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Ilgorr the eternal, Ultimate -full healing?
so uhm, i'm currently on a 15minute fight with this guy in SoT on Ultimate
and every time i get him down to 10-20% hp, he just insta heals himself up fully
i'm a bit confused as to what the heck is healing him (and how i combat this) as it's instant, and i never had this issue farming SoT on elite, or even while still leveling

i know iron maiden has like a 25-30% or so heal timer, but wth is this guy, and what to do since it's way more - full heal
Last edited by gNuff!~©~gNom3™; Oct 29, 2017 @ 11:33pm
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Showing 1-15 of 18 comments
gNuff!~©~gNom3™ Oct 29, 2017 @ 11:34pm 
aaand weird, -he just went down in the blink of an eye all of a sudden lol :cwat:
wth is up with this guy lol
(the power of complainting?) :steamfacepalm:
Last edited by gNuff!~©~gNom3™; Oct 29, 2017 @ 11:41pm
Luzzifus Oct 29, 2017 @ 11:54pm 
He revives once on death (hence the name "eternal"), so you effectively have to kill him twice. Also there's skeleton healers around him, take care of those first. He has no other heal that I'm aware of.
Last edited by Luzzifus; Oct 29, 2017 @ 11:55pm
gNuff!~©~gNom3™ Oct 30, 2017 @ 12:10am 
Originally posted by Luzzifus:
He revives once on death (hence the name "eternal"), so you effectively have to kill him twice. Also there's skeleton healers around him, take care of those first. He has no other heal that I'm aware of.
wasn't the revive, that one is obvious when it happesn ofc
and unsure if it was skeles, since after 5mins i decide to try and switch it up by taking care of all adds (tho he spams them a bit afer clearing up lol)
and when he finally did go down there was a bunch of adds (as i had given up on that strat )
and it was defintely 1 big heal each time, not multiple "small" (as there was no notches in the healing bar, it just went striahgt to full -no revive tho)
so weird, first time i've seen him do that, and i've killed him a bunch of times prior and never remotely took several minutes (and ofc not 15 lol)
oh well, weirdness hehe :cwat:
Last edited by gNuff!~©~gNom3™; Oct 30, 2017 @ 12:10am
Wild Oct 30, 2017 @ 12:52am 
I highly recommend this game especially when it's on sale! Its a hell of a bargain! I made a review to show you why: https://www.youtube.com/watch?v=VpBrI_ZfeZ8
Originally posted by Wild:
I highly recommend this game especially when it's on sale! Its a hell of a bargain! I made a review to show you why: https://www.youtube.com/watch?v=VpBrI_ZfeZ8
i kinda really think you meant to post that somewhere else,
-doesn't really seem to fit the "theme" of my post ;)

but on that note, indeed i do agree, couldn't recommend this game enough to people heh,
Matthew Oct 30, 2017 @ 1:21am 
Sneaky priest flank.

Also wtf 15 min. fight. You playing retaliation or something? I mean skeletal golems are tanky, but he is no Moosi.
Originally posted by Matthew:
Sneaky priest flank.

Also wtf 15 min. fight. You playing retaliation or something? I mean skeletal golems are tanky, but he is no Moosi.
no i'm "regular" BM wps+shadowstrike build, and dps'ing everything else fairly well, (Moosi is no hassle at all),
the 15 minutesit was purely because he went from 10% hp to 100%, -constantly, like every time i got him down
(it's why i mentioned the Iron maiden heal timer, because it seemed so weird like it was clockwork "x low hp, better heal full")

and when he finally did go down, it was fairly "fast" from 100%-0 like "normal", so bloody weird lol, i have no idea what it was or what i did to finally kill him since i did the same stuff lol
so strange seing that health go up
i don't know, maybe a skele priest,
just wasn't multi heals, so they would have to be able to heal him full in 1 go each time lol
Matthew Oct 30, 2017 @ 2:08am 
oh lol I was going to say

that makes more sense

who knows maybe it was a glitch and there was an invisible priest not showing up or something

they will heal to full

I always freak out when I see one slowly waddle around a corner into a fight. Not a big deal, but it is indeed annoying to have something down to 5% health and have a priest pop up out of no where and essentially start the fight over again. I've had it happen to me on Moosi before, which prolonged the fight significantly.

I'm still not used to the myrmidon casters in Malmouth. They do the same thing, sit on the side lines and spam heals. Except they look like regular casters and those fights are so chaotic anyway (lots of stairs and walls, huge mobs of enemies, hard to keep track of everything). It is only after a hero enemy is still alive after 30 seconds and you go... okay why is this hero still at full health?
Burkieman Jan 4, 2024 @ 7:22pm 
It's the melee attack. Every strike he lands heals him for abou 10k. Unless you can attack from a distance it's basically impossible. Did just bring him down in the first phase of 2, but in the second he came back stronger and with the same fkn life steal- and with a range attack. Finally I died. This is why I hate RPGs.
Faust Wither Jan 4, 2024 @ 7:30pm 
wtf. guys why you revive a year 2017 post let it rest in peace.
Originally posted by Burkman:
It's the melee attack. Every strike he lands heals him for abou 10k. Unless you can attack from a distance it's basically impossible. Did just bring him down in the first phase of 2, but in the second he came back stronger and with the same fkn life steal- and with a range attack. Finally I died. This is why I hate RPGs.
it's the skele priests as was mentioned earlier in the thread
they can heal from far away, so if a priest was aggroed, but not killed, from the other side of the "trap" gate walls they can heal Ilgor - has happened several times since, just that i'm not the same novice anymore so now i know to kill the priests and look for stragglers or ones hiding in corners.
Enemy/boss lifesteal attacks are usually inconsequential, because they heal very little relative to their HP, and even with lifesteal mutator should be relative simple to out dps.
that's why actual healers are troublesome; because they heal like 80% in a single cast (with extremely low cooldown)
Last edited by gNuff!~©~gNom3™; Jan 4, 2024 @ 7:32pm
Originally posted by Faust Wither:
wtf. guys why you revive a year 2017 post let it rest in peace.
ikr, took me a got minute to even realize it was my ownthread because initially i was kinda confused why i was subbed to be notified :claugh:
Burkieman Jan 4, 2024 @ 7:36pm 
Originally posted by gNuff!~©~gNom3™:
Originally posted by Burkman:
It's the melee attack. Every strike he lands heals him for abou 10k. Unless you can attack from a distance it's basically impossible. Did just bring him down in the first phase of 2, but in the second he came back stronger and with the same fkn life steal- and with a range attack. Finally I died. This is why I hate RPGs.
it's the skele priests as was mentioned earlier in the thread
they can heal from far away, so if a priest was aggroed, but not killed, from the other side of the "trap" gate walls they can heal Ilgor - has happened several times since, just that i'm not the same novice anymore so now i know to kill the priests and look for stragglers or ones hiding in corners.
Enemy/boss lifesteal attacks are usually inconsequential, because they heal very little relative to their HP, and even with lifesteal mutator should be relative simple to out dps.
that's why actual healers are troublesome; because they heal like 80% in a single cast (with extremely low cooldown)

Ok. I thought I could see his attacks being well timed with the healing, but I might've mistook it for the priest heal. Ridiculous. Thanks!
gNuff!~©~gNom3™ Jan 4, 2024 @ 8:01pm 
Originally posted by Burkman:
Ok. I thought I could see his attacks being well timed with the healing, but I might've mistook it for the priest heal. Ridiculous. Thanks!
currently there is a bug with Skeleton Priests "not prespawned", eg the type that crawls out the ground, not having their yellow "kill me now"healer aura on, so they can be really hard to spot (and that's just assuming a regular one wasn't aggroed from the other side ofc)
It technically wouldn't be impossible to have a so low dps character enemy lifesteal attacks could be annoying, but it would be extremely rare, and you would likely have felt dps trouble several other places too, with regenerator heroes or just basic heal heroes or some of the other enemies with lifesteal attacks.
The other nasty part is Ilgor has Sunder now, so his attacks can actually hurt, which on top of then dealing with healing from whatever source you might have encountered it, means Ilgor can actually be lethal now on 1.2 in close range if not evading the sunder swipe or phase 2 spike nova burst thingy. Actually took me by surprise on my first couple chars how much he hurt now, which could definitely contribute to the fight being more bothersome if dealing with the HP bar bouncing back up too
Last edited by gNuff!~©~gNom3™; Jan 4, 2024 @ 8:02pm
Burkieman Jan 5, 2024 @ 3:09am 
Originally posted by gNuff!~©~gNom3™:
Originally posted by Burkman:
Ok. I thought I could see his attacks being well timed with the healing, but I might've mistook it for the priest heal. Ridiculous. Thanks!
currently there is a bug with Skeleton Priests "not prespawned", eg the type that crawls out the ground, not having their yellow "kill me now"healer aura on, so they can be really hard to spot (and that's just assuming a regular one wasn't aggroed from the other side ofc)
It technically wouldn't be impossible to have a so low dps character enemy lifesteal attacks could be annoying, but it would be extremely rare, and you would likely have felt dps trouble several other places too, with regenerator heroes or just basic heal heroes or some of the other enemies with lifesteal attacks.
The other nasty part is Ilgor has Sunder now, so his attacks can actually hurt, which on top of then dealing with healing from whatever source you might have encountered it, means Ilgor can actually be lethal now on 1.2 in close range if not evading the sunder swipe or phase 2 spike nova burst thingy. Actually took me by surprise on my first couple chars how much he hurt now, which could definitely contribute to the fight being more bothersome if dealing with the HP bar bouncing back up too

Well said. As far as the skeletons he summons, in crowds of a dozen every 30 seconds, there are never any priests. Revenants, haunted nobles and apparitions is all that spring up. I've looked carefully and sometimes thinned down the crowd to only two or three- yet Ligor heals up. It's very likely the aggroed priests outside the chamber doing this.

It's fun with a mean challenge, if it's fair. Take care and have fun
Last edited by Burkieman; Jan 5, 2024 @ 3:15am
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Date Posted: Oct 29, 2017 @ 11:30pm
Posts: 18