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Taken from Wikipedia:
"Aside from the immediate game mission, the game also contains an artificial life ("A-Life") system, a precursor to the Chao featured in Sonic Team's later Sonic Adventure titles. The system involves entities called Nightopians. The game keeps track of the moods of the Nightopians (harming them will displease them, for example), and the game features an evolving music engine, allowing tempo, pitch, and melody to alter depending on the state of Nightopians within the level. It is also possible to merge Nightopians with the small Nightmaren enemies, creating a hybrid being called a Mepian. It is even possible through extensive controlled breeding to produce a "King" Pian, or Superpian. An expanded version of the A-life system was included in Nights: Journey of Dreams."
Basically I'm wondering how exactly you breed nightopians, how does one actually harm them, and what happens when you paraloop them. And any other information anyone might have on this, because I'm completely lost.
That's pretty much all the info I've been able to get. I was really into the chao gardens on sa1 and sa2, so I guess I'm just interested in seeing where that idea came from really. Anyway, thanks for the info. If anyone else knows anything let me know.
Also paralooping nightopians kills them and affects the mood of the other nightopians in the level. It also removes the bonus that you can collect on the last part of the stage by touching the nightopian above the starting point (which is based on the number of stars you have collected). The mood of the nightopians also changes the background music. Paralooping mepians and nightopians being killed by nightmarens hitting them (which sometimes happens) do not affect either of the above.
Another thing worth mentioning is that mepians breed a lot faster than nightopians, meaning if you end up with a couple they will spam eggs and slowly kill off the nightopians. If this happens you can reset the A-Life by paralooping them all and completing the level, which will restore 10 nightopians with neutral mood. Quitting without completing the level will not save any changes. Restarting a level will also restore the previous state of the A-Life, although the same behaviour is not always guaranteed - sometimes nightmarens will move on different paths after a restart.
You can unlock the nightopian collection, which shows the activity and mood of each nightopian by completing both the base game and the christmas nights levels, which are unlocked by completing the base game. If you get all nightopians and mepians in a level to be as happy as possible, then in the nightopian collection they will sing a version of "Dreams Dreams".
Hope that helps
Helps a lot! I don't know why it was so hard to find anything about this with a quick google search. Thank you so much.
The game has a feature that lets you raise your own Nightopians apart from the main game.
I've yet to access that feature with my save data even after I beat the game as Claris.
I'm actually talking about the original console version before it got ported to PC.
Even so, doesn't the PC port have its own A-Life system too?
I see.
I think the A-Life system comes from the original game itself. See if you can track it down and obtain a Saturn, 3D Control Pad, and the game like I did years ago.