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We can't see all of: your gear, your devotions, your skills, or the modifiers and other info on tabs II and III. Any of those might be important to figuring out what your problem is. Post the grimtools link.
https://www.grimtools.com/calc/
With just the given info, I'd guess low DA is the culprit.
you don't even need maxed resistances on elite to breeze through that zone if your build does decent damage. building too defensively is a trap, imo.
https://www.grimtools.com/calc/RVvLgyjN
didnt know it was so easy to make one sorry for that
Im not sure if i do enough damage. I try stacking physical rr with wps and frevor and am killing kinda okayish (plants in 2-3 hits) but still am kinda quishy despite everything
Edit: If your link is correct, your second tier resistances are way to low, they should be capped too. Also some of your devotions seems a little weird. Manticore for example. Those physical, acid/poison mix seems a little odd, because none of your important attacks makes acid/poison damage, i would concentrate on physical/ burningstuff. Also Ghoul is always a good idea ...
::Sighs::
Most people are probably doing other things at the moment. It happens.
Okay, I'm not used to oppressors, but I can see a few universal problems that I can point out to help you, so I'll do what I can.
First your armor absorptions only at 70%, so you're not getting the full value of your defenses. Get an Ancient Armor Plate on your pants to help with that, and maybe rejuggle some of your other components as well. While your adjusting those you need to get components on you Medal, Rings, Boots, and Belt. I don't think any of the components for those will help with the armor absorption issue, but they may be able to cover other things so that you can free up a slot that will help with it. Use grimtools to find components for the various slots what will do what you need.
Next, get augments on everything as well. That can help you improve defenses or boost your damage output or regen rates and it all helps.
It looks like your mostly going with physical/fire damage and that's probably not good for an oppressor, since it doesn't seem to work well with Necromancer. You should probably try to get a weapon that does vitality or acid damage and use the Oathkeeper transmutations that give you those damage types. With that in mind it doesn't look like Judgement is a good skill for you and those points would probably help more elsewhere, and Path of the Three would probably be better than Divine mandate. Of course if you change damage types you may need to change some of your devotions (sorry I don't have time to go through your star chart right now, I might be able to get back to you on that later).
Finally, you should see if you can craft a better relic that's closer to your level and gives you better boosts.
As I said, I'm not familiar with Oppressors, so I'm not willing to go any more break down of your gear or skills, but I'm worried that your OA and DA look a little low, maybe somebody with more experience can tell you if it's at a good level for where you are in the game, but it's only a little over half what is recommended for a level 100 character in Ultimate, so it's got me a little concerned. DA in particular, since you're issue is how much damage your taking and DA affects how often you'll get hit by criticals, and that can have a big impact on how much damage you take.
Sorry I can't be of more help. The last thing I can do is point you to the Oppressor section of the build guide to maybe get some ideas:
https://forums.crateentertainment.com/t/build-compendium-x-forgotten-gods/49673/4
Also, while he gets a lot of hate on the forums (here and at Crate) Requnix does make build guides that are intended for use by beginners and come with both leveling guides and suggestions for alternate gear. Don't believe any of his hype, but his builds should be able to handle the campaign (though maybe not much beyond that) on all three difficulties and if you really need the help, it might be worth a look. Bear in mind that his bad reputation isn't entirely undeserved but here a link to his oppressor build just in case there's anything there that can help you:
https://www.requnix.com/gaming/grim-dawn-builds/acid-ravenous-earth-oppressor
And before any one else jumps down my throat: I haven't seen evidence that Requnix's builds don't work, just that they aren't as good as he says. Which I did point out.
I dont know why but i seem to not roll any oa stats on my gear, sitting at 80% hit chance is a pain. Augments are unfortunately set too to cap the resistances so no wiggle room here for life, but i think 12k should be enough for elite no? Aoe is kinda low but single target is decent. Most of the aoe comes from the summons and wps. Change the difficulty to elite to see that res are all capped lol. A question, doesnt manticore lowers physical resistances too or just elemental ones? Ghoul seems kinda clunky because it has a 40 seconds cooldown. Maybe Im just wrong and the game is supposed to be hard at this point?
Unfortunately, my components are covering my resists atm so i have no idea how to juggle them even further sorry. About that armor, is there a place i can farm for it and what if i just get a few devotions to further up my armor absorbtion (if there are any)? How much absorbtion would you recommend? Is it adviseable to convert so early in the game to vitality? judgment is only there to lower defenses. The main theme im going with is 2h wps physical rr dude with 2 summons and just looking how far i can push it. thanks
1. Components: Apply Scaled Hide components to your Chest, Shoulder, and Leg armor. This will up your armor absorption to 100%. Add Wardstone to your medal, and Leathery Hide to your Helm to make up for the lost bleed resistance. If you can craft them, Bloodied Crystals or Runebound Topaz would be quite good for your rings. If not, I'd still find something for them. Mark of Illusion would be handy for energy regen and defense, or Vengeful Wraith for more OA. For your boots, I'd go with Spellscorched Plating or Ugdenbog Leather if you have access to them, otherwise a Mark of Mogdrogen would help push your health up a bit more. For the belt, I'd go with whatever you can that gives the most armor because armor on the belt (and other non-armor equipment) gets added to all your armor slots.
2. Armor Augments: Not gonna say much here, just that you should look and see how close you are to unlocking them at the faction vendors (highest level required). At the point that you are at you should be there or close with some, like Homestead and the Coven, and the Outcast if you spared her. Based on what you have available, you could further tweak the componenets.
3. Skills: Are the Guardian's themselves really a good source of damage for you? I'd relegate them to a debuffing roll by dropping the investment down to 1 point in the base skill, and leave Celestial Presence where it is. With those 15 points, I'd distribute them into Resilience, Ascension, and Clarity of Purpose. I'd also pick up Vire's Might (1), Volcanic Might (1), and Tectonic Shift (4). This will give you a skill with a cooldown of 3.2 seconds... which just happens to match the cooldown on Dryad's Blessing. To get it, I'd take the points from Divine Mandate or Retribution.
4. Devotions: I kind of doubt the usefulness of Manticore for your build. So I'd ditch it to pick up Kraken. With the 1 point extra from that, I'd drop the 3 optional points in Behemoth to pick up Ghoulish Hunger. I'd switch Giant's Blood to activate off of either Resilience or Ascension, either of which gives you some control over when you get that big heal. (Keeps it from activating before it is needed). I'd switch Dryad's Blessing from Leap to Vire's Might.
With these changes, you'll end up with more health, OA, and DA. A bit less armor, but it will be more efficient. And you'll have a bit less health regen, but a better healing increase (when everything is active). Additionally, your damage is increased across the boards. Here[www.grimtools.com] you can see the changes I made.