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1) 24 points to get 6 pts in Brimstone seems a bit extreme; nothing else is going on at the end of the Demo tree. Would those 24 points be better spent elsewhere, or are the ammo fragments really that useful?
2) Since this build is spitting out massive amounts of Elemental damage, would the -% Ele Res from Censure be more worthwhile than +% Pierce/burn/etc Dmg from Conviction?
3) Likewise with the devotions, Rhowan's Crown's proc provides flat -RR, would that be more beneficial in the long run over Ultos' proc?
1. The thing is, that for this build the points are simply not needed anywhere else. You can easily max, near max, or hit the sweet spot on all of the skills and passives we use.
That is, unless you wish to add a spell or the seal. The mastery points themselves are pretty useful as well, if just for the amount of life (often overseen) Also, more fragments means more hitting, which means more procs (especially the flat percentage on attack skills of gear!) which is the point of this build :) To be honest, you can easily not get brimstone, it is definitely not nessecary or ideal or well, that good. But hey, damage is damage, hits is hits, and it looks cool.
Also a bit of sentimentality, it harkens back to my old builds. And I wouldn't know what to do with the rest of the points.
If you wish to forego brimstone, add a nice damage spell of the demo varierety or a nice inquisitor rune. Or get the seal to complement your word of renewal.
Or both! I think the build can probably be more effective this way, even. I just didn't like the hassle or flavor of these options. Experiment and let me know how it worked out for you, easy enough to reset ;)
2. I considered it, the main reason for getting Conviction is the bonus to offense. More crits = more procs. Also, censure has a limited range. Arguments can be had for both. I find the DoT boost of Conviction is also pretty good though. Also, keep in mind that Censures damage is not directly added to your attack, but dealt to enemies somewhat near you.
Last but DEFINITELY not least, conviction gives a whopping 15 percent physical damage reduction! That's godly good.
I only wish we could get one of the Arcanist or the lightning shaman exclusive here, sigh. One can dream.
3. Ulthos is probably one of the last I would get rid of... the damage is MASSIVE and often. And much more reliable than the other skills. On crit on your main attack means 100% chance to activate with our offense, too. Also the side nodes are GREAT buffs. The rowans seal is very small area while Ulthos hits everything like a heat seaker.
I also considered whirlpool and mana seekers etc. I ended up on these ones because of the flavor, diversity, and the crowd control of the stuns and freezes, slows etc. And that with tight building you can get all of these and the survivability of chariot and the behemoth.
It is effective, but feel free to experiment, this is what GD is about, in the end :)
I also liked the concept of all these 'weather' like spells, and the fact they remind me of Diablo. I always wanted a caster that used the Diablo equivalents of apocalypse, tempest, chain lightning and blizzard simultaneously, and doing so through dual pistol gunslingery is just icing on the cake ;)
Of course, there is no best way to build this, but I hoped I gave some insight into my choices. Thanks for reading and commenting!
Btw, for early game, just tempest on your fire strike and some static strike/ chilling rounds with tsunami goes a long way!
Thank you! Enjoy your variation :)