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In any case, I slightly disagree.
I believe the problem is related to the way different people play the game: as you explain, if you were to play Antichamber as a puzzle game then it is confusing and unclear to no end. No set rules, lots of guesswork and no sense of direction ruin the flow of it.
On the other hand, if you play Antichamber as an adventure game, its shortcomings actually become its strengths; confusing the player as part of the gameplay, continuously surprising him/her and making the player explore actually add to the experience.
I see your point, but I can also see why others think it's a great game instead.
Portal was very good, and as you said it wanted to educate you on the game mechanics and show you how things work. Antichamber is more about discovering things for yourself.
I found Antichaber so incredibly frustrating and pointless at first, but once I started to figure things out and got moving I came to love it.
A game like antichamber teaches you nothing, tells you nothing, and expects you to blindly fumble your way through until you finally figure out what works and what doesn't, adding hours of wasted time to the game
For me, part of the appeal IS that I was blindly fumbling through things trying to figure things out. It felt good when I found a solution, and if I couldn't find one I knew I could come back later after exploring a bit. Maybe I'm just crazy?
It is a different game than Portal.
This game is about critical thinking and exploration. You're not told to go anywhere. You're not told to do anything. Your first command is "Jump." Jump into the game, with fewer expectations.
It's meant to be a journey. If you didn't pick up on that, you weren't paying attenion at all.
Or the game just isn't for you. In which case, oh well. Wasted a few bucks. It happens. They can't all be winners.
Really, this about equates to calling Super Mario Bros a poor adventure game. Of course it is. Because it was never intended as that.
Antichamber isn't about the puzzles though, it's not a puzzle game. It's a psychological exploration game that is more about the experience and learning to think outside the realm of standard/classic puzzle and fps games.
This game, IS a puzzler. It does require however thinking outside the box, and will most likely slap you in the face for trying to approach it like a regular puzzler. I got stuck on many puzzles but once I thought some more (and believe it or not, I once dreamt the solution, like, literally dreamt), I realized how to solve it. Just put more thought into it, it is a really unique experience.