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If you get the crash again, can I ask you to share the code from the crash reporter? I remember that earlier you were having a different crash that was caused by an outdated driver - I'd just like to verify that this is indeed due to the resolution. Cheers!
FWIW I'm hoping to implement a feature that will look at the amount of video memory in your system, and automatically guess a resolution scale that works, and clamps that maximum, so that those out-of-memory startup crashes don't happen.
So I tried to play it without lowering the pc resolution to see if I could get a crash code, but the game loaded fine. Maybe just doing it once give access to the game allowing me to lower the settings I needed to lower.
I've been keeping an eye on this thread as when I launch it just bombs back out.
I'm already only at 1024x760 and to go lower would be the only option I have is 800x600. Windows says some items may not fit on the screen if I use that, so I haven't tried.
I am Win7 so not sure if that is an issue?
I have a GTX 750 with 2GB RAM.
I've not found an error log location. Where would that be?
Maybe try going to 800x600 just to see if it loads the game. I am able to play at my normal pc resolution and load the game after I lowered it once. Best of luck! Oh maybe try turning off steam overlay as well, I did that to.
I think it should be able to launch at those resolutions on the GTX 750, so it might not be a memory thing. For what it's worth, we test it on GTX 660 and GTX 760 at 1080p, and it launches fine.
Win 7 is not officially supported by Steam anymore, so maybe there's something to that. Then there's of course drivers that could be buggy.
If you get a crash and send us a report, you'll get an alphanumerical code at the end. You can share it here, and I'll see all the logs and relevant data.
If you don't want to report the crash to us via the tool, then the logs will be in the "Saved Games" folder in Windows (usually "C:\Users\ [user name]\Saved Games\Tiny Glade"). If you descend down that path, you'll find a folder named "tmp" and inside it a "log.txt".
(Our crash reporter also has a "Details..." button that opens the folder with logs and other data that would be sent to us)
I have no tmp folder in C:\Users\ [user name]\Saved Games\Tiny Glade
I'm not sure it's crashing as such as your description makes it sound like some crash window appears. I'm not seeing a crash window. All I get when I start is the 3 launch options, I use default 'play game' (Steam GUI goes blue 'CANCEL' (or 'STOP') button) and then after a few seconds the Steam GUI goes back to a green 'START' button.
To see whether it's about corrupted files (Steam sometimes fails to correctly download them), you could try reinstalling the demo, or using "verify integrity of demo files".
If it's antivirus stuff or something else exploding, then you'll likely still have crash dumps captured by Windows itself. They're typically in "%LOCALAPPDATA%\CrashDumps". You can enter that without the quotes into the location bar of File Explorer, and it should open a folder. If you have any files there named "tiny-glade.exe.[numbers].dmp", then I can load those into a debugger and investigate.
No tiny-glade dump in the %LOCALAPPDATA%\CrashDumps location. Most recent dump there is from May.
And just to double-check, do you have anything at all in "C:\Users\[user name]\Saved Games\Tiny Glade"? There should be a "Steam" folder there, then within it another one with your Steam ID, and therein we store saves, logs, screenshots, etc.
Trying to run the .exe from Windows Explorer I do get a pop-up window with title 'tiny-glade.exe - Entry Point Not Found'
and message 'The procedure entry point ProcessPrng could not be located in the dynamic link library bcryptprimitives.dll.'
"bcryptprimitives.dll" is a shared library of Microsoft's cryptographic utilities, and the entry point "ProcessPrng" was added in Windows 10. It appears that one of our code dependencies relies on that functionality, and by extension, Tiny Glade won't launch on Windows 7. Unfortunately that's all I can give you right now, as identifying that dependency is a bit like searching for a needle in a haystack.