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If not...you're gonna have a hard time :\
Bone Harvest and Callidor's have conflicting damage types, and aether ray doesn't work with either of them because it's channeled. Why do you have WPS skills on a caster/pet hybrid? Bone Harvest is largely influenced by weapon damage, and Callidor's is a bit too, but all your other active skills are independent of weapon damage.
What damage type do you want to deal? It looks like you're thinking vitality since you said you're taking wendigo and harbinger of souls, but most of your skills deal different damage types than that. I see cold, vitality, poison, aether, fire, and vitality decay. That's too many
I hate being bluntly negative about a build because I really want people to succeed with what they want to do in the game, but some of this has to go if you don't want to get wrecked in ultimate.
In my opinion, you should narrow your focus to aether/vitality, drop pets entirely and pick a couple spells to use rather than trying to use them all.
I appreciate what you say Halcyon and I don't mind bluntly comments at all - if they remain cordial which is the case ;)
On the contrary, that's what I hoped, to better reconsider my build and see what can be enhanced.
For now it works fine, no problem with bosses and heroes in Elite around Homestead, Blood Grove, Ashen Waste, etc.
But I know that I have currently too many damage types, depending on my weapon, skills and constellation. I like variety and couldn't decide yet on what to focus. Aether/vitality seems the best though, I agree with you!
I take note of what you say anyway to progressively change the skill and constellation distribution to focus more on these damage types, at the latest when I'll see that my survivability becomes too weak.
But what does "channeled" mean, for Aether ray? And what would you recommend as default attacks for left and right mouse buttons to replace Bone Harvest and Callidor later? As I said both work fine and deal sufficient damage for now for all mobs, allowing me to use the other damage skills only for boss fights, so I suppose default attack choice is not so bad even if you say that their damage types are "conflicting". But for Ultimate I certainly don't know as it's my first "magical build", so I'm rather "experimenting" :)
Thanks again!
So I wonder, is a "total hybrid build" really viable at last, even if I'm only in Elite and not Ultimate yet?
Further returns on this build, which aims mainly survivability, are welcome.
Thanks in advance
https://www.grimtools.com/calc/mN434gQZ
The best thing about spellbinder for the character is the extra stats , the buff and mark of torment, reap spirit offers extra tools and if i'd understand siphon souls I might be even tankier, if i can stand hits, since I can remove debuffs from myself and make myself invulnerable regulary it's a game of numbers and that is a question what enemies just outnumber this setup and I know of 2 items I want for replacement and I might want to check the grimtools database for a belt and still it's the mark of torment + mirror of ereoctes + nullification + spectral binding + maivens sphere of protection + Iskandras Elemental Exchange + Reckless Power + Albrechts Aether Ray + Passives+ Devastation combo that allows with the right set of items a huge amount of tankiness if your numbers are high enough and you are able to stand hits, that's the way I play my character and it's the playstyle I've chosen so far
Else it's running and kiting what can work depending on the movements of the opponent and the way my character recieves dmg.
My character
Rework , just changed a few skillpoints to be more adjust
https://www.grimtools.com/calc/4NOOnd4N
And you can add 2 Reap Spirits , which up the manaregen as well and you can lower Aetherresis with a component, which is neither class exclusive but most likely desired by this class as well
Binder is an exception, you can prob make divinier work.
Channeled skills require you to stand still and cast them continuously for their effects to stay active. Aether Ray will stop firing if you let go of the button, meaning that for you to attack effectively, you lose the ability to kite and dodge well.
As for your mouse buttons, I would say get drain essence for rmb and bone harvest for lmb, at least for now. You should pick up a wand that deals base aether or vitality damage as well so that your bone harvest is aether/vitality or more vitality. In the end, you can get the Clairvoyant set and use aether ray with the right damage types, but for now you want to be focusing on skills that deal vitality and aether damage by default such as drain essence so that you can focus your damage modifiers into one or two categories.
For survival, remember that mirror makes you invincible, and mark of torment makes you partially invincible, and you can cut the cooldown of those skills with cooldown reduction on skills or items, or with the Aeon's Hourglass constellation.
@Halcyon: I didn't even know about the right Aether ray way of playing, holding the button. I just used the shortcut from time to time during boss fights and found that is was weak comparing to the other attack skills, even if I read it was a great skill. Now I understand why lol
Maybe the same goes for Drain Essence. Earlier in the game I put points in all 3 associated skills but I found it didn't do much so I abandoned it. I also read from users that it has to be maxed out to be efficient and associated to a specific set or item which I don't remember. But as I'm growing more and more fond of this "damage converted into health" it might work better now that I have more of this feature with constellation and items.
Also associating the skill to a mouse button will make it certainely more effective. I also just used the shortcut for this and I see that for this skill it's not enough to just "click" on it once or twice during a fight.
Yes I plan to max out Mirror because else the skill recharge is too important. If I find items with cooldown reduction that effectively can replace my existing ones it would be great!
I started with scepters but when I found the Bonescythe axes that add to Bone Harvest and give also physical damage, all scepters became more weak than theses axes so I kept them.
Maybe I'll change when will progressively focus more on aether/vitality.
Globally I find spellbinder a demanding build, as you have to think way more than when you build a soldier-based character which is more straightforward. But it's very effective and exciting with the right choices, so glad to have these returns.
And thanks @Gregor and the ones who replied for putting up your build and giving your thoughts. Gives me also some model to progressively adapt my character.
I noticed that many spellbinders use Reap Spirit. I thought it was good mainly for pet builds, as it scales with them, but apparently not, as you have no points in pets. But you have to have the according set to max it out apparently.
For now I focus on Harbinger of souls as highest or exclusive skill, to benefit from the "damage converted to health" which is a great tank skill. I'll see later how I can adapt.
Can I ask you Gregor what you have as left and right-click default attacks?
I saw that you had no points in Drain Essence while Halcyon suggests that it's good, so I wonder what you chose on your side?
And you don't have any points in Bone Harvest and Callidor neither which are my attacks.
I guess you chose Devastation and another end-level skill?
Devastation is used rarely , though since it's active over some seconds it's useable from time to time to up the overall dmg in that timeperiod.
The Reap Spirit is a tool with different usages, it ups the energyregen, it's alive for some seconds and it can get into the enemies focus, that are reasons to use it for me personally, also the set I've got offer some points towards it and with 17 points in it I can summon 2.
Though Energy isn'T a huge topic for me right now and it regenerates plenty in addition with Iskandras Elemental Exchange.
And yes I never realy worked those spells, so I never realy tried them.
I know they exist and since I never invested skillpoints into them I've got no real comment to them and their effectiveness.
It's 1 main dmg skill with Albrechts Aether Ray, devastation to layer ontop of it and the rest of the skillpoints focus on Survivability and Characterbonuses.
Olexras Flash Freeze is a nice skill, though since so many enemies are Immune it got less and less skillpoints I've kept in that.
The Character was ones an Arcanist that worked with Iskandras Elemental Exchange and as a Melee Character just had a bit little sustain and dmg, so I switched to Albrechts Aether Ray and then at lv 91 turned it into a spellbinder since then it progresses bit by bit and I've tried to use Siphon Souls and wasn'T patient enough to make it work for me, like I missunderstood how to use it.
I never tried the skill Drain Essence, since it'S channeled as well, if my memory doesn't fade me there I never replaced my AAR for it, as mentioned I've played most of the time as Arcanist and focused on that skill from around lv 50 on, so I didn't realy try clearing with the Necro skills.
I didn't think that you could put AAR on a default mouse button attack. I just learned from Halcyon how to use it correctly, by holding the shortcut key longer, as I just pressed it shortly and stupidly until now.
Wow it works great after first tries!
Maybe I'll assign it to right-click attack then and keep the right button pressed longer during boss fights..
That's my tactic and then I use rifting to reposition if needed and if my health drops to low I use mark of Torment or Mirror of Ereoctes to bridge the time, while I regenerate back to fullhealth if possible with potions and the 6% of dmg converted to health from the AAR.
If the boss is able to onehit me I need a different strategy, though I lived with that fact already before I've got the item to transfer the dmg dealt to health.