Grim Dawn

Grim Dawn

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gato Feb 8, 2017 @ 7:00am
Music in the game
I know this is probably a low priority topic compared to other things the team could focus on like dungeons, classes, gear and the likes but it's something that has been nogging me for a while.

The music on this game feels great at the beginning, I loved all the pieces I heard from the soundtrack and I especially loved how when you battle Krieg his theme is like a remix of the field themes. But once you get to chapter 2 the music on its fields is the same as in chapter 1 and it starts getting a tad repetitive. Also, maybe it was just me but when I got to fight Cronley I got no music whatsoever which made his fight feel like a let down.

I never got to another big boss after him (deleted my character after reaching the necropolis to respec and start on Veteran and haven't quite reached back that point yet) but the field music remains the same so I'm going to assume there aren't any further tracks on the horizon besides maybe a final boss piece?

This is hardly a deal breaker for me, I'll keep playing the game and I could just use an mp3 player if I wished it so (tho I love me some original compositions), but I'd really like to know if there'll ever be a music update future for this game. Something like chapter themed tracks, more boss music, or maybe even some tracks dedicated to those especially hard to find bosses in secret areas.



ps: I still haven't gotten crucible since I'm not even close to done with the main game. So I don't know if that mode has music of its own.
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Showing 1-4 of 4 comments
Fendelphi Feb 8, 2017 @ 8:34am 
Very well written post.
To be honest, I havent paid attention if the music changes or new themes are added, so it is possible that there are some special tracks at certain points in the game(rogue-dungeons and special bosses).

You are right though. It would be one of the few areas where the game could improve a little IMO, without changing the actual game a whole lot.
The early music really fits perfectly to the dank swamps, small hills and deserted villages, but the music for Old Arkovia could use a different theme(like a mix of a pompous and "classical", with a hint of gothic horror) to create the feeling of lost splendour.
Stuff like that.

Not that the current music is bad or lacking, but we have so many areas and different cultures and factions. Having a score to represent the subtle differences would add a lot of extra depth to the world.
ppaladin123 Feb 8, 2017 @ 8:49am 
It is a little diappointing that the music basically just loops the same 4-5 (very good) pieces no matter where you are but I am guessing that music is expensive and they had a limited budget and decided not to invest in huge/thematic score versus other things.
Vagrant Feb 8, 2017 @ 11:09am 
One song I can't take anymore is Devil's Crossing's piano drops. Gets really repetitive after like 5 times...

Everything else is alright, since I don't spend a lot of time in it like DC.
Atech66 Feb 8, 2017 @ 11:45am 
Originally posted by Fendelphi:
Very well written post.
To be honest, I havent paid attention if the music changes or new themes are added, so it is possible that there are some special tracks at certain points in the game(rogue-dungeons and special bosses).

You are right though. It would be one of the few areas where the game could improve a little IMO, without changing the actual game a whole lot.
The early music really fits perfectly to the dank swamps, small hills and deserted villages, but the music for Old Arkovia could use a different theme(like a mix of a pompous and "classical", with a hint of gothic horror) to create the feeling of lost splendour.
Stuff like that.

Not that the current music is bad or lacking, but we have so many areas and different cultures and factions. Having a score to represent the subtle differences would add a lot of extra depth to the world.

Perfectly said.. anything that does not change the core game AT ALL i am cool with :)
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Showing 1-4 of 4 comments
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Date Posted: Feb 8, 2017 @ 7:00am
Posts: 4