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2. Yes. Because you can get like 10+ of them at the same time and it would be too much screen clutter. Their buff icon has the number of skeletons you have out on it, so if the number drops you can see right away when you need to resummon.
but only display number and/or average health
also aaa (xxx/yyy) for number
aaa for total number, xxx for melee skeleton and yyy for ranged
because in small corner, sometimes i miss seeing it
and just out of nowhere they're all dead
btw if dev reading this, why is ranged skeleton so DUMB?
why cant they just go and attack enemies like melee ones?
it's even worse because there's no option for agressive/defensive stance
That's what I meant. They are fixing their agro range.
- average health Skeleton Fighters / Archers, #number
- average health Skeleton Mages, #number
- agressive combat behaviour by default or with one button for all pets
- faster skeleton run speed, they currently cannot keep pace
I'd much prefer the game simply remembered the settings you picked for your pets. Aggressive is not always the best (even if it usually is). The game saving your pet settings (in your character data or something) would make the game less tedious for everyone, and that means everyone is happy.