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shaman, inquisitor or arcanist also bring decent generic bonuses and are well suited as secondary masteries.
and demo and occultist also have some nice widely compatible skills, though both are a bit more biased
Currently playing Warlord (Oathkeeper + Soldier) on Ultimate. I'm now 55 and so far it makes fun to play.
OP: You are right, Soldier mixes well with pretty much everything.
Im building a lighting sham atm but lacking oa. I wanna stay lightning so thinking soldier will just boost me while i stay tanky and able to crit.
I feel demo is more ranged focussed than melee but will take another look at it. Most the gear i find with demo has ranged weapons
demo would also work better than soldier. flash bang is basically the same as increasing your OA (by lowering targets DA). and mines have resistance reduction vs. lightning damage. also blast shield and vindictive flame are both useful passives.
inquisitor could also work. storm box has similar DA shred as flash bang and you could use aura of censure as exclusive (imo much stronger than the shaman lightning buff). plus inqu. seal and word of renewal (both always useful to have)
Soldier has like 14! Massive da and oa boost along with hp res armor and absorbtion
Arcanist has 11 skills, nowhere near as much boost as the soldier.
Necro has 7 but not very good ones.
I cant see any real argument to not use soldier? It literally turns you in to a beefy lightning boi and warcry debuffs res and damage of enemies so you do more AND take less damage... it has a 33% hp proc that basically keeps you alive along with all the other passive buffs.
It has a charge attack to speed around the map smashing things.
Am i missing something from the other classes? I just cant see why i would ever pick them over the soldier?
Remember im playing melee 2 hand, not a caster.
Shaman + inquisitor primal strike is far better than shaman + soldier for example. It's not about how many skills a class has, it's about how useful they are.
Blast Shield and Vindictive Flame/Ulzuin's Wrath are never useless and Demo has a fairly balanced mastery bar stat payoff (4,4,3) which makes it useful for most play-styles. Even if those are the only things you get from Demo, that means more points for your other mastery, which is good if you want to do a mostly single mastery build or have a bunch of skills that you want to use/are useful in the other mastery.
It's not great for everything but if you don't have a definite second mastery decided on, it's always something to consider, unless your doing a pet build, I guess.
In your case you'd also benefit from using Flame Touched, even without the second node, and either Thermite Mine (again just the base skill) or BWC w/ Agonizing Flames. And regarding your "don't want to play like a caster" thing both TM and BWC are over time effects that mean you won't be using them constantly, so you'll still be focusing on melee.
I'm not saying you should pick Demo, just that you shouldn't rush to rule it out.
Also, if you choose Soldier, I'd recommend getting at least one point in Wind Devil and several points in Raging Tempest for the resist reduction (possibly replacing Storm Totem with it), especially since it can be fairly strong if you power it up and the RR would probably be more helpful than ST. In fact, if you don't want to use WD, then I'd recommend either Demo or Inquisitor (Deadly Aim, Word of Renewal, Aura of Censure, maybe Horn of Gandarr) for RR skills.
The soldier skills are all useful they all add something to help. Im capped already on the shaman skills that i can use for my build.
Im no longer playing primal strike although its one of my fave skills in the game it just doesnt look to scale as well as savage until maybe end game gear comes in. Im also using the guillotine to survive atm although i have much better weapons it just heals me to full hp all day.
Im at the point i need my 2nd mastery and really wanna go soldier but think arcanist would be cool yet you 2 say demo and inq which demo adds nothing to lightning damage and inqs is just debuffs?
Regarding lightning Warder: I needed to change mine (started in the base game) to physical and bleed damage, but at least a part of that is my play style, since I like using weapon pool skills and the rapid fire Primal Strike won't proc those. I had several devotions on WPSs and wasn't getting any use from them. So you might have more luck with that build if you use a different playstyle.
Demolitionist's Flame Touched ability does increase lightning damage and either Black Water Cocktail w/ Agonizing Flames or Thermite Mine would reduce enemies resistance to lightning damage which would increase the amount of damage you do to them. In fact, if I understand correctly, resists can even become negative allowing you to do more than your supposed maximum damage, though that's not likely to actually happen.
As for Inquisitor, again Aura of Devotion and Horn of Gandarr both debuff enemies resists allowing you to do more damage, while Deadly Aim buffs your critical hits and Word of Renewal heals you and can buff both the amount of damage you do (including lightning), especially to Cthonics (and Eldritch enemies in FG) as well as increasing your resistance to freeze/petrify/entrapment.
If you want to do Warder (Soldier/Shaman) and you think you've got a plan that will make it work for you, go for it. I can also see why you might want Arcanist and again, if you've got a plan for it, great. I think that the most important thing, at least with early characters, is to try to figure out how you would play a class and if that fits your playstyle. Like I said, I had to completely change a build because I wasn't getting the most out of it with my playstyle.
Whatever you go with you might be able to find some inspiration/guidelines in the AoM build compendium; just bear in mind that the guide makers have mostly moved on to FG and can't keep the AoM builds up to date so they will probably need some tweaking.
https://forums.crateentertainment.com/t/build-compendium-ix-ashes-of-malmouth/47681