Antichamber

Antichamber

Kirin Dec 6, 2013 @ 4:48pm
Extremely Sub-par Puzzle game
Don't get me wrong, I enjoyed it, but there are just some points that don't even indicate towards a solution, somepoints where no real thinking is involved to complete and even some points that simply cannot be beaten until you have a better gun, but doesn't nearly seem enough like it should. The puzzles confuse to no end, even the allegedly "simple" ones, and it never seems to make much sense where to go and what to do.
It doesn't make sense and doesn't deserve all the praise it gets, it just gets too much praise for all it's shortcomings, and, if I'd many games over this one, if given the choice.
So tl;dr: I don't like it, I think it's overated, and it's simply not good enough for it's price point
And to anyone who is already typing an angry comment down there: I don't care, I just don't care
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Germz Dec 6, 2013 @ 5:54pm 
If you don't care about responses, consider not posting your opinion on a forum :p

In any case, I slightly disagree.
I believe the problem is related to the way different people play the game: as you explain, if you were to play Antichamber as a puzzle game then it is confusing and unclear to no end. No set rules, lots of guesswork and no sense of direction ruin the flow of it.
On the other hand, if you play Antichamber as an adventure game, its shortcomings actually become its strengths; confusing the player as part of the gameplay, continuously surprising him/her and making the player explore actually add to the experience.

I see your point, but I can also see why others think it's a great game instead.
Californ1a Dec 6, 2013 @ 9:25pm 
This is why its not a puzzle game. If you actually took the time to read the description on the store page, then you would have clearly seen that it is a psychological exploration game.
Drentrione Dec 7, 2013 @ 12:26pm 
Defying common puzzle game tropes was kind of the point.
Kirin Dec 7, 2013 @ 12:27pm 
Originally posted by Drentrione:
Defying common puzzle game tropes was kind of the point.
Well portal did that and it was a success, mostly due to the fact that *shocker* it showed you how everything works AS you play, so that the advanced puzzles, once reached, still pose a challenge, but aren't impossible
Drentrione Dec 7, 2013 @ 12:34pm 
The game wants to make you think and get out side of your comfort zone.

Portal was very good, and as you said it wanted to educate you on the game mechanics and show you how things work. Antichamber is more about discovering things for yourself.

I found Antichaber so incredibly frustrating and pointless at first, but once I started to figure things out and got moving I came to love it.
Ridicol Dec 7, 2013 @ 1:10pm 
I have to agree with Kabewm, i really don't enjoy this game
Last edited by Ridicol; Dec 7, 2013 @ 1:11pm
Kirin Dec 7, 2013 @ 2:46pm 
Originally posted by Drentrione:
The game wants to make you think and get out side of your comfort zone.

Portal was very good, and as you said it wanted to educate you on the game mechanics and show you how things work. Antichamber is more about discovering things for yourself.

I found Antichaber so incredibly frustrating and pointless at first, but once I started to figure things out and got moving I came to love it.
A game like portal teaches you as you play, in a way that is not annoying, obtrusive, or anything else negative
A game like antichamber teaches you nothing, tells you nothing, and expects you to blindly fumble your way through until you finally figure out what works and what doesn't, adding hours of wasted time to the game
Drentrione Dec 7, 2013 @ 3:15pm 
Well, everyone enjoys different things from their games.

For me, part of the appeal IS that I was blindly fumbling through things trying to figure things out. It felt good when I found a solution, and if I couldn't find one I knew I could come back later after exploring a bit. Maybe I'm just crazy?

It is a different game than Portal.
Kirin Dec 7, 2013 @ 3:17pm 
Originally posted by Drentrione:
Well, everyone enjoys different things from their games.

For me, part of the appeal IS that I was blindly fumbling through things trying to figure things out. It felt good when I found a solution, and if I couldn't find one I knew I could come back later after exploring a bit. Maybe I'm just crazy?

It is a different game than Portal.
I know that, but it simply isn't fun when the game doesn't even HINT at an explanation. It just expects you to do ♥♥♥♥ and hope for the best. This game takes the game design of most NES games: Let the player have no idea what's going on, it will make your 10 minute game last for 10 hours.
ObsidianTooth Dec 7, 2013 @ 9:06pm 
Have you ever thought that the game was trying to teach you more than just how to play it? Maybe that the best way to learn something is by doing it yourself? When I figured out what was "going on," not only did it help me figure out how to play the game, but it helped me see things in everyday life that I normally wouldn't have.
rpgamer987 Dec 7, 2013 @ 10:29pm 
Telling you how to play and what to expect would ruin the entire point of the game. The game is not about solving puzzles. Portal is about solving puzzles. Go play more Portal if you want to solve puzzles.

This game is about critical thinking and exploration. You're not told to go anywhere. You're not told to do anything. Your first command is "Jump." Jump into the game, with fewer expectations.

It's meant to be a journey. If you didn't pick up on that, you weren't paying attenion at all.

Or the game just isn't for you. In which case, oh well. Wasted a few bucks. It happens. They can't all be winners.

Really, this about equates to calling Super Mario Bros a poor adventure game. Of course it is. Because it was never intended as that.
Last edited by rpgamer987; Dec 7, 2013 @ 11:36pm
geg Dec 8, 2013 @ 3:23am 
I agree with the OP. Game is ridiculously overrated. Dunno where the hype came from but it was not deserved and neither is its Metacritic score. A lot of people seem to think it has some kind of enlightened metaphysical meaning to it that critics of the game just don't "get." Sorry nerds, it's just a dumb game with a silly gimmick, go read a ♥♥♥♥♥♥♥ book or something if you want to make your brain less stupid.
Kirin Dec 8, 2013 @ 6:03am 
Now I'm all for games that have a meaning above themselves, I loved the stanley parable, but this game expects more from the player than was given. Of course, here and there, there is the GOOD puzzle, which helps you to learn what to do so you can solve a greater puzzle, but sometimes it just throws one out of the blue, straight at your crotch, and just expects you to deal with it.
Californ1a Dec 8, 2013 @ 11:54am 
Originally posted by Jerkops:
I agree with the OP. Game is ridiculously overrated. Dunno where the hype came from but it was not deserved and neither is its Metacritic score. A lot of people seem to think it has some kind of enlightened metaphysical meaning to it that critics of the game just don't "get." Sorry nerds, it's just a dumb game with a silly gimmick, go read a ♥♥♥♥♥♥♥ book or something if you want to make your brain less stupid.
There is one though, the dev even stated in an interview prior to release that Antichamber is one big metaphor for life.

Originally posted by KaBewm The Explosive:
Now I'm all for games that have a meaning above themselves, I loved the stanley parable, but this game expects more from the player than was given. Of course, here and there, there is the GOOD puzzle, which helps you to learn what to do so you can solve a greater puzzle, but sometimes it just throws one out of the blue, straight at your crotch, and just expects you to deal with it.
Antichamber isn't about the puzzles though, it's not a puzzle game. It's a psychological exploration game that is more about the experience and learning to think outside the realm of standard/classic puzzle and fps games.
Last edited by Californ1a; Dec 8, 2013 @ 11:55am
Breadfish Dec 8, 2013 @ 12:29pm 
I will have to disagree.
This game, IS a puzzler. It does require however thinking outside the box, and will most likely slap you in the face for trying to approach it like a regular puzzler. I got stuck on many puzzles but once I thought some more (and believe it or not, I once dreamt the solution, like, literally dreamt), I realized how to solve it. Just put more thought into it, it is a really unique experience.
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Date Posted: Dec 6, 2013 @ 4:48pm
Posts: 50