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wth is up with this guy lol
(the power of complainting?)
and unsure if it was skeles, since after 5mins i decide to try and switch it up by taking care of all adds (tho he spams them a bit afer clearing up lol)
and when he finally did go down there was a bunch of adds (as i had given up on that strat )
and it was defintely 1 big heal each time, not multiple "small" (as there was no notches in the healing bar, it just went striahgt to full -no revive tho)
so weird, first time i've seen him do that, and i've killed him a bunch of times prior and never remotely took several minutes (and ofc not 15 lol)
oh well, weirdness hehe
-doesn't really seem to fit the "theme" of my post ;)
but on that note, indeed i do agree, couldn't recommend this game enough to people heh,
Also wtf 15 min. fight. You playing retaliation or something? I mean skeletal golems are tanky, but he is no Moosi.
the 15 minutesit was purely because he went from 10% hp to 100%, -constantly, like every time i got him down
(it's why i mentioned the Iron maiden heal timer, because it seemed so weird like it was clockwork "x low hp, better heal full")
and when he finally did go down, it was fairly "fast" from 100%-0 like "normal", so bloody weird lol, i have no idea what it was or what i did to finally kill him since i did the same stuff lol
so strange seing that health go up
i don't know, maybe a skele priest,
just wasn't multi heals, so they would have to be able to heal him full in 1 go each time lol
that makes more sense
who knows maybe it was a glitch and there was an invisible priest not showing up or something
they will heal to full
I always freak out when I see one slowly waddle around a corner into a fight. Not a big deal, but it is indeed annoying to have something down to 5% health and have a priest pop up out of no where and essentially start the fight over again. I've had it happen to me on Moosi before, which prolonged the fight significantly.
I'm still not used to the myrmidon casters in Malmouth. They do the same thing, sit on the side lines and spam heals. Except they look like regular casters and those fights are so chaotic anyway (lots of stairs and walls, huge mobs of enemies, hard to keep track of everything). It is only after a hero enemy is still alive after 30 seconds and you go... okay why is this hero still at full health?
they can heal from far away, so if a priest was aggroed, but not killed, from the other side of the "trap" gate walls they can heal Ilgor - has happened several times since, just that i'm not the same novice anymore so now i know to kill the priests and look for stragglers or ones hiding in corners.
Enemy/boss lifesteal attacks are usually inconsequential, because they heal very little relative to their HP, and even with lifesteal mutator should be relative simple to out dps.
that's why actual healers are troublesome; because they heal like 80% in a single cast (with extremely low cooldown)
Ok. I thought I could see his attacks being well timed with the healing, but I might've mistook it for the priest heal. Ridiculous. Thanks!
It technically wouldn't be impossible to have a so low dps character enemy lifesteal attacks could be annoying, but it would be extremely rare, and you would likely have felt dps trouble several other places too, with regenerator heroes or just basic heal heroes or some of the other enemies with lifesteal attacks.
The other nasty part is Ilgor has Sunder now, so his attacks can actually hurt, which on top of then dealing with healing from whatever source you might have encountered it, means Ilgor can actually be lethal now on 1.2 in close range if not evading the sunder swipe or phase 2 spike nova burst thingy. Actually took me by surprise on my first couple chars how much he hurt now, which could definitely contribute to the fight being more bothersome if dealing with the HP bar bouncing back up too
Well said. As far as the skeletons he summons, in crowds of a dozen every 30 seconds, there are never any priests. Revenants, haunted nobles and apparitions is all that spring up. I've looked carefully and sometimes thinned down the crowd to only two or three- yet Ligor heals up. It's very likely the aggroed priests outside the chamber doing this.
It's fun with a mean challenge, if it's fair. Take care and have fun