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Maybe, but after downloading I see a top-level folder in the .7z file called "Grimarillion_full". Under that are two folders - database and resources.
There is nothing called grimarillion_[version]/grimarillion/database.
And you can post anything about the mod here
https://forums.crateentertainment.com/t/rel-grimarillion-v72/46587
Okay, renaming it worked for some reason.
Just imo, picking Grimmest mode is WAY too hard, but not checking it is WAY too easy.
Nice mod though. Reminds me of a mod some years ago that stopped working and had all those extra masteries mooshed into a single mod.
This mod is part of Grimarillion
https://forums.crateentertainment.com/t/mod-grimmest-fg-1-0/50534
1) Ice Wall (Elementalist) doesn't manifest. The character makes the gesture, mana is deducted, but no wall appears.
2) Barricade (I think that's what it's called, can't remember the class) doesn't work either. The barricade goes up but enemies can move freely through it.
If the monsters ALWYAS scale up to your level (currently using .73GD)
whats the point of increasing difficulty and lowering my core resists?
Not sure about your second question. Increasing difficulty doesn't affect your core resistances. That only happens when you move from Normal/Veteran to Elite to Ultimate. Is that what you mean? It works that way in the vanilla game too.
1) Nighbladed by Medea
2) Because the base game does it.
3) To allow you to get more devotion points by resetting the shrines.
Yeah but in Vanilla the monsters don't scale up to your level and if you overlevel a zone you get decreased drops by a huuuge amount
and yes I was talking about Elite/Ultimate like how else you increase difficulty
So it's basically only to get them shrines, but endgame farming is viable at Normal/Veteran right
To increase to El Grimmest (Elite, Ultimate) Is to only get the devo points right? Or better drops too? Since On Veteran, the monsters will go up to 100