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spellbinder is also a decent choice. spectral wrath has that aether damage debuff and if you stack enough cooldown reduction, you can probably have an almost full uptime "rotation" of mirror + mark of torment, which should make you a lot tougher, specially in "boss fights". not much else, though. don't know if harbinger of souls is worth picking over reckless power. if you have a good chunk of aether% from gear, you might even switch to star pact as the exclusive skill later on for the cooldown reduction (to get closer to fully mirror > mark of torment coverage)
i think warlock is the obvious choice if you want to play with the transmuted chaos/vitality ray. between maivens sphere, possession and aspect of the guardian, you have lots of %absorb and a decent chunk of physical resistance. and you're going for chaos+vit damage, so you can easily pump sigil of consumption to a decent damage level to cull groups of weaker minions and for the the life steal healing
In the end I picked up Warlock because of how awesome it looks thematically (with the transmuter on AAR that turns it into Chaos/Vit actually giving it a red effect).
:D
Basically, AAR has a difficult time with the following: taking a hit (and bouncing back), doing damage on the move, & energy consumption. AAR characters need to find answers to those.
Taking a hit: Spellbinder has more hit points (spectral binding) but no strong self heal (warlocks can get blood dreeg and drop sigil). Spectral wrath is nice but I prefer possession's damage absorbtion more. You can do some time dilation+ shenanigans with mark of torment, and that's awesome, but it will cost a lot of dps to go that way. Overall I like lock.
Damage on the move: Well it's devestation vs. sigil and procs from pox (like linking bat or someting but I guess binders can use ill omen). I'm not a huge fan of devestation's long cool down and it doesn't heal you so I go lock and juice sigil.
Energy consumption it's pretty much gear on both and from arcanist side.
I guess some other things worth mentioning:
There is more gear support for warlocks just because they are a pre-expansion combination. That doesn't mean there isn't support for aar spellbinders, there totally is, it's just more common with drops to see it warlock oriented.
If you have a blood orb the last patch was really nice. A spell binder works with lightning, fire, and aether. A warlock just chaos and vitality with the orb converting fire and it's always easier to focus on fewer damage types.
hope that helps.