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as of now, this combination is wrecking for me atm. the summons are super strong early-game, but i heard they taper off, as they usually do, later. although, necro/shaman is supposedly strong because of some of the shaman buffs and that might have more longevity but i find it really boring synergy-wise
Pure summoners are the ones of the strongest builds out there, all the gear should support your summononig skills, pet bonuses and add new summons, character skills are for keeping pets alive and kicking and deuffing the enemies. You should only cast something when you're sure pets picked up the aggro properly and your main skill is a 'pet attack' button. This kind of build would have a crazy dps, very good survivability and are a bit boring. Gear dependency is high as 80% of best summons are from items.
But you have some pets that scale with player bonus instead of pet bonus. You could create 'hybrid' build with them, no?
necro has even more pets, so i don't see why a pet necro wouldn't work on high difficulties. will probably be both overpowered and boring - just like full pet builds pre-expansion.
regarding the "pets" that scale with player stats - those aren't really pets. that's just stuff like mines, totems, whrilwind, bladespirit. a build that uses them isn't really a hybrid pet build since you don't use pet devotions and pet items at all.
(sorry for terrible grammmar, spanish here)
Spawning Swarmlings, ignoring other pets and running in circles like a headless chicken can't really count as a pet build or even 'hybrid pet build'.
As for hybrid summoner that possible due to sets like the Shepherd of Lost Souls that gives good player and pet damage boosts.
When all of your 10 skeletons hit for 50K+ and you can kill Loghorrean on ultimate in about 25 seconds
They're OK I guess