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2 fixes
1. have them spawn at the dead mob. They would immediately engage the closest enemy.
2. let us affix them to our pets. They would spawn near enough to mobs to engage.
The devs may want this to be hard to use or they may want this to be used by melee. I don't know. This might be working as intended. No idea.
What Ender said.
And Skellys are slooooow.
By the time they actually reach a potential target, their lifespan is almost over.
If you're a ranger char, that only makes it worse, as they spawn even further from the action.
You will realize how bad they are when you loot the "necromancer's grips".
(Same mechanic, but spawns much faster ghosts)
But without pet gear, they wont do any real damage, and in pet spec, you are not the one killing things...Ok for hybrids i guess.
They only live for 10 seconds but waste 5 seconds or so going to fight area if you are ranged...very annoying.
They dont help at all against single strong opponent as you cant even make them spawn.
This is the deal breaker for me, as any devotion not helping when i need it the most (boss and strong opponent) is not really worth it.
I think I will stick with it and maybe try melle when I hit lvl 40 since I got a really nice 2hander, will have to spec out of kraken though, I am not optimistic for my survivability once the enemies stop being a complete pushover if I swap to melle.
Funt o mess aroudn with atm even though it is likely never going to be 'good' as in competitive with other builds in any way. I like skellies too much to abandon them =)