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i'd probably skip the modifier node for maivens sphere (conversion) and drop the additonal 7 or so mastery points you need to get there.
you can also drop some points from maivens sphere i guess. you get 20% absorb for 12 points and 10% absorb for 3 points, so it's scaling is quite poor. i'd only put in more than ~3 points if you actually notice that you die too often.
you may also be able to remove some points from OFF if you have +skill items. up to rank 12 you get +1m radius per point, but after 12 it's only 0.2m per point.
i'd put more points in elemental balance (crit damage) and probably also into flash bang (DA debuff) to capitalize on the relatively high OA -> crit chance.
don't know if the 12 points in static strike are worth it. you'll deal mostly fire damage and have +fire% modifiers from devotions etc.
canister bomb is good as a devotion trigger due to it's long CD (== high % chance for devotions), but i wouldn't put any extra points in there after the first. maybe for levelling. i think it hits pretty hard and can clear whole rooms, but that killing power drops off when you get to ultimate, so might be able to free up some points for flashbang & elemental balance.
you made a mistake in the devotion tree i think. last time i checked, oklaines lantern required a caster weapons (daggers/scepters). or maybe it also works with caster offhands. but it definitely doesn't work with rifles, you'll have to get those 3 green points elsewhere (i'd go with hawk, personally). also, you don't have the required 4 ascendant (purple) nodes for elemental storm, so the build would be invalid.
overall, i think you have too many devotion proccs. witchblade to firestrike, elemental storm to flashbang, meteors to canister bomb and one of the lesser skills to OFF. but then you still have one procc that doesn't even have a skill to attach to. i'd drop both the imp and magi and use a different path to get to torch & kraken. probably something involving chariot, owl, hawk, eel and scholars light. if you have left over points at the end, you can pick up some nice stats by picking up some nodes from the revenant (4th node is 6% life steal, the nodes before that aren't too bad either)
btw is it worth it to take 2 points from vindictive flame into canister bomb for the 5-7 fragments.
also removed the e tier from torch (25 burn dmg and 100% burn dmg) that should be fine y?
would like to keep magi for the fire dmg and stun it gives to.
is it needed to get more defensive devotions like chariot and revenant or should i be fine without?
when i get +skill items ill remove some points in OFF so it stays at 12 point.
http://grimcalc.com/build/1009-Gd6YaR
here's a variation of the devotions (didn't change the mastery skill points)
http://grimcalc.com/build/1009-o5mn3O
similar to yours, but using viper (mostly for the 20% elemental resistance reduction) and chariot (defense proc and a nice chunk of OA) instead of eel and mage.
1 point left over (or 2 if you opt out of the optional point in the torch node you skipped). could use the 2 points for 10% more health for example (red & yellow crossroads nodes). or anything else, really.
the purple points in owl are semi-optional. you could also get the required purple points from empty throne if you prefer a bit of stun res and some resistances. or wolverine if you want more defense (wolverine uses 1 more point, though).
Take points out of Blast Shield and max out Vindictive Flame. The +Total Speed is FAAAAR more important for a ranged build.
https://www.grimtools.com/calc/m23wGm72
https://www.grimtools.com/calc/Q2zR0k92
https://www.grimtools.com/calc/M2g0av7V
https://www.grimtools.com/calc/nZoGX1BZ
https://www.grimtools.com/calc/D2pnJvaZ