Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hmm. I'm not sure what to say about a ranged weapon bleed build. There are some quite strong melee bleeders, maybe warder in particular, but ranged weapons and ranged skills... hmm. I don't think Occultist would be a bad pick at least. Curse of Frailty and the newly-buffed Bloody Pox are great in themselves and they're both amazing at proccing devotions that you'd want to attach to them like Rend or any procs you get from gear. Savagery would be your choice for single-target damage.
The problems will come on second difficulty (i hope we will get rid of this dumb 3 difficulties system just like Path of Exile did). Monsters (elite) on that difficulty kill you in 2-3 shots even if you have 5k hp and all resists maxed. The only way to get away is to steal life in % fast. I didnt liked my ranger cus he used too much mana (have to drink bottles non-stop with like 500 mana and 200 reserved). Also mobs reach you too fast, so there is no point to go ranged combat. Well, unless you have some items stashed from other heroes.
Also, it is not true that monsters in general kill you with two to three hits on Elite. It depends upon your gear and your build, of course, but two to three hits is simply not true unless you completely screwed something up along the way.
No point in ranged combat?!
I feel this way about any good game. Well put.
Well in that case I think I will stick in normal difficulty and see how it goes, until now only bosses and some champions/elite mobs remain standing for combat.
Now I'm unsure what to choose for my second class, Occultist or Demolitionist The problem was my mistake at think that the occultist had skills with bleed damage but it have acid/poison/chaos/vitality, four types and if I want increase the damage means spend more points in the tree of devotions because I need different constellations.
While the demolitionist is only fire damage. How good are the blackwater cocktail and grenado skills? Good for damage, DPS or both?
I don't know if Nightblade can be a good combination since I trying to make a build focus in DPS and because is the assassin/rogue class which usually means fast attack speed, low defense and do a lot of damage under specific circumstances.