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2a) 1 or 2. Most individual enemy DoTs are pretty small when you have decent resists. They only tend to get dangerous when multiple enemies have each applied their own DoT and they all start to stack up - which absorption will continue to handle just fine.
2b) DoT ticks are not "attacks." The initial application is the "attack." (Though some skills look like the DoT ticks are activating procs - but that's actually because the ability has a debuff rolled into it, or the initial application is being renewed every second like with Blackwater Cocktail.) This also means that if you crit on the initial hit all the ticks will deal critical damage too.
Returning to the question 1. Whenever I see a dot damage, the health bar changes in a smooth way, not like 1 or 2 times per second. Is it just a visual representation? I am not sure. I believe 1 tick per second we see in figures is only for procs.
Also, just to be sure: flat absorbtion affects every incoming attack, it is not like maximum absorbtion per second, right? I read the opposite somewhere.
Flat absorption affects every incoming attack, that's why Inquisitor Seal and Blast Shield are so good for reducing damage from large groups of weak enemies. Overguard is the same way.
However, there's a different type of damage absorption with the same wording, where it's like an extra health bar. One example is the Tortoise devotion. Yes, it's confusing, and yes, I had to double-check online whether what I was saying was correct.