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Rapportera problem med översättningen
Anyone?
already answered -randomized event, to get a sense of chaotic out of control feel in the middle of all the fighting and madness
only way to "guarantee" saving him, is to quit session, and enter again, check convo
(you can back out at any point you see),
if he keeps jumping to the "you're not getting through me"/or whatever, then you just leave without clicking the "no wait" -you either click the top corner X,/or move your character away, reset session and retry until he gives the desired dialogue
spoiler:has no impact on game whatsoever other than static window dressing npc
It's like that weirdo from Act 1 with his boy (doll).
be that as it may, the talk on the forum has been that some appreciate the randomness given the "chaos-out of control"-reasoning, and some don't like it as much (want absolute control)
the general mood tho seem to be that Crate shouldn't apply randomness to actual important/game influencing stuff in the future, -even if this doesn't fall under "importan event turnout"
agree or not with one camp or the other
you just gotta accept sometimes we don't have full controll over everything, -even in a game, likeable or not...
and that there is a reason for everything while making sense, even if there doesn't appear to be a (reasonable) "reason for it" or "doesn't make sense"
(tho the "reset solution" does make it so you have sorta control tho)
and imo the guy from act 1 makes total and utter complete sense in how his interactions/events unfold.... no randomness there whatsoever