’re trying to check for speed connectivity.
• -f: a command to make sure that when you ping a certain address, it will not fragment the packet sent or received.
• -l: a command commonly known as a packet size switch. This is the best command to help you determine the best MTU size for your network.
• xxxx: the packet size (value) which you will test. You can start from 1472 until you can reach the exact packet size which will not result to the prompt “Packet needs to be fragmented but DF set.” You may decrease the value by 10.
Here are the results that you may get after doing the ping test:
• Four replies received: This means that the packet size entered is either within or the actual MTU size used within your network.
• Destination net unreachable: This means that there was no path or route to the destination or the address.
• Request Timed Out: This means that within the default wait time period (1 second), there was no response.
• Packet needs to be fragmented but DF set: This means that the packet size you entered is too high for your MTU value.
Grim Dawn defaults to 1400 MTU in options.txt, and Zantai et al. have made it sound like that is normal, default, expected, and correct.
https://steamcommunity.com/app/219990/discussions/0/1456202492168167998/#c1456202492169467642
My Documents\My Games\Grim Dawn\log.html is littered with:
Read up on the OSI model.
Friend is going to get a new router soon, maybe this will resolve the issue. :\
Seems like it was a router issue with my friend. His old Linksys router apparently broke randomly and his new one, an ASUS RT-ACRH17 seems to have fixed the issue. Not sure if that helps anyone, but if someone is having issues check your routers.
edit: I'll try to get the old router model number as well.
Changed the setting to 1476, issue solved.
This will hopefully result in better performance in multiplayer because I was wondering why my FPS drops massively with lots of players but changing the video settings during play never helped.
Thanks to everyone for the info, found out via PING that my packet fragments at 1477. I'm also using UPNP and the router itself is set at 1500.
I don't know if it's a European thing but the standard size in North America SEEMS to be 1476, why default to 1400?