Grim Dawn

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Question about Physical Resist
I have 93 Armor Rating but 0% Physical Resist. Isnt armor for physical reduction or what?
https://i.imgur.com/siyywPu.jpg
Last edited by cmdr_trucker_gali; Jan 7, 2018 @ 6:51am
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Showing 1-15 of 16 comments
km_md60 Jan 7, 2018 @ 7:11am 
physical resist is probably the rarest kind of resist in the game. Taken directly from the official page

"Armor in Grim Dawn is location-based. Whenever an enemy attacks you with a physical attack or skill, an area on your body will be randomly selected to take the hit."

Armor reduce flat damage based on armor value and absorption before resistance is calculated.
oh i see. thanks mate
RodHull Jan 7, 2018 @ 8:04am 
Physical resist resists against physical damage and internal trauma, it is rare and hard to get over 20% or 30% unless you really try, most enemies (nearly all) do some proportion of their damage as physical, having a high phys resist makes you much tankier.

Armour is a different thing entirely
Requimatic Jan 7, 2018 @ 8:59am 
Physical damage is mitigated in two ways: armor, and physical resistance (which also covers Internal Trauma).

The reason it's mitigated twice is because, as offense, Physical bonuses are extremely easy to come by, and typically really abundant later on compared to other types of damage.

So to counter that.. Physical Resistance exists.

Later on, you're going to notice that, even when you upgrade a bunch of slots, and your armor rating is looking pretty good.. as soon as something that deals Trauma damage hits you, your health is going to start dipping really quickly. This is, I assume, due to lack of Physical Resistance.

Whereas, if a mosquito or something that puts a Bleed on you hits, and you have 80%+ Bleed resist.. your health will barely drop down at all.

Also important is Armor Absorb. Most builds can attain 76% rather easily (I think with one Devotion?), getting more than that will certainly help. Pair that with some Physical Resistance and you'll notice your survivability shoot way up. This assumes your non-Physical resistances are already maxed, of course.
DarkestLight Jan 7, 2018 @ 11:21am 
Originally posted by Requimatic:
Also important is Armor Absorb. Most builds can attain 76% rather easily.
Any build can hit 98% armor absorption by simply using two Scaled Hides (shoulder, chest and leg armor). All you need is capped res without two of those component slots
Last edited by DarkestLight; Jan 7, 2018 @ 11:22am
Burusagi Jan 7, 2018 @ 12:34pm 
Curiously enough, it is likewise very rare in enemies and as a result making Physical the best damage type in the game.
Robert Zerker Jan 7, 2018 @ 12:45pm 
Originally posted by Alcohol Fueled Brewtality:
Curiously enough, it is likewise very rare in enemies and as a result making Physical the best damage type in the game.

Some mobs have really high armor values, but :

I might be wrong on that, but I recall reading somewhere that Internal Trauma would bypass the enemy armor, which would make it so deadly. Absolutely not sure at all about that, so...
(I'm going to try to find where I got that from.)
RodHull Jan 7, 2018 @ 3:12pm 
Originally posted by Psyclown:
Originally posted by Alcohol Fueled Brewtality:
Curiously enough, it is likewise very rare in enemies and as a result making Physical the best damage type in the game.

Some mobs have really high armor values, but :

I might be wrong on that, but I recall reading somewhere that Internal Trauma would bypass the enemy armor, which would make it so deadly. Absolutely not sure at all about that, so...
(I'm going to try to find where I got that from.)

They have high armour but phys damage builds can deal godly amounts of damage as focused builds will have 3000% + damage boosts and unlike other damage there is no need to convert it, it is the base damage type and as such very easy to boost. Add to that the fact enemies rarely have high phys resist and its probably the most potent form of damage in the game and it effects nearly all mobs equally (unlike all the other damage types which tend to struggle with certain mobs, bleed and undead, chaos and cthonics etc)
DarkestLight Jan 7, 2018 @ 3:12pm 
Originally posted by Nagumo:
About armor absorption i'm not quite sure, because in ulti the damage scales so high that it is regardless if you have 70 or 90 armor absorption.

Example with 70 Armor Absorption: A monster hits you with 1000 damage, you will absorb max. 700 Points but you have an armor value of 600 at that location: You get 400 damage.

Example with 90 Armor Absorption: A monster hits you with 1000 damage, you will absorb max. 900 Points but you have an armor value of 600 at that location: Again, you get 400 damage.

Maybe i'm wrong with this but all of my ulti HC chars are going quite well with only 70 Armor Absorption.
This is not how armor absorption works.

(ignoring armor location for the moment)
Say you have 1000 armor and 70% armor absorption. The opponent deals 2000 physical damage. That damage is reduced by 1000 * 0.7, you take 1300 damage.

Say you have 1000 armor and 98% armor absorption. The opponent deals 2000 physical damage. That damage is reduced by 1000 * 0.98, you take 1020 damage.

The more armor you have the more worthwhile armor absorption is (You should have atleast ~1.5K armor in Ult). It will add FAR more survivability then anything else that fits in a measly two component slots assuming your resists are already capped. Practically everything does some amount of physical damage and it only takes a few hits to mitigate enough damage to outshine other buffs like health (that fit into the two component slots that armor absorption costs you). IE: GET IT as long as you don't need those slots for resist, not having capped res is the ONLY reason to ever consider not hitting over 90% armor absorption.

PS: Physical resist is applied after armor, just to toss that in since this thread was originally asking about physical resist.
Last edited by DarkestLight; Jan 7, 2018 @ 3:21pm
caelcyndar5 Jan 7, 2018 @ 7:54pm 
I remember seeing a post here or on Grimdawn.com where a person did a class-less run and beat Ultimate (don't think he did Ashes of Malmouth though) because he had over 80% physical resist.
Funky T Jan 8, 2018 @ 3:54am 
Originally posted by RodHull:
Originally posted by Psyclown:

Some mobs have really high armor values, but :

I might be wrong on that, but I recall reading somewhere that Internal Trauma would bypass the enemy armor, which would make it so deadly. Absolutely not sure at all about that, so...
(I'm going to try to find where I got that from.)

They have high armour but phys damage builds can deal godly amounts of damage as focused builds will have 3000% + damage boosts and unlike other damage there is no need to convert it, it is the base damage type and as such very easy to boost. Add to that the fact enemies rarely have high phys resist and its probably the most potent form of damage in the game and it effects nearly all mobs equally (unlike all the other damage types which tend to struggle with certain mobs, bleed and undead, chaos and cthonics etc)

Very true, physical builds can run over almost anything.

But you need to be VERY careful with reflection effects on enemies. Since your own character will likely not have a lot of physical resist himself, hitting a reflecting enemy with your physical or internal trauma damage can send you flying offscreen yourself.

Had a physical/trauma character running the crucible and made it to the point, where (at least on the first difficutly) nothing could really phase me, between high resistances, high health and life leech. But when I accidently touched anything with a reflect effect, I almost killed myself within moments :steamhappy:
Wow. Very active comminity. Thanks a lot for the comms people.I have been playing PoE since 2014 but im new to Grim dawn. its a lot different so for now im learning the basic mechanics
Last edited by cmdr_trucker_gali; Jan 8, 2018 @ 5:48am
Funky T Jan 8, 2018 @ 5:43am 
Originally posted by p.galinos:
Wow. Very active comminity. Thanks a lot for the comms people. Im playing poe until 2014 but im new to Grim dawn. its a lot different so fow now im learning the basic mechanics

If you've navigated your way through PoE, you shouldn't have too much trouble finding your way into Grim Dawn. From my personal understanding, Grim Dawn is a lot more transparent with it's mechanics and the way your character progresses. Plus, if you feel like you messed up on some part of your build, there are several outs to get your points back.
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Date Posted: Jan 7, 2018 @ 6:50am
Posts: 16