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Rapporter et oversættelsesproblem
If you die a lot, you need to get a better build. To do that, 2 options are the best : 1) Clear rogue-like dungeons, which have bosses a little weaker than Nemesis, or 2) Play some Shattered Realm, but I think it's not gonna be as great as the option 1.
huehue
Sounds like you've found your nemesis ;)
1. This game doesn't really explain just how damn important Defensive Ability is if you don't want to get one shot by bosses. The rule of thumb is: Your level * 25 is the bare minimum, your level * 30 is good for DA.
2. This game's progression system has a giant lull in it when your first character hits 100 and the only way to get stronger is to get better gear, but there are thousands of legendary items in the game and getting a set you actually want is still hundreds of hours off at that point. By the time you have gathered enough legendaries to finish sets you have enough of them to gear up multiple characters instantly, but your first character is just stuck in crap-mode for ages because of this system. This is honestly a problem because it's not a smooth curve of how long finishing a character takes. It's not like it's 100 hours to finish one character, and 200 to finish two and so on, it's more like it's 1000 hours to finish one character, and 1050 to finish the second and so on, so a lot of people will never even finish a single one.
3. Augments and Components don't seem like a big deal, but they are absolutely essential. Especially resistances are extremely important, and right until you hit the cap the more you stack the more powerful they are. It may seem like the difference between 60% resistance and 80% resistance isn't all that big, but that extra 20% actually cuts the damage you take in half, because you have to think of it as taking 40% of the enemies attack vs. taking 20% of the enemies attack. If that attack one shots you at 40% strength it probably won't at 20% strength.
Even with cap res ♥♥♥♥ can still hit hard, for instance, There is one side/mini boss in AoM expack in a cellar that is basically an ice mage (think his name was tellax or something along those lines). When fighting him for first time on ultimate, i had 84% cold res, 4% above the cap. Dude had an ice meteor spell on long cd that did about roughly 6-6.4k dmg to my 7.1kish hp soldier/inquis dude. Thats with 84% cold res. 4% above the cap. (was hard to dodge too due to having a rather big impact radius in a small area that forced me to try to teleport out of range rather then run out of range)
And with others i could have alot more problems.
These bosses would be easy to kite/kill with a range spec. Quite different when playing a melee that gains life on damage. But you don't gain crap while frozen solid for 6 secs.
Also risk vs reward. These nemesis bosses don't seem to have a higher loot table than farming other bosses. At least not of what i have seen. Not to mention having to kill these bosses 3 times as a added mechanic.