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Flat damage only gets added to skills that use weapon damage. A skill that uses 50% weapon damage for example would only get 66 bleeding damage.
Spells that don't use weapon damage only benefit from percentage bonuses of the appropriate type.
Bleeding is a DoT.
^This. It shows the Damage per Second. So if you do 120 Bleed over 3 seconds, it will show 40 Bleed damage.