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That is the point, pretty much. If that in and of itself doesn't appeal to you, no big deal, it's just not your kinda game.
maybe i'll come back to this some day, but for now i think this was a waste of 15 minutes.
i'd say that talos principle was WAY more intellectual in every possible level than this game. a lot more fun to play too, and that's a big difference.
edit: just realized this david007 guy is 16 years old, i think i might be a little too old to argue with you, come back once you've gone through at least high school - you might realize you're not that "intellectual" after all.
No. At least a good share of the puzzles work by letting the player fail first, then you see a sign that suggest what you should not do (what you just did), or refer to a previous hint to suggest what must be done next. This then suggests what you should do on the nd try to succeed. Like the first one you see fast moving balls and a bridge, you can run through the bridge, the balls destroy the bridge, you fall. Then a hint tells you something a kin to running when you face a problem might not be the solution. So then I walked, the balls didn't destroy the bridge and I could pass.
Same as what is not directly hints on the wall.
Like when it is written upside do not look down, of course I looked down, and fell, and came back to the same place. Then I understood, I really should not look down, moved back and progressed this way.
All the signs in the game talk about what you just did to get through a section. It may feel like they give you hints, but they really don't. Unless you didn't fully understand how you got through the section you just passed, they explain what you just did, but it might feel like a hint even though it's not if you didn't understand how you just got through that section.