Grim Dawn

Grim Dawn

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Medicles Aug 25, 2019 @ 8:28am
The heal is out of control
I am currently in Void`s Edge, have beaten the big demon and try to find the way outside now, but a specific enemy is making this a ridiculous task. Talking about that weird insectoid that instantly aoe heals his friends.

Just now i had a ridiculous encounter with several taskmasters + an elite taskmaster and 3 of those bloodsuckers. I wasnt able to kill anything for about three minutes, inbetween getting circled by the taskmasters and not even able to attack those bloodsuckers. I had the feeling i was in a stalemate, i couldnt kill them and they couldnt kill me. Really frustrating is the part when you have one of those bloodsuckers down to 1/4 of their health and then boom, instantly full again.

The fight ended eventually, after those bloodsuckers didnt have mana anymore, i assume. But three feets further, i encounter 10-15 other enemies with bloodsuckers in it and i cant even attack them individually because they are way too many. Again i cant kill anything because they get instantly aoe healed, so again i have to stand there for minutes until their mana is depleted.

I have encountered this before against a small ember clan with their witchdoctors and i couldnt kill much of them, because they had fire ressistance i assume and i am focused on fire damage. But they were only a problem when 2-3 witchdoctors were present and they didnt have much mana.

This is ridiculous man, i currently paused the game to face a horde of enemies that just wont die for several minutes. Just wanted to get that out.
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Showing 1-15 of 23 comments
FlamingX21 Aug 25, 2019 @ 8:41am 
Yes, I get what you meant there. It's very similar to new FG ones called "Flamebearers" or something like that, similar deal with them. Heals all their friends and especially nemesis even.

Very annoying mechanic similarly to "arcane" where they remove your auras at random spots, except maybe Grava'Thul cuz u can tell how it removes them (by 2 pink orbs).

IMO, it really should be less frequent or just make it more obvious in a way, like giant orange aura going torwards their friends as their "healing stuff" and such.
Medicles Aug 25, 2019 @ 9:44am 
It seriously is annyoing as hell and forces me to skip any rift gate from now on. If i ever get encircled by several enemies and those bloodkeepers are there, it means certain death for me, because i cant get out of the circle since i cant kill anything and i will eventually die because of the massive damage.

Seems to be a really bad design choice for characters who uses sustain damage.
KG Aug 25, 2019 @ 10:13am 
Kill healers first. If you have FG (or are a Soldier or Nightblade) you should have a movement skill available - don't forget to use it. It sounds like you might not have much resist reduction. You'll want more than one source of fire/elemental RR and Viper doesn't count.

Upload your save file if you want more specific help: https://www.grimtools.com/calc/
FlamingX21 Aug 25, 2019 @ 10:19am 
Originally posted by KG:
Kill healers first. If you have FG (or are a Soldier or Nightblade) you should have a movement skill available - don't forget to use it. It sounds like you might not have much resist reduction. You'll want more than one source of fire/elemental RR and Viper doesn't count.

Upload your save file if you want more specific help: https://www.grimtools.com/calc/
Sometimes there are 5 healer bosses, not normal ones and in AoM too cuz those giant "bloodkeeper" bugs also can spawn as bosses. No matter how good your build is, it is annoying mechanic. I see why it should exist but in a way they work now... it's just annoying ya know. Keep healing each other up... and that's how ladies and gentleman I discovered secret of immortality.
StreamWhenGuy Aug 25, 2019 @ 10:44am 
Download more DPS.
Medicles Aug 25, 2019 @ 10:45am 
Originally posted by KG:
Kill healers first. If you have FG (or are a Soldier or Nightblade) you should have a movement skill available - don't forget to use it. It sounds like you might not have much resist reduction. You'll want more than one source of fire/elemental RR and Viper doesn't count.

Upload your save file if you want more specific help: https://www.grimtools.com/calc/

That wont help. I am Paladin. I use Vires Might. I have Celestial Presence maxed out. Even if i focus the healer, he just gets healed by another healer. I dont have any burst damage. It either ends in me widdeling them down until the healer doesnt have mana anymore or i get killed when being trapped by too many of those demons and the damage is too high for me to handle.

The last one is preventable, maybe even by an item that lets me phase through enemies, but i would still need alot of time to widdle them down and thats just tedious. So i rather dont fight them at all, not until i have proper equipment to begin with.
Last edited by Medicles; Aug 25, 2019 @ 10:53am
SnakeShit Aug 25, 2019 @ 11:54am 
Reminds me of World of Warcraft where you focus the casters down fast, i think its great.

As previously stated you got to get rid if them asap, sounds like your dps isnt up to standard
FlamingX21 Aug 25, 2019 @ 12:05pm 
Originally posted by SnakeShit:
Reminds me of World of Warcraft where you focus the casters down fast, i think its great.

As previously stated you got to get rid if them asap, sounds like your dps isnt up to standard
I rather "Download more DPS" as this other guy stated. But seriously tho, not everyone of us gonna be damage dealing infiltrator, blademaster, witchblade or pyromancer. Some of us would like that sweet ass Markovian too.

Yes, killing them is obvious choice no doubt ma dude around obvious things but you got to get the idea about 5 god fuqing champion (yellow named) guys with stars on their heads who all can keep healing each other. If you telling me it's normal and not annoying at all. No point adressing more evidence or my "flawed" vision I guess.

We not protesting here that they should be all banished for having such ability to heal but if they can fuqing heal a NEMESIS fully with one arm swing 100%, simple as that, then what?

EDIT: soz, did I type yellow, I meant orange... yellow are champions and orange are heros. 5 heros which heal together I meant.
Last edited by FlamingX21; Aug 25, 2019 @ 12:08pm
Medicles Aug 25, 2019 @ 12:53pm 
Originally posted by SnakeShit:
Reminds me of World of Warcraft where you focus the casters down fast, i think its great.

As previously stated you got to get rid if them asap, sounds like your dps isnt up to standard

Thank you for reading the posts and thank you for your ingenious advice.
Serikos Aug 25, 2019 @ 1:18pm 
every game needs a few annoying enemies, that's what keeps things interesting... right?
Medicles Aug 25, 2019 @ 1:23pm 
Originally posted by Stallios:
every game needs a few annoying enemies, that's what keeps things interesting... right?

Not really, it makes things tedious and maybe sometimes frustrating. Just look up how the players reacted when they saw that a specific annyoing monster is coming back into Monster Hunter World.

For me, its just not fun to see the healthbar going down of several enemies and then shortly before they die everyone is full hp again, over and over. It wouldnt be bad if it would happen 1-2 times, that would just be annoying, but 5-6 times? Or even more? Thats just terrible.

And the arcane bosses who turn off your auras.

Feels like you are getting punished for playing a specific type of character. That should never be the case.
Last edited by Medicles; Aug 25, 2019 @ 1:24pm
FlamingX21 Aug 25, 2019 @ 1:24pm 
Originally posted by Stallios:
every game needs a few annoying enemies, that's what keeps things interesting... right?
Maybe, maybe... maybe your right.
Medicles Aug 27, 2019 @ 12:54am 
Man, this is seriously killing my fun for this game. Those healers are everywhere now and its always the same damn thing. I damage them until they have a sliver of life left and then they are fully healed again. Happens consecutevily in one damn fight.

I cant do anything to get my damage up, except for hoping for the specific loot i need or completely change my build into massive burst damage. Really bad design choice. I have never seen this in any arpg.
ha..HA! Aug 27, 2019 @ 1:15am 
Post your build in grimtools maybe some of people here can give suggestions on what to tweak so you can gain deal more damage while retaining the concept of your build.

But yeah, I understand how frustrating it is when you can't kill healers fast enough. I had to respec my tank commando back to fire forcewave because of similar reasons.
RodHull Aug 27, 2019 @ 8:54am 
Originally posted by FlamingX21:
Very annoying mechanic similarly to "arcane" where they remove your auras at random spots, except maybe Grava'Thul cuz u can tell how it removes them (by 2 pink orbs).

Arcane is not random, arcane mobs will fire pink blobs (similar to gravas balls but smaller) if your at range from them or do an aura/nova version if your in melee with them. It has about a 10 sec cd from what ive observed so once you dodge it you have 10 sec to take them out.

But yes it is VERY annoying how it cancels your buffs, it should just nullify them without having to racast them all as its really tedious and breaks the flow of combat

Originally posted by Medicles:
Man, this is seriously killing my fun for this game. Those healers are everywhere now and its always the same damn thing. I damage them until they have a sliver of life left and then they are fully healed again. Happens consecutevily in one damn fight.

I cant do anything to get my damage up, except for hoping for the specific loot i need or completely change my build into massive burst damage. Really bad design choice. I have never seen this in any arpg.

It can be frustrating (there are worse ones later Myrmidons and Flamecaller boss packs will just heal each other endlessly and do virtually no damage to you) but its usually a sign your dps is much to low or your RR is lacking as all the mobs that can do this are squishy.
Last edited by RodHull; Aug 27, 2019 @ 8:56am
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Date Posted: Aug 25, 2019 @ 8:28am
Posts: 23