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Very annoying mechanic similarly to "arcane" where they remove your auras at random spots, except maybe Grava'Thul cuz u can tell how it removes them (by 2 pink orbs).
IMO, it really should be less frequent or just make it more obvious in a way, like giant orange aura going torwards their friends as their "healing stuff" and such.
Seems to be a really bad design choice for characters who uses sustain damage.
Upload your save file if you want more specific help: https://www.grimtools.com/calc/
That wont help. I am Paladin. I use Vires Might. I have Celestial Presence maxed out. Even if i focus the healer, he just gets healed by another healer. I dont have any burst damage. It either ends in me widdeling them down until the healer doesnt have mana anymore or i get killed when being trapped by too many of those demons and the damage is too high for me to handle.
The last one is preventable, maybe even by an item that lets me phase through enemies, but i would still need alot of time to widdle them down and thats just tedious. So i rather dont fight them at all, not until i have proper equipment to begin with.
As previously stated you got to get rid if them asap, sounds like your dps isnt up to standard
Yes, killing them is obvious choice no doubt ma dude around obvious things but you got to get the idea about 5 god fuqing champion (yellow named) guys with stars on their heads who all can keep healing each other. If you telling me it's normal and not annoying at all. No point adressing more evidence or my "flawed" vision I guess.
We not protesting here that they should be all banished for having such ability to heal but if they can fuqing heal a NEMESIS fully with one arm swing 100%, simple as that, then what?
EDIT: soz, did I type yellow, I meant orange... yellow are champions and orange are heros. 5 heros which heal together I meant.
Thank you for reading the posts and thank you for your ingenious advice.
Not really, it makes things tedious and maybe sometimes frustrating. Just look up how the players reacted when they saw that a specific annyoing monster is coming back into Monster Hunter World.
For me, its just not fun to see the healthbar going down of several enemies and then shortly before they die everyone is full hp again, over and over. It wouldnt be bad if it would happen 1-2 times, that would just be annoying, but 5-6 times? Or even more? Thats just terrible.
And the arcane bosses who turn off your auras.
Feels like you are getting punished for playing a specific type of character. That should never be the case.
I cant do anything to get my damage up, except for hoping for the specific loot i need or completely change my build into massive burst damage. Really bad design choice. I have never seen this in any arpg.
But yeah, I understand how frustrating it is when you can't kill healers fast enough. I had to respec my tank commando back to fire forcewave because of similar reasons.
Arcane is not random, arcane mobs will fire pink blobs (similar to gravas balls but smaller) if your at range from them or do an aura/nova version if your in melee with them. It has about a 10 sec cd from what ive observed so once you dodge it you have 10 sec to take them out.
But yes it is VERY annoying how it cancels your buffs, it should just nullify them without having to racast them all as its really tedious and breaks the flow of combat
It can be frustrating (there are worse ones later Myrmidons and Flamecaller boss packs will just heal each other endlessly and do virtually no damage to you) but its usually a sign your dps is much to low or your RR is lacking as all the mobs that can do this are squishy.