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Its caused by a lad or malformed network packet that the other player cant read properly so its stuck in limbo.
As mentioned above use the trade function.
Its also possible that the item is shown in a wrong spot and could be picked up from a hotspot elsewhere.
There's a trade function???
We've tried that multiple times and it's never worked. Sorry.
I lost rare mats and few meh blues and a purple....
I don't get how a game from before 2000 never had this issue along with any other game in its genre but this has been a bug thats been known for multiple years.....
I love this game.... but there are a lot of design and odd bugs that bring it down heavily for me.
I assume you're talking about Diablo 2? Yeah, me and him just went to playing that. Don't get me wrong, we still like this game, but that bug being a issue that's been going on for years just kinda soured us playing the game for awhile. It just seems odd to have a multiplayer aspect of the game that is not fully stable, has been so for years, and is not advertised as such. if it was made fully clear that the multiplayer mode suffers issues, I'd have just avoided that aspect altogether until it was fixed and played the game alone. Also I ended up reading someone else's post about multiplayer missions being jank (only one the host can talk to npcs and sometimes level from the missions) that had a dev response that came off as, "Yeah it's bugged, but the singleplayer was our focus" (not quoted exactly), which sounds just bizarre. Why have a multiplayer mode if you're just going to tell people that? It's just strange to me.
They probably just wanted to avoid thousands upon thousands of threads saying "Why isn't there multiplayer?"/"Please add multiplayer"/"I won't buy this game unless there's multiplayer!"
I mean that doesn't even hold water. If your game is meant to be singleplayer and that's a known thing then that's it. plenty of ARPG's of diablo-esque styles are singleplayer only. It just doesn't make any sense to add it then do a half-ass job of it, while saying your focus was singleplayer. if that's true then tell me that upfront and I can either take it or leave it. People looking for singleplayer gameplay will love you for it and the multiplayer crowd will find something else.
did you try swapping who is hosting your regular gaming sessions with your mate, if it happens a lot when you host maybe it wont happen with him hosting
It's not perfect, and no-one with experience in GD MP would claim that, but i rather take this than no MP at all, because that would've kinda killed the whole Game for me... as much as Grim Dawn is focused on Singleplayer, this Genre stands and fall for me with the possibility to play Solo (offline) AND Multiplayer... and without one of this i never can fully enjoy the game (i look at you - torchlight 1)
It happens now due to desync issues between the 2 or more players.
I never said anyone should be punished; you made that assumption. Please don't put words in my mouth. Grumpy made a guess as to why they implemented MP, and in his guess, the premise is that they didn't want people constantly badgering them because the game didn't have it to begin with. My response to that guess was that people will always have reasons to want more from something they like. I wanted The Witcher 3 to visit more locations from the novels or more areas from the last 2 games, but it didn't. That's fine; the devs never intended to have the game do that. To want more also isn't bad, but at the same time, the devs of this game shouldn't need to feel like they have to make a game that they didn't intend to make in the first place. In my opinion, if the game was meant to be a solo experience, then make a good solo isometric ARPG. It has been done before successfully. There's no need to add a MP if it's not intended, or to add it if it will further prove that intention.
People who are interested will still buy and enjoy it, and people who are looking for a solid MP isometric ARPG can still find an interesting solo game while also looking elsewhere for a proper experience; they have plenty of other options for MP isometric ARPGs. It's not a sin to create a game of this genre without MP, even if it means missing out on a particular crowd that wants it; it's called sticking to your guns. Again, at no point do I say that people who wanted multiplayer should suffer. But GD having a MP that is clearly not fully fleshed out is indeed a problem, and not a minor one. Especially if said problem is one of the core aspects of this game, loot drops, having a bug that causes loot to occasionally disappear or become unobtainable after being dropped (or traded), and has been well-known for more than 2 years with no fix as someone pointed out above. To call that "minor" is beyond absurd.
A MP that is not well-implemented is, by no means, better than none at all. Either you give your customers a fully functioning product, as described, or you don't. Period. The game works as a single-player experience, which is as described on the store page (no issues whatsoever playing solo). It does not work as smoothly in MP. Even in your reply, you acknowledge this. It makes no sense to say you like the game, then go on to say that if it didn't have MP --an aspect that isn't even a focal point of this game-- that you wouldn't have bought it. That makes it seem like you don't think this game can stand on it's own, which is contrary to your statement. Even more to it, that comes off as "well I like the bugged MP, so..." which seems exactly like what you claim that i'm doing; saying I should suffer playing a bugged MP with my friend and ignoring the fact that it doesn't work properly because you wouldn't have bought this game if it didn't have it at all. I like this game, if I didn't I would have returned it; and that has nothing to do with it having a MP which, again, isn't even the focus of the game (I like isometric ARPG's). But if a game is going to have a feature, it should work, and work well. Whether or not the game appeals to anyone is secondary to that.