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lol
50% absorption for 5secs is pretty helpful and ridic low cd compared to aether cluster makes it very decent to suppliment a builds defenses
and ofc the slight reflect dmg is a nice bit of extra sprinkles on top
combine it with cd reduct, or aeon hourglass+reap spirit/similar bind and you got only a 10sec cd, combined with 5sec uptime that's a potential of only 5secs total downtime
so despite "only" 50% absorb, it can be pretty darn helpful and powerful with the right workings
- even if only used for 1 boss/elite ;)
It is a flat 50% damage reduction for five full seconds.
For Reaper (Necro+Nightblade) it is a godsend.
against certain bosses/enemies that 50% reduct is amazeballs even if "only" for 5secs, -literally lifesaving with heal on cd
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-only thing i can't wrap my head around is the absorption interact, with something like Maiv Sphere on a spellbinder build.
since if it's not just addative absorb stacking (50+20=70), which is what i read at some point absorb didn't do, then the "order of activation" would seem quite significant, ie. MS first then torment = 50% of 20=30% absorb for 5secs, or torment first then sphere equal +20% of 50 =60% total
hell or if torment absorb just straightup overrides spehere for those 5secs..
------------------------------------
either way, 50% absorb is massive, popping aether clusters is very noticeable effect in a solo boss fight (even without adds), and Mark of Torment is equally tangible in effect, -before the slight bonus of some added reflect on top even
imo...
Your math is effed up. X*.8*.5 = X*.5*.8. 40% damage taken when both are active no matter which way you cut it. Now if you cared about the reflect the order will matter - in which case I don't know.
Edit, leeets just forget about this embarresment
oh yea i totally get that, and that's not even the worst, since bosses also got that what 50-75% reflect reduct, that's an extra resistance the torment reflect has to go through
but "any" bonus is still a bonus, and a nice sprinkle on the cupcake
and on lower difficulties, vet, you can almost kill heroes with that reflect at times in some fights lol
don't know if it was teh X's and/or the "times" symbol confusing the snot out of me
but i totally get what you mean now, and makes more sense, especially when bothering to read it right like the key word "damage taken" which i took as "40% absorbed lol, my bad
and also simplifies the absorb stacking when there isn't any immediate baseline to "add from" like armor absorb
so guess that simple misread/misunderstanding cleared 2 things up for me lol, -cheers
Only ONE enemy can be marked at one time. That is why i came to conclusion that the damage absorption is just vs. 1 single target. If it's vs. 1 single target this skill is useless no?
If it's against ALL then this is good for my Death Knight. But it's good to know it's not vs. 1. Thanks!
EDIT: Oh and this is obvious but it should be mentioned that the effect ends if the target dies, so only hit the beefiest in the bunch with it lol.