Antichamber

Antichamber

Nabbit Jul 16, 2015 @ 4:32am
Antichamber 2
Antichamber was one of best games what I have been played!

I want to know is Dev planning Antichamber 2 :acduck:
Last edited by Nabbit; Jul 16, 2015 @ 4:35am
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Showing 1-12 of 12 comments
Californ1a Jul 16, 2015 @ 4:44am 
No, he isn't. Antichamber took 7 years to develop, and the dev has said that there were periods of time during that development process where he became very depressed over his perfectionist nature of trying to fix every bug or glitch in the game. I very highly doubt he'd want to revisit that by making a sequel. Also, a sequel doesn't fit in with the lore/story of the game.

If you want something similar, I'd suggest ColorTone. It's still in early access, but the dev is very active on his Steam discussion forums. It has a lot of potential, but it is incomplete, so if you want to avoid an incomplete puzzle game, then wait until it's finished.
http://store.steampowered.com/app/375320
Edit: If you want more out of Antichamber, there is a speedrunning community for it, if you're interested in that kind of thing: http://www.speedrun.com/Antichamber
Last edited by Californ1a; Jul 16, 2015 @ 4:46am
MegaBrutal Jan 25, 2016 @ 5:50am 
Now I see that Colortone is already released. Now that it's complete, if you played it through, do you still suggest it?
Californ1a Jan 25, 2016 @ 10:03am 
Originally posted by MegaBrutal:
Now I see that Colortone is already released. Now that it's complete, if you played it through, do you still suggest it?
Yeah, I do. However there are still bugs and the dev isn't really great at posting changelogs or any information regarding future updates, so no one has any idea if/when he's going to continue updating it. I wrote a review here and typically the most complaints it gets is that sometimes objects you're carrying get stuck in a wall and you have to spin around while holding the object to pull it out of the wall, and that the left&right mouse buttons aren't rebindable. It's also fairly short, but other than those couple things I quite enjoyed it for what it is.
Han Han Jan 30, 2016 @ 8:46pm 
Great game, would be nice to see more from the dev in the form of another project but what can ya do. Thanks for the tip on colortone i'll check it out

I used to really like the old pc game facade for it's experimental parsing of user input. Sometime later i had read that they were planning on making future projects improving on the engine but it never happened either. It's a damn shame.
Last edited by Han Han; Jan 30, 2016 @ 8:49pm
Minijuj Jun 20, 2017 @ 1:56pm 
great game
76561198292631324 Jun 21, 2017 @ 10:46pm 
Originally posted by Minijuj:
great game
This game wants to make me cry when I think about it.
Talon Jun 22, 2017 @ 5:55pm 
Don't think there should be a sequel. Mostly because of what would it be like? Would it be much of the same types of puzzles, same tool to be used, and the same sort of instances a plenty of non-elucidean geometry? Or... something vastly different that it might as well be an entirely new game? This is the type of game where 'much the same' would be to its detriment.

Also, most sequels usually improve upon the existing formula and I can't see where there needs to be improved. I really don't...

Most I'd say that would be okay is something of a spritual successor to this game. Something that takes what this game did and do something different from it that the original dev hadn't considered during development.
76561198292631324 Jun 23, 2017 @ 11:16am 
Puzzlegame is puzzlegame, it is about puzzles.
BlackFlameNova Jun 15, 2018 @ 10:44am 
Games should not have prequels. They should be made to be enjoyed to the fullest and be allowed to die unless the youth of another generation wishes to try them out. Prequels give way to trying to upkeep the audiences hopes on a product that may otherwise let down.:steamhappy:
There wasn't a sequel for this masterpiece. But hopefully one day we get it OwO
ellepietro Oct 8, 2021 @ 10:24am 
I still have hope
Originally posted by ellepietro:
I still have hope
I also have a brother, because regardless of where gamers live, they will always find others who are in solidarity with them.
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