Grim Dawn

Grim Dawn

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Rizilliant Aug 21, 2019 @ 3:16pm
"Instanced Loot" when hosting?
I havent played an mmo since WotLK, and thought instanced loot meant each player sees different loot than the other.. Meaning I can loot everything on screen, and not be greedy, as he has his own loot? But when I was playing yesterday, with the setting on, I noticed that when 2 or 3 green/blue items would drop, some of them would disappear, as if the other players could loot them.. Am I misunderstanding the point of this, or is it not working properly?
Last edited by Rizilliant; Aug 21, 2019 @ 3:17pm
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Showing 1-15 of 20 comments
anachoret Aug 21, 2019 @ 3:43pm 
With Instanced Loot everyone has their own loot, drop loot or trade to share.
Rizilliant Aug 21, 2019 @ 5:16pm 
Thats what I thought.. Which makes it all the more puzzling why i was watching the green/blue loot items disappear..

thank you for the response
andrew.thiele Aug 21, 2019 @ 7:03pm 
With instanced loot everyone gets their own loot for a time period. Like if you complete an area and then go back later, you'll see everyone's loot, that wasn't picked up, on the ground.

But if there was no time delay/you didn't revisit an area, and this loot just dropped from an enemy than that loot should only be seen and looted by you. If others can loot your items than this should not happen if instanced loot is enabled, and is clearly not working as intended.

I can't say I've every seen this behaviour myself in my 100's of hours of online playing experience, not to say it couldn't but I'd say it's incredible rare. Now I've had moments where I can't pick up items due to some lag spike during the items creation, which can happen...but that's more an issue for the clients rather than the host.

Also, if someone's inventory is full and they go to pick up their own instanced loot in this state, then that item they couldn't pick up becomes shared loot and anyone can now pick it up.

Lastly, someone dropping items from their stash on the ground becomes shared loot.
Last edited by andrew.thiele; Aug 21, 2019 @ 7:14pm
Rizilliant Aug 22, 2019 @ 3:52am 
Thats how I understood it to work, which is why I asked..

You know how when you kill a boss, or open a chest, and loot kindve jumps out? Up into the air, then down onto the ground, and bounces? You can see whats coming out as its going up.. For instance, I saw 3 greens from one chest, .. I saw them coming out.. They all landed on the ground, then 1 or 2 would just disappear, after a second or two! It was my first time going coop in this game, so I wasnt sure how things worked, and were low lvl, and Im not greedy, so I ddidnt really care.. but it happened several times in that 1 hous session, so I needed to know what was going on..

Afterwards, i checked, and it was definitely, Instanced Loot ticked.. Very strange

Edit: Aside from the moment the person joined the game(there was a noticeable spike when the player joined), there was no lag, lag spike, or anything.. It was running beautifully from what we could tell
Last edited by Rizilliant; Aug 22, 2019 @ 3:54am
FlamingX21 Aug 22, 2019 @ 5:26am 
Originally posted by Rizilliant:
Thats how I understood it to work, which is why I asked..

You know how when you kill a boss, or open a chest, and loot kindve jumps out? Up into the air, then down onto the ground, and bounces? You can see whats coming out as its going up.. For instance, I saw 3 greens from one chest, .. I saw them coming out.. They all landed on the ground, then 1 or 2 would just disappear, after a second or two! It was my first time going coop in this game, so I wasnt sure how things worked, and were low lvl, and Im not greedy, so I ddidnt really care.. but it happened several times in that 1 hous session, so I needed to know what was going on..

Afterwards, i checked, and it was definitely, Instanced Loot ticked.. Very strange

Edit: Aside from the moment the person joined the game(there was a noticeable spike when the player joined), there was no lag, lag spike, or anything.. It was running beautifully from what we could tell
The spike is normal to avoid sync issues between all players when someone joins ect.

With instanced loot, noone will be able to get your "own" loot and you won't be able to get theirs. It can ofcourse bug out per say but you know, at this point you could just type in chat to tell the player to give it back, right? not so hard, and you are playing multiplayer afterall, we can't guess what you want or what you don't want. That's why there is a chat function.

Also, the biggest issue what I have with this "Instanced loot" is mainly with Monster Infrequent items or any of that kind in particular, because they won't drop for all 4 players (if in lobby we got 4 people playing, including you), so it will only drop for ONE randomly. Oh man, oh man... that is the worse and some of them have insane rarity chance to drop and you can't really trust others for giving them back always too cuz ♥♥♥♥♥♥♥♥ exist in this world, ya know.
anachoret Aug 22, 2019 @ 7:32am 
Sometimes when there is a large quantity of loot, the game's stacking/text display for loot will hide some of the text labels for decluttering purposes, but it's still there under the other loot. Might also be some loot filter weirdness? Does holding the show all loot key do anything?
Gregor Aug 22, 2019 @ 10:33am 
Sometimes I also had the feeling, that with instanced loot I would miss on items in multiplayer, when I was there alone, since I saw loot dropping and though I removed all the filters it would not show up, so I created a game without it and that's just to much stress on me compared with instanced loot, all the mats , all the loot shared in a fair manner felt easier with instanced loot then with free for all and depending on the people you play with they post purples as they drop , since they got no primary need for those.
Yeah not realy sure about it, though overall it works realy well.

I'm not a big fan of I'm first you don'T get this as I had some players I met who would run the map on a tempo and leave it "cleared" in a manner , that's differing to much from my own clearing and own speed, so I felt like missing to many things and as mentioned in a post prior , some people are realy happy to find something and then it goes into a stash, because why not store it for the other character so dear to one self? Also mats are a topic harsh to share without this filter(I mysely might be one of those to mention who would leave you "your" ""share" of our session ;) and still somewhere try to figure out, how it can be ended in a fair and not unfair session, where the fastest gets the most. )
Rizilliant Aug 22, 2019 @ 2:30pm 
Originally posted by anachoret:
Sometimes when there is a large quantity of loot, the game's stacking/text display for loot will hide some of the text labels for decluttering purposes, but it's still there under the other loot. Might also be some loot filter weirdness? Does holding the show all loot key do anything?
No, there were no filters applied. It was myself, and another player, both newly created characters.. Im not even sure the other guy was near the loot when it disappeared tbh.

Originally posted by FlamingX21:
Originally posted by Rizilliant:
Thats how I understood it to work, which is why I asked..

You know how when you kill a boss, or open a chest, and loot kindve jumps out? Up into the air, then down onto the ground, and bounces? You can see whats coming out as its going up.. For instance, I saw 3 greens from one chest, .. I saw them coming out.. They all landed on the ground, then 1 or 2 would just disappear, after a second or two! It was my first time going coop in this game, so I wasnt sure how things worked, and were low lvl, and Im not greedy, so I ddidnt really care.. but it happened several times in that 1 hous session, so I needed to know what was going on..

Afterwards, i checked, and it was definitely, Instanced Loot ticked.. Very strange

Edit: Aside from the moment the person joined the game(there was a noticeable spike when the player joined), there was no lag, lag spike, or anything.. It was running beautifully from what we could tell
The spike is normal to avoid sync issues between all players when someone joins ect.

With instanced loot, noone will be able to get your "own" loot and you won't be able to get theirs. It can ofcourse bug out per say but you know, at this point you could just type in chat to tell the player to give it back, right? not so hard, and you are playing multiplayer afterall, we can't guess what you want or what you don't want. That's why there is a chat function.

Also, the biggest issue what I have with this "Instanced loot" is mainly with Monster Infrequent items or any of that kind in particular, because they won't drop for all 4 players (if in lobby we got 4 people playing, including you), so it will only drop for ONE randomly. Oh man, oh man... that is the worse and some of them have insane rarity chance to drop and you can't really trust others for giving them back always too cuz ♥♥♥♥♥♥♥♥ exist in this world, ya know.
I dont have a problem with sharing loot, and I didnt feel the need to ask for the loot back.. Im not upset about the loot missing, just completely confused by what happened.. If it were just once, i would have assumed I saw something wrong.. but after the 2nd or 3rd time, I knew I wasnt crazy.

As I said, I could see multiple green or blue items bouncing out of the loot crate, but after it hits the ground, and comes to a stop, some would just disappear.

Originally posted by Gregor:
Sometimes I also had the feeling, that with instanced loot I would miss on items in multiplayer, when I was there alone, since I saw loot dropping and though I removed all the filters it would not show up, so I created a game without it and that's just to much stress on me compared with instanced loot, all the mats , all the loot shared in a fair manner felt easier with instanced loot then with free for all and depending on the people you play with they post purples as they drop , since they got no primary need for those.
Yeah not realy sure about it, though overall it works realy well.

I'm not a big fan of I'm first you don'T get this as I had some players I met who would run the map on a tempo and leave it "cleared" in a manner , that's differing to much from my own clearing and own speed, so I felt like missing to many things and as mentioned in a post prior , some people are realy happy to find something and then it goes into a stash, because why not store it for the other character so dear to one self? Also mats are a topic harsh to share without this filter(I mysely might be one of those to mention who would leave you "your" ""share" of our session ;) and still somewhere try to figure out, how it can be ended in a fair and not unfair session, where the fastest gets the most. )
I agree. Its much easier, and less hassle with instanced loot.. everyone gets their own, and no one has to feel rushed.. Plus, as you mention, some people are just crazy greedy, and grab everything!

The person i was playing with, was extremely cool.. I would drop everything I didnt need for that character, an we were both enjoying the game at the same pace, just having a good time.. No il feelings.. As I said prior, Im not even sure if he got the loot, or if it simply disappeared.. As if the game didnt mean to drop those items, but them decided to remove them after showing them.. i have no explanation for what has happened, and wanted to ask here. Ive only played the game a little bit, compared to so many others with more experience with the title
Last edited by Rizilliant; Aug 22, 2019 @ 2:31pm
Rizilliant Aug 22, 2019 @ 2:33pm 
I just had a thought.. Since this was my first time doing multiplayer in GD, perhaps the engine handles instanced loot displaying differently than other titles I have experienced? Is it possible, that ALL the loot was being displayed as the loot explosion occurred, then the loot was divided up afterwards, and I was somehow seeing his loot and mine, before the loot was split?

I dont know.. Its just a thought i had after finishing my previous response
Last edited by Rizilliant; Aug 22, 2019 @ 2:34pm
Gregor Aug 23, 2019 @ 1:47am 
If you drop items in a game with instanced loot it's visible and accesable to all the players in the game. That's been my experience so far.
Rizilliant Aug 23, 2019 @ 2:35am 
Originally posted by Gregor:
If you drop items in a game with instanced loot it's visible and accesable to all the players in the game. That's been my experience so far.
Yes, the two of us were sharing gear we didnt need (my stash is explosion with loot from past characters Ive made), but Im talking about the actual loot explosion that happens immediately upon opening a chest, or killing the boss.
ehyder Aug 23, 2019 @ 2:56am 
I do not recall having what you are seeing happening in mp. One thing that did come to mind though is to check your loot filter, if you have not already. Perhaps something is toggled that you would prefer turned off?
Gregor Aug 23, 2019 @ 3:19am 
Originally posted by Rizilliant:
Originally posted by Gregor:
If you drop items in a game with instanced loot it's visible and accesable to all the players in the game. That's been my experience so far.
Yes, the two of us were sharing gear we didnt need (my stash is explosion with loot from past characters Ive made), but Im talking about the actual loot explosion that happens immediately upon opening a chest, or killing the boss.

as mentioned I often had the feeling or visuals of something like an armor dropping , that would not show up and even though I removed my lootfilter or pressed "alt" it would not show itself.
I wondered, if loot dropped for 3 other possible players, though they where not in the game and just accepted it.
And at a specific point in game you might look for highly specialised gear and so a lot of the drops are not interesting for the character actually, so I understand, that each piece of gear got a specific personal interest, to just look at it and be able to tell , that it'S uninteresting or not.
Last edited by Gregor; Aug 23, 2019 @ 3:23am
uni790 Aug 24, 2019 @ 7:43pm 
Originally posted by Gregor:
Originally posted by Rizilliant:
Yes, the two of us were sharing gear we didnt need (my stash is explosion with loot from past characters Ive made), but Im talking about the actual loot explosion that happens immediately upon opening a chest, or killing the boss.

as mentioned I often had the feeling or visuals of something like an armor dropping , that would not show up and even though I removed my lootfilter or pressed "alt" it would not show itself.
I wondered, if loot dropped for 3 other possible players, though they where not in the game and just accepted it.
And at a specific point in game you might look for highly specialised gear and so a lot of the drops are not interesting for the character actually, so I understand, that each piece of gear got a specific personal interest, to just look at it and be able to tell , that it'S uninteresting or not.

This, seeing the visuals of something dropping when with no tags when "all" is ticked, is a remenent of the old loot system from their other game (no I can't recall it's name at the moment), there is a quality of loot below white, that does drop, you just can't interact with it.

As far as the OP goes, with instanced loot active everybody has their own loot drops, you can't see or interact with the other players drops unless they leave the area, as soon as they leave the zone all their loot will appear to you, same with yours appearing to them the moment you leave.

I've never seen someone able to pick up my loots while I hadn't left the zone, but then I don't play with randoms either.
mqpiffle Aug 24, 2019 @ 10:17pm 
Originally posted by uni790:
Originally posted by Gregor:

as mentioned I often had the feeling or visuals of something like an armor dropping , that would not show up and even though I removed my lootfilter or pressed "alt" it would not show itself.
I wondered, if loot dropped for 3 other possible players, though they where not in the game and just accepted it.
And at a specific point in game you might look for highly specialised gear and so a lot of the drops are not interesting for the character actually, so I understand, that each piece of gear got a specific personal interest, to just look at it and be able to tell , that it'S uninteresting or not.

This, seeing the visuals of something dropping when with no tags when "all" is ticked, is a remenent of the old loot system from their other game (no I can't recall it's name at the moment), there is a quality of loot below white, that does drop, you just can't interact with it.

As far as the OP goes, with instanced loot active everybody has their own loot drops, you can't see or interact with the other players drops unless they leave the area, as soon as they leave the zone all their loot will appear to you, same with yours appearing to them the moment you leave.

I've never seen someone able to pick up my loots while I hadn't left the zone, but then I don't play with randoms either.

The game you're thinking of is Titan Quest. And the loot your thinking of is 'gray' loot, which is 'broken' in quality and is worthless to either equip or sell, and is never shown in GD, although it does technically drop.
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Date Posted: Aug 21, 2019 @ 3:16pm
Posts: 20