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"Armor in Grim Dawn is location-based. Whenever an enemy attacks you with a physical attack or skill, an area on your body will be randomly selected to take the hit."
Armor reduce flat damage based on armor value and absorption before resistance is calculated.
Armour is a different thing entirely
The reason it's mitigated twice is because, as offense, Physical bonuses are extremely easy to come by, and typically really abundant later on compared to other types of damage.
So to counter that.. Physical Resistance exists.
Later on, you're going to notice that, even when you upgrade a bunch of slots, and your armor rating is looking pretty good.. as soon as something that deals Trauma damage hits you, your health is going to start dipping really quickly. This is, I assume, due to lack of Physical Resistance.
Whereas, if a mosquito or something that puts a Bleed on you hits, and you have 80%+ Bleed resist.. your health will barely drop down at all.
Also important is Armor Absorb. Most builds can attain 76% rather easily (I think with one Devotion?), getting more than that will certainly help. Pair that with some Physical Resistance and you'll notice your survivability shoot way up. This assumes your non-Physical resistances are already maxed, of course.
Some mobs have really high armor values, but :
I might be wrong on that, but I recall reading somewhere that Internal Trauma would bypass the enemy armor, which would make it so deadly. Absolutely not sure at all about that, so...
(I'm going to try to find where I got that from.)
They have high armour but phys damage builds can deal godly amounts of damage as focused builds will have 3000% + damage boosts and unlike other damage there is no need to convert it, it is the base damage type and as such very easy to boost. Add to that the fact enemies rarely have high phys resist and its probably the most potent form of damage in the game and it effects nearly all mobs equally (unlike all the other damage types which tend to struggle with certain mobs, bleed and undead, chaos and cthonics etc)
(ignoring armor location for the moment)
Say you have 1000 armor and 70% armor absorption. The opponent deals 2000 physical damage. That damage is reduced by 1000 * 0.7, you take 1300 damage.
Say you have 1000 armor and 98% armor absorption. The opponent deals 2000 physical damage. That damage is reduced by 1000 * 0.98, you take 1020 damage.
The more armor you have the more worthwhile armor absorption is (You should have atleast ~1.5K armor in Ult). It will add FAR more survivability then anything else that fits in a measly two component slots assuming your resists are already capped. Practically everything does some amount of physical damage and it only takes a few hits to mitigate enough damage to outshine other buffs like health (that fit into the two component slots that armor absorption costs you). IE: GET IT as long as you don't need those slots for resist, not having capped res is the ONLY reason to ever consider not hitting over 90% armor absorption.
PS: Physical resist is applied after armor, just to toss that in since this thread was originally asking about physical resist.
Very true, physical builds can run over almost anything.
But you need to be VERY careful with reflection effects on enemies. Since your own character will likely not have a lot of physical resist himself, hitting a reflecting enemy with your physical or internal trauma damage can send you flying offscreen yourself.
Had a physical/trauma character running the crucible and made it to the point, where (at least on the first difficutly) nothing could really phase me, between high resistances, high health and life leech. But when I accidently touched anything with a reflect effect, I almost killed myself within moments
If you've navigated your way through PoE, you shouldn't have too much trouble finding your way into Grim Dawn. From my personal understanding, Grim Dawn is a lot more transparent with it's mechanics and the way your character progresses. Plus, if you feel like you messed up on some part of your build, there are several outs to get your points back.