Antichamber

Antichamber

DaRandomDude Jan 19, 2019 @ 7:29am
What's the point of this game?
All you do is run around in this ugly maze trying to find stuff while solving "puzzles"
Last edited by DaRandomDude; Jan 19, 2019 @ 7:29am
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Showing 1-15 of 19 comments
EX0m0nd0 Jan 19, 2019 @ 6:02pm 
This game basically has no story, it's a pure puzzle game. There is an ending, you can solve some puzzles just to get to ending as quickly as possible, but that's not the point of playing this game. People play this game for the puzzle, i.e. complete all the puzzles in the game which is reflected by collecting all of the moral signs.
John Jan 20, 2019 @ 12:51am 
Originally posted by DaRandomDude:
All you do is run around in this ugly maze trying to find stuff while solving "puzzles"


That is the point, pretty much. If that in and of itself doesn't appeal to you, no big deal, it's just not your kinda game.
Lar Dass Jan 25, 2019 @ 2:16pm 
20 mins in and im having fun, its intriguing and some puzzles are pretty confusing or hard
Wylie28 Jan 26, 2019 @ 9:43pm 
The same as every game in existance. Entertainment.
Delmar Jan 31, 2019 @ 2:58pm 
Clearly you're not an intellectual.
Hursti Feb 5, 2019 @ 5:38am 
i liked and 100%'d talos principle and its expansion, saw someone recommending this if you liked that one, but nah, this seems so boring i quit in less than 15 minutes. the way you complete the puzzles in this seem just so random, there's no real rules or mechanics etc. boring.

maybe i'll come back to this some day, but for now i think this was a waste of 15 minutes.
Davidov Feb 5, 2019 @ 6:26am 
Originally posted by Hursti:
i liked and 100%'d talos principle and its expansion, saw someone recommending this if you liked that one, but nah, this seems so boring i quit in less than 15 minutes. the way you complete the puzzles in this seem just so random, there's no real rules or mechanics etc. boring.

maybe i'll come back to this some day, but for now i think this was a waste of 15 minutes.
Random? You're definitely not an intellectual either, every moral advice the game gives you can be used to solve puzzles, I myself realized this after 2 puzzles that I accidentally solved but clearly this game isn't for you. ( Even though there are literally 6 controls)
Hursti Feb 5, 2019 @ 7:06am 
funny how some of you actually thinks this game is "intellectual" in any way. i'd like to know what actual credentials you people have, alongside the "grand" one of liking this rather dull game. i know the advices/clues are there to guide you etc. still my point stands, the puzzles were random and boring. also, if you can (and will) clear many of the puzzles by complete accident even to a point where you dont know exactly what you did, the game loses its momentum FAST.

i'd say that talos principle was WAY more intellectual in every possible level than this game. a lot more fun to play too, and that's a big difference.

edit: just realized this david007 guy is 16 years old, i think i might be a little too old to argue with you, come back once you've gone through at least high school - you might realize you're not that "intellectual" after all.
Californ1a Feb 5, 2019 @ 10:34am 
Originally posted by Davidov007:
every moral advice the game gives you can be used to solve puzzles
Actually, the signs come directly after you solve the puzzle, it tells you what you just did, not what you need to do next.
Hasefrexx Mar 13, 2019 @ 6:55am 
Originally posted by Californ1a:
Originally posted by Davidov007:
every moral advice the game gives you can be used to solve puzzles
Actually, the signs come directly after you solve the puzzle, it tells you what you just did, not what you need to do next.

No. At least a good share of the puzzles work by letting the player fail first, then you see a sign that suggest what you should not do (what you just did), or refer to a previous hint to suggest what must be done next. This then suggests what you should do on the nd try to succeed. Like the first one you see fast moving balls and a bridge, you can run through the bridge, the balls destroy the bridge, you fall. Then a hint tells you something a kin to running when you face a problem might not be the solution. So then I walked, the balls didn't destroy the bridge and I could pass.
Californ1a Mar 13, 2019 @ 8:29am 
There is no "fail" - Falling off that bridge is one potential solution leading to a different alternate path. You either get through a puzzle, or you don't get through - when you get through, the next sign talks about what you just did in order to get through. You might consider falling off the bridge as failing, but it's not.
Hasefrexx Mar 13, 2019 @ 10:50am 
I did not find an alternate path, and just went back to where I were. Anywayn, it let me to solve differently a situation I already encountered. Perhaps I missed the other path, but anyway it's just an exemple and there are more situations where the hint allowed me what to do.

Same as what is not directly hints on the wall.
Like when it is written upside do not look down, of course I looked down, and fell, and came back to the same place. Then I understood, I really should not look down, moved back and progressed this way.
Last edited by Hasefrexx; Mar 13, 2019 @ 10:51am
Californ1a Mar 13, 2019 @ 11:03am 
That isn't a sign though, so it doesn't follow the same pacing as the signs do.
Hasefrexx Mar 14, 2019 @ 2:23pm 
Yes, ignore most of what I write to prove your point.
Californ1a Mar 14, 2019 @ 11:58pm 
You said yourself you might have missed another path in the first half, so I didn't feel like I needed to mention it.

All the signs in the game talk about what you just did to get through a section. It may feel like they give you hints, but they really don't. Unless you didn't fully understand how you got through the section you just passed, they explain what you just did, but it might feel like a hint even though it's not if you didn't understand how you just got through that section.
Last edited by Californ1a; Mar 15, 2019 @ 12:00am
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