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Rapporter et problem med oversettelse
Also, instructions on moving chars from Cloud save to local:
http://www.grimdawn.com/forums/showthread.php?t=20752
If disabling Steam Cloud doesn't work this is the only other thing it would be.
Enabling Vsync through an Nvidia profile worked for me, thanks powbam.
Thanks dude! Micro Stuttering is minimal now, I'll just have to tweak at a few settings and wait for multi thread optimisation as Grim awn seems to like sitting with 1 core out of 6, ive enabled Threaded Optimisation in the Nvidia panel along with the Nvidia Vsync and seem to get not too bad gameplay, Thanks again! :D <3
This worked for me also, the gsync fix. I still have cloud saves on, game is buttery smooth now. Thanks!
Awesome guys. It isn't everyday we can help out people that easily but every once in a while it's the simple things I guess.
Happy gaming.
Edit: Just for clarity I first noticed this stuttering problem last summer with the Win 10 anniversary update and shortly after fiddling with the settings I realized that it was the in-game Vsync. I don't know the exact cause but I do know that before the big Anniversary update (Win10) the game ran fine for me. Afterwards, major micro-stutters. So, quite possibly a Win 10 issue in conflict with the way GD implements its in-game Vsync.
http://steamcommunity.com/sharedfiles/filedetails/?id=700083557
I did a nosey and found them on Powbam's profile as a guide...
GD is now smooth as a freshly shaven and moisturised Godess of lust's legs.
We owe you a lot Powbam <3!
But if you have problems or get stumped on something just ask and we'll try to help as much as we can.
Besides that GD does display other forms of "stutter" like what you describe, this style usually only occurs for me when I whip the camera around, which I often do. It can also display it during massive on-screen activity, particles flying around etc and those would usually be attributed to frame drops during this activity.
Currently the best way to minimize that sort is to set Lighting to Low (and possibly other related settings like Particles, AA, Shadows etc.), if you don't mind the decreased quality.
This stems from the fact, as mentioned above earlier by the OP, that GD isn't very optimized for multi-core thanks to the aging engine. It does use more than 1 core, but not evenly. I've seen someone also recently mention that their cores displayed more usage depending on which Nvidia driver they were using. One driver, all cores showed activity. A different driver and suddenly only one core taking all the brunt.
Personally I monitor my cpu usage from time to time and I often see it using multiple cores. However, it tends to use one core heavier than the others. When it maxes one core out, this is usually the culprit that causes these drops.