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Also, so far, my constellations are not defensive (I should put my build up next time I'm in-game) in any way, save for a point or two.
My augments are, I concede. Also I'm a Primal Strike/Savage build with Totems (not maxed) and one point in pet. It doesn't melt face as some builds but again, seems fine for standard play.
Not sure I follow, the OP is ranking individual masteries by their strengths. No matter the list you won't have Arcanist over Soldier. Based on pure utility of the skills available to each class Soldier is much better.
Perhaps, but it was never meant to be a serious list anyway, just for fun.
Ya know, after the last post about Shaman it got me thinking to what the Shaman IS good at, which somewhat lead to this thread. And one of the first things I did immediately think of was that Shaman is one of the faster/easier masteries to level through the lower difficulties. Wendigo's flat health early on is massive which means your character just heals faster than anything can damage him, even while mostly ignoring armor and resists. Pumping physique, like many builds do, ensures your DA is always high enough and the Shaman issue with a lower amount of base OA/DA doesn't really come into play until late-game gearing min/maxing. For example a Soldier is unlikely to rush and max out Field Command until much later into the game.
I actually think Demolitionist is one of the more difficult masteries to level. While their defensive abilities eventually come into their own, especially when a second mastery is fleshed out, early on you are a bit of a glass and not even much of a cannon.
I consider 2 through 4 to be a pretty close tie, but I think the wider range of use of the others justify the spots.
Most people will either do pets or completely ignore them or just waste the points to have them follow you around for visual flair, which cuts off many skills. Yes, Doombolt and Pox can be used to proc devotions, but I don't think this is usually an issue for most builds (pet builds can have a lot and conveniently Occultist has the whole pet thing going on). DEE and poison in general can be decent but I think in general more difficult to build around than a basic build using Demo or NB. For example I'd argue your basic pistol Pyromancer is easier to build/gear and performs better than a poison Witch Hunter.
But yeah all three are probably close enough where specific examples tend to overlap and could probably be flip-flopped depending.
I would say it all depends. Are you going to try to beat crucible? Then for sure soldier&anything is good. Are you trying to farm nemesis bosses, or boc&sot and things like that? Then i would say there are many more options which do not include soldier.
If beginners don't get the information here, a random thread long after the game has been officially released, they will get it elsewhere. Whenever a thread pops up asking about good starting classes, Soldier is always recommended. I am curious though, you make it sound as if this is bad advice and I wonder what you would recommend otherwise?
That pretty sums up my experience to a "T" -- granted I didn't know wth I was doing when I played Demo, and would do things differently now, but yeah -- it was a glass-not-so-much-cannon.
Spellbreaker, Commando, Pyromancer or Elementalist?
comando
My List:
1. Soldier - Definitely the number one, kinda obvious why it seems to me, lots of uses. Easily to do with any other mastery.
2. Arcanist - Second best, mainly due opposite stuff from soldier, mainly magical ranged which you would rarely find in Soldier mastery tree, combine them together and easy stun resist fix too...
3. Demo - So, Demolitionist, no surprise why I like it aswell and I put it in 3rd spot cuz I love it adding for soldier, the best tank at the moment (before oathkeeper mastery comes in...). Anyway, lots of fire. I like fire. Fire is good...
4. Inquisitor - Reason why this ain't in first 3 is simple... I coudn't fit it in. It's also pretty good mastery to choose from, especially from survival aspect. Inquisitor Seal ect. or Aura of Convintion exclusive skill (gives a lot physical resist)
5. Nightblade, can't live without swords and blades. Love dual-melee but kinda feels meh.
6. Shaman - I don't know why I hate it for some reason, maybe because so many Ultos players I keep meeting or the lighting stuff happening around me. While it's very ironic to say I would hate this mastery (I really try to like it, but something always is missing). So I add something more to it of course, plain lighting, nana... not my style.
7. Occultist - Kinda same as Shaman, I hate it too, but still use it...
8. Necro - Ohhh, necromancers I have traumatic events happening when I saw those zoo's around me, players acting so pro, so cool, while AI does all the job. It's just how it is, and this is definitely be my least favorite mastery of all.
None of those personally but if i had to choose i'd probably pick elementalist.