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Dual wielding works wonderfully late game, providing you have decent attack speed and gear.
Pump up Amarasta's Blade Burst first, and forgo adding to the mastery bar, and groups of 20 undead all die in 1-2 attacks at low levels because of the AoE.
The Dual Wield skills kind of suck imo, except the first skill that gives you piercing damage and allows dual wielding. All that % chance to be used doesn't allow you to use those attacks when it would be best (ie. you can't rely on using the arc in front (shears?) when you actually have multiple enemies in front and not behind you).
I'm a Lvl 50 nightblade/ demolitionist in my Veteran Run, just cleared Darkvale village.
Died around 20 times but that was before I got OP, first playthrough! :P
I started as a nightblade/ soldier using cadence though, but at some point, around level 40, I was struggling too hard so switched "magically" to nightblade/ demolitionist.
I've been using the auto attack/dual wielding build since start, it was hard at first because of a low attack speed and life steal on hit but now that i'm level 50 with 13K DPS and 10% life steal this is really fun and effective, the last skill in that dual wield line deals like 350% damage for each weapon, that's a 14K damage hit for me, great!
I think it may be better to not start on dual wielding and come back to it when you have a lot of points to re-invest in it.
Those passive skills cap at 20% chance to occur at level 4, that was my objective at first.
Some more points can be interesting for the single targets attacks to fight heroes/bosses.
Also I've been wondering if that Blade spirit could be viable late game if you stack piercing & cold damage, since I did loot this legendary sword azure something I think it was with tons of cold damage and a cold aura you can activate.
Shadow strike, on the other hand, is a must have even if 1 point. The movement the skill provides is too good to ignore.
I got a question about that legendary they give you at the end of the boss is it a set item per base class you picked or is it just totally random?
NB varients are some of the best DPS in the game last I checked, but you have to max the skills that up your base damage rather than trying to balance the build. Also, save stat points for equipment requirements. They make awesome glass cannons, but difficult to use effectively but rewarding.
If you go glass cannon, go for life drain bonus's with your devotion points and don't worry if your armor is weak. Put a single point in Shadow Strike and use that to get in and out fast, kill support units before anything else and focus on guerilla tactics, killing a unit and running. Be prepared to die a lot learning how to play it, but you will kill insanely quick and melt bosses if you do it right. Mixing it with occultist for acid damage or demolitionist for fire damage is recomended.
that being said - i never found dual wield NB weak for levelling. quite the opposite, really. much faster than a twohander oder s&b build.
i'd either max the base dual wield skill or go with 1 point in ABB and then max lethal assault. both variants give a decent chunk of flat damage.
of course, if you aren't going for pierce, cold or acid damage, you might as well get the base damage from the other class (firestrike, savagery, cadence) and only use the WPS proccs from the NB dual wield line to multiply/spread the damage more.