Grim Dawn

Grim Dawn

View Stats:
*! Akster !* Jan 10, 2017 @ 7:14am
Raise The Dead Affected by Auras?
Can't find info for this anywhere since everyone I see posting strongly believe raise the dead skeletons are absolutely worthless and are enevr used. Currently making a Demo/houndmaster build with skeletons, using 2h gun atm with firestrike/flametouched and it seems the damage increase for skeletosn would be huge if it works with temper.
< >
Showing 1-5 of 5 comments
Ender Jan 10, 2017 @ 8:55am 
Auras do seem to effect skeles from raise the dead. The skeletons are not worthless. They actually do really well. The complaint is that the fuctionality of the devotion doesn't work very well unless you are a melee class. 2 problems with raise the dead. 1. You cannot affix it to your pets so if you are a pet class they can only be raised when your chracter kills something. 2. When you kill something with raise the dead the skeles spawn 5 ft. behind your chracter and unless you are very close to the fighting, they will not engage. They will just hang out with you.

2 fixes

1. have them spawn at the dead mob. They would immediately engage the closest enemy.

2. let us affix them to our pets. They would spawn near enough to mobs to engage.

The devs may want this to be hard to use or they may want this to be used by melee. I don't know. This might be working as intended. No idea.
Robert Zerker Jan 10, 2017 @ 11:12am 
Skellys are affected by auras, be they from skills or components.

What Ender said.

And Skellys are slooooow.
By the time they actually reach a potential target, their lifespan is almost over.
If you're a ranger char, that only makes it worse, as they spawn even further from the action.

You will realize how bad they are when you loot the "necromancer's grips".
(Same mechanic, but spawns much faster ghosts)
Ender Jan 10, 2017 @ 11:22am 
You can increase there speed with Manipulation but its 50 points in to Occultist and if you are going Briarthorn over Hellhound you just end up with really slow skeles. I tried it with melee and it wasn't bad but I got smashed pretty often without good defensives so I assume I would need to build a melee build with "extra" dmg from pets? It just seems a little off.
Ficelle Jan 10, 2017 @ 4:48pm 
They work...

But without pet gear, they wont do any real damage, and in pet spec, you are not the one killing things...Ok for hybrids i guess.
They only live for 10 seconds but waste 5 seconds or so going to fight area if you are ranged...very annoying.
They dont help at all against single strong opponent as you cant even make them spawn.

This is the deal breaker for me, as any devotion not helping when i need it the most (boss and strong opponent) is not really worth it.
*! Akster !* Jan 12, 2017 @ 4:11pm 
Thanks for all of the helpful replies. They seem to do a decent amount of damage for me, from memory they are doing around 320 damage a hit while I do around 700 damage a hit. I do currently have around 180% pet damage thanks to devotions and a lot of added damage from having all of the kraken devotions, regretting putting so many points into occultist sicne the only thing I use from it is hellhound maxed and 10 points in manipulation, considering the hellhound aura buff for him when I have the spare points since greater fire blast does the same damage as my autoattack currently with added AoE, and the manipulation has such a pitiful increase to damage for pets considering you alreayd get SO much from devotions, I presume it is primarily for the speed though.

I think I will stick with it and maybe try melle when I hit lvl 40 since I got a really nice 2hander, will have to spec out of kraken though, I am not optimistic for my survivability once the enemies stop being a complete pushover if I swap to melle.

Funt o mess aroudn with atm even though it is likely never going to be 'good' as in competitive with other builds in any way. I like skellies too much to abandon them =)
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Jan 10, 2017 @ 7:14am
Posts: 5