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Blue: Solid base stats. As long as your build, devotions, and augments work well together, these are enough to give you the base stats needed.
Purple: Slightly higher base stats. Usually have more OA/DA attached and often various procs or additional abilities. On average better than most blue equivalent, but not by a game-breaking amount.
Green: Despite dropping from the earliest levels, potentially the best items in the game for certain slots and builds. However getting the right combination of affixes on the right item is difficult. It is typically far easier to find legendaries than it is to get some of these end-game green combinations.
If you are really struggling, I would focus less on the gear you don't have and more about what is not working in your build. Are you using armor augments? When you say you are focusing on resistances, does that actually mean they are capped? What is your base health at? What kind of additional sources of mitigation do you have? What is your health regen?
Pierce Blademasters already have among the highest dps in the game, and they can afford to sacrifice some for better survival. Often in many cases, your clear speed remains the same or is better, since better survival means less running around trying to avoid damage.
I have definetly been trading in rares for epics and epics for legendaries, I guess I shoulden't have.
As far as hp goes I have 1170 base 10,700 with equipment on. HP regen 70.08
a DW blademaster (any DW nightblade, really) can be very squishy. that's the price you pay for the ridiculously high damage output. even with good gear, you'll probably never get tanky enough to steamroll ultimate without paying attention. at least none of my nightblades is tanky enough for that. sometimes you just have to get out of the mess, heal up and then SS back in to finish the job.
with decent resistances and enough sustain ( % life steal works pretty nicely due to the massive damage output), you can at least roflstomp most of the trash without resorting to hit&run tactics. bosses and heroes (or whatever the correct name for the "star" critters s) can be tricky. if they deal significant burst damage (shotgun abilites, high damage strikes), you probably can't facetank them from start to finish.
Here's a little checklist for you:
1. Is your Offensive Ability above 2.1k? (moar crits you dish out = moar better a.k.a. do you kill stuff fast enough?)
2. Is your Defensive Ability above 2k? (less crits from enemies = long and prosperous life)
3. Check your armour absorption (Scars of Battle skill and Scaled Hide component are your best friends in melee range). That's a big one for melee chars.
4. Do you improve your defence via the Devotion tree? It's a complex subject and there's no one size fits all solution and I know it's easy to blame your gear on everything but a good skill setup can make or break your build. I've been there and I done that. ;)
I pretty much did a combination of everyones advice, made a few tweaks here and there, and now I seem to be much, much more tankish, and what used to be 1 death every 5 min has now been augmented to 1 death every 30-60 min...BIG difference!
I was getting hung up on the color of the equipment rather then quality. My thinking was if you find a legendary that is what you should be using cuz it's legendary, whether it fits your build or not, and that was the problem in a nutshell.
BTW is there an ultimate nightblade set to find?
DPS isn't everything. You are now beginning to learn that.
I have a DW cold pierce BM and he survives on lifesteal, without it he would pop lots of potions, he has 2 NEX blades (lucky finds on another toon) which have a nice proc that fires a lifesteal vitality bolt and with all his aoe ground procs from devotions (whirlpool/blizzard etc) hes constantly gaining life. His sheet dps is only 24k but he kills stuff faster than my Pyromancer who has sheet dps of nearly 40k, his procs and debuffs are crazy and shadow strike hits like freight train. He killed log on ult in under 1 minute which for a 24k dps build is pretty good.
As to OP a further bit of advice legendaries are great in GD but theres ALOT of them, so if you find a few which favour a different build roll an alt, use the stuff it gives you on other builds, I parked my current BM at lvl82 a while back and rolled 2 alts up to ultimate before i went back regeared him a bit tweaked him now he destroys pretty much anything he meets.
Oh and as a melee on ultimate pierce resist of 80 is a requirement imo
Since you said you're using mainly Pierce/Cold damage, The Deathmarked Set would probably be the thing for you. Lvl 75 legendary set, 5 pieces (I think) including 2 weapons. But if you don't like the weapons included, or got a better one, you can swap out one of the 5 items with most of these sets. The +2 Nightblade Skills (or other class) is usually the 4-piece bonus.
Other than that, I can just agree with the other statements here:
Resistances are key to survival!
Especially on Ultimate enemies sometimes have resistance reduction skills that can drop all your resists by 30-40 %-points. So where possible, try to have a little extra on your resists over maximum.
To help with that, remember to slap components on your items and even faction augments. Those augments do make your items Soulbound (can't be used by any other character), but you can remove them just like with the components, so you don't permanently lose them for potential use on other chars.
At least with your focus on Pierce/Cold you can build up resistances against your own reflected damage. I'm playing a physical/internal trauma Witchblade (Soldier/Occultist) and it's pretty hard to find worthwhile physical resist on gear.
The character is pretty tanky and plays well, but I am my own biggest enemy. Accidentally hitting a reflect mob with any of my internal trauma dots deals more damage to me than anything else in the game.
I gotta say that adding pierce defence was the single most important tip, it makes a huge difference. I would see my health always disappearing as soon as I would attack a mob, but couldn't figure out exactly what it was from, now I know!
Also, is 50 the absolute max number of devotion points possible? I have 50 then found another shrine, unlocked it and it gave me nothing? So for the rest of the game any shrine I find I should just keep walking?
You won't get more points beyond 50, but you can choose to pay them up anyway, since they are actually decent loot containers and give you some EXP. So if you find a shrine with low cost, you might consider paying it.
Fighting shrines are obviously still free loot.
Shrines still have a chance of giving you epic and legendary items so the choice is yours. I ignored some of them on Ultimate because I didn't feel like crafting relics and such to restore a shrine.
I have a level 80 character and I have no problems tanking and dealing lots of damage using my own personal build.