Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Typically when people play as a minion master build, they want the minions to be viable, and many game devs seemingly don't understand that so they make the minion master just a bad spellcaster with some useless meatshields running around them.
Bwahahahaha! Are you serious? The only reason they released a necromancer class (I'm sure they were looking to do something more creative) was the b....bu.....but! NECROMANCER PLZ! Begging by nerds wearing rose tinted glasses. They want everything to be D2 and D3. Someone's not allowed to have a different creative direction that doesn't include their Necromancer fanboyism. I don't blame Crate, because they're trying to sell a DLC. It's just really sad that we got another "Necromancer" instead of something more creative.
Use what you have learned here today to make your first post better next time, because it's unlikely you'll get the replies you want in this thread, considering I pointed out what you were doing.
Regardless, Necro fans have been requesting it for a number of years on the GD forums (likely since at least 2012) and it is undoubtedly the single most requested mastery since that time. I also believe that it has been at least 2 years or so since I seen Rhis essentially confirm that Necro was going to happen, so this all actually old news.
I highly doubt Necro-love is the sole realm of the "nerds". Personally I wanted a Dual-shield mastery and medierra actually did ask his programmers for me on the feasability of implementing it but they reported back that it would take quite a bit of work to make it happen in the engine. It is what it is.
Everything I stated was true. You must have missed the NECROMANCER PLZ groveling topics. But yeah, now that they finally got their necromancer, it's still not good enough and it needs INFINITE duration pets. This topic is a complete joke, so my response is directed at my thoughts about this topic. Bite or don't bite, I don't care. But I stand behind what I said 100%.
It's a shame, because Crate could have put effort into giving us something truly unique instead of something that's been done before, multiple times. So I'm not directing this at Crate, but at the necromancer fanboys.
Or, you know...we actually wanted to do a Necro cause this is our job and we want to make things we like. That it was essentially the #1 requested class was a pleasant justification.
There hasn't been a Necromancer class in ARPGs since Diablo 2, but yeah it's totally been overdone in the genre.
I thought they had six classes and the Ascendancy system was like a sub-specialization system?
I guess I wouldn't consider 12 passives a class...If they added a bunch of supporting skills to boot, I suppose my mistake.
There's seven "classes," but they're more or less identical with the only differences being attribute gain and starting point on the tree. Well, that and Ascendancies, which are technically just passives, but their entire tree is passives. Some just have a more damatic effect than others. Ascendancy passives are powerful enough to make that difference.
I won't go in-depth here because this isn't really the place for it, but suffice it to say that they are powerful and transformative enough to change your playstyle between different Ascendancies pretty significantly.
Having to run around low level areas at the start of every game as a Necro to gather corpses so you could summon your skellies in D2 was pretty ridiculous to be honest. And don't even get me started on the boss fights where ALL your skellies were GUARANTEED to get demolished, and then you have to spend time running around the map looking for corpses, but what's that, THEY'VE ALL DESPAWNED!!! YAY!! Looks like it's time to head to that low level area again and farm some more corpses!! YIPEEE!!! Really, it was the only major flaw in the entire system to be honest.