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The PS2 version was not built from scratch. It is very much derived from the original SH2 assembly language. I'm actually in the process of summarizing a blog post by the game's producer that details just how difficult the whole project was.
That's so cool, I thought I remember DiGiValentine saying they rebuilt it and that's why the controls and physics are funky. If this is true, then it means the datamining going on right now isn't just uncovering lost PS2/HD version stuff, but potentially lost stuff from the original that we've never been able to decompile.
Here a few select bits from what I've done so far:
A month into the job, NiGHTS co-creator and original lead programmer Yuji Naka approaches Uchida. He asks, "Are you sure the Shanghai team can handle this? It's all in assembler language and pushes the Saturn's twin CPUs to their fullest." Uchida replies, "Just wait and see."
Although SSC has access to the game's source code, they're still missing some important materials: the original picture data, uncompressed versions of the FMV, the source code for Christmas NiGHTS, etc. They'll have to recreate much of this.
...
Four months have passed since the start of the project. Analyzing the original source code is proving very difficult, and there hasn't been much progress. To make matters worse, a rival company poaches three of the team's four main programmers. Their work has to be discarded.
Kind of. The remake is decent, but there are enough issues with it that I can't say it renders the original obsolete like some other Saturn remakes manage to do. For instance, if you own Dynamite Deka on PS2/PS3 or Guardian Heroes on XBLA, there's no reason to play either one on Saturn again. Can't say the same about NiGHTS though...
The company that owns Megapixel recently signed a deal for the rights to remake some yet-to-be-announced Square Enix titles, so they may end up working on those after HotD 1/2 and PD Zwei are done.
Still a shame they couldn't do a 1:1 remake but I've seen worse (like SADX compared to the DC release visually).
[also just to avoid confusion and I don't want to sound like an ♥♥♥♥♥♥♥, "lag" usually means delayed inputs- what happens with the trick rings is dropped frames]
Please note, these mods aren't by me. All credit so far goes to Jordan/Colon D.